For Texture baking, there is a CPU-bound preparation step needed to
establish a mapping between the Hi-Res and Low-Res Meshes before the
rendering engine can take over and start the bake.
Part of this process is now taking advantage of parallel_for,
speeding up this step of the Bake process for many/large textures almost
linearly to the number of CPU-cores.
Pull Request: https://projects.blender.org/blender/blender/pulls/128964