This is caused by the late changes to shader compilation. Using the main thread to compile shaders in a blocking manner should fix the issue. Pull Request: https://projects.blender.org/blender/blender/pulls/140140
This is caused by the late changes to shader compilation. Using the main thread to compile shaders in a blocking manner should fix the issue. Pull Request: https://projects.blender.org/blender/blender/pulls/140140