Clamp some of the inputs of the Glossy BSDF, Glass BSDF, Sheen BSDF, and Subsurface Scattering nodes to improve consistency between render engines and to avoid unexpected results. * Clamp roughness to 0..1 * Clamp subsurface radius to 0..inf * Clamp colors to 0..inf Pull Request: https://projects.blender.org/blender/blender/pulls/120390