Files
test2/source/blender
Mike Erwin b02786ae6b Gawain: use ShaderInterface to manage uniforms
This eliminates tons of glGetUniformLocation calls from the drawing loop. Vast majority of code can keep making the same function calls. They're just faster now!

- Batch_Uniform*
- immUniform*
- gpuBindMatrices
- and others
2017-04-13 01:07:51 -04:00
..
2016-01-04 14:20:48 +05:00
2017-04-12 14:23:47 +10:00
2017-04-12 14:23:47 +10:00
2016-07-15 02:39:45 +10:00