Files
test2/tests/python/CMakeLists.txt
Brecht Van Lommel 17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00

636 lines
22 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
# Some tests are interesting but take too long to run
# and don't give deterministic results
set(USE_EXPERIMENTAL_TESTS FALSE)
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
set(TEST_DATA_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests_data)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
#~ message(FATAL_ERROR "CMake test directory not found!")
#~ endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup)
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
endif()
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
# set(TEST_BLENDER_EXE_BARE ${TEST_BLENDER_EXE})
# set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} ${TEST_BLENDER_EXE_PARAMS} )
# ------------------------------------------------------------------------------
# GENERAL PYTHON CORRECTNESS TESTS
add_test(
NAME script_load_keymap
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_completeness.py
)
add_test(
NAME script_load_addons
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_addons.py
)
add_test(
NAME script_load_modules
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_py_modules.py
)
# test running operators doesn't segfault under various conditions
if(USE_EXPERIMENTAL_TESTS)
add_test(
NAME script_run_operators
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_run_operators.py
)
endif()
# ------------------------------------------------------------------------------
# PY API TESTS
add_test(
NAME script_pyapi_bpy_path
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_path.py
)
add_test(
NAME script_pyapi_bpy_utils_units
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_utils_units.py
)
add_test(
NAME script_pyapi_mathutils
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_mathutils.py
)
add_test(
NAME script_pyapi_idprop
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop.py
)
add_test(
NAME script_pyapi_idprop_datablock
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop_datablock.py
)
# ------------------------------------------------------------------------------
# MODELING TESTS
add_test(
NAME bmesh_bevel
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/bevel_regression.blend
--python-text run_tests
)
add_test(
NAME bmesh_boolean
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/bool_regression.blend
--python-text run_tests
)
add_test(
NAME bmesh_split_faces
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/split_faces_test.blend
--python-text run_tests
)
# ------------------------------------------------------------------------------
# MODIFIERS TESTS
add_test(
NAME object_modifier_array
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modifier_stack/array_test.blend
--python-text run_tests
)
# ------------------------------------------------------------------------------
# IO TESTS
# OBJ Import tests
# disabled until updated & working
if(FALSE)
add_test(
NAME import_obj_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/cube.obj'\)
--md5=39cce4bacac2d1b18fc470380279bc15 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_cube.blend
)
add_test(
NAME import_obj_nurbs_cyclic
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/nurbs_cyclic.obj'\)
--md5=ad3c307e5883224a0492378cd32691ab --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_nurbs_cyclic.blend
)
add_test(
NAME import_obj_makehuman
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/makehuman.obj'\)
--md5=c9f78b185e58358daa4ecaecfa75464e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_makehuman.blend
)
endif()
# OBJ Export tests
add_test(
NAME export_obj_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_cube.obj',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_obj_cube.obj
--md5_source=${TEST_OUT_DIR}/export_obj_cube.mtl
--md5=e80660437ad9bfe082849641c361a233 --md5_method=FILE
)
add_test(
NAME export_obj_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_nurbs.obj',use_selection=False,use_nurbs=True\)
--md5_source=${TEST_OUT_DIR}/export_obj_nurbs.obj
--md5_source=${TEST_OUT_DIR}/export_obj_nurbs.mtl
--md5=a733ae4fa4a591ea9b0912da3af042de --md5_method=FILE
)
# disabled until updated & working
if(FALSE)
add_test(
NAME export_obj_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_all_objects.obj',use_selection=False,use_nurbs=True\)
--md5_source=${TEST_OUT_DIR}/export_obj_all_objects.obj
--md5_source=${TEST_OUT_DIR}/export_obj_all_objects.mtl
--md5=04b3ed97cede07a19548fc518ce9f8ca --md5_method=FILE
)
endif()
# PLY Import tests
add_test(
NAME import_ply_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/cube_ascii.ply'\)
--md5=527134343c27fc0ea73115b85fbfd3ac --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_cube.blend
)
add_test(
NAME import_ply_bunny
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/bunny2.ply'\)
--md5=6ea5b8533400a17accf928b8fd024eaa --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_bunny.blend
)
add_test(
NAME import_ply_small_holes
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/many_small_holes.ply'\)
--md5=c3093e26ecae5b6d59fbbcf2a0d0b39f --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_small_holes.blend
)
# PLY Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_ply_cube_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_cube_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_cube_all_data.ply
--md5=6adc3748ceae8298496f99d0e7e76c15 --md5_method=FILE
)
add_test(
NAME export_ply_suzanne_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply
--md5=68ba23f02efd6511bfd093f45f703221 --md5_method=FILE
)
endif()
add_test(
NAME export_ply_vertices # lame, add a better one
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_vertices.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_vertices.ply
--md5=37faba0aa2014451b27f951afa92f870 --md5_method=FILE
)
# STL Import tests
# disabled until updated & working
if(FALSE)
add_test(
NAME import_stl_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/cube.stl'\)
--md5=8ceb5bb7e1cb5f4342fa1669988c66b4 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_cube.blend
)
add_test(
NAME import_stl_conrod
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/conrod.stl'\)
--md5=690a4b8eb9002dcd8631c5a575ea7348 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_conrod.blend
)
add_test(
NAME import_stl_knot_max_simplified
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/knot_max_simplified.stl'\)
--md5=baf82803f45a84ec4ddbad9cef57dd3e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_knot_max_simplified.blend
)
endif()
# STL Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_stl_cube_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_cube_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_cube_all_data.stl
--md5=64cb97c0cabb015e1c3f76369835075a --md5_method=FILE
)
add_test(
NAME export_stl_suzanne_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl
--md5=e9b23c97c139ad64961c635105bb9192 --md5_method=FILE
)
add_test(
NAME export_stl_vertices # lame, add a better one
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_vertices.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_vertices.stl
--md5=3fd3c877e573beeebc782532cc005820 --md5_method=FILE
)
endif()
# X3D Import
# disabled until updated & working
if(FALSE)
add_test(
NAME import_x3d_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/color_cube.x3d'\)
--md5=3fae9be004199c145941cd3f9f80ad7b --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_cube.blend
)
add_test(
NAME import_x3d_teapot
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/teapot.x3d'\)
--md5=8ee196c71947dce4199d55698501691e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_teapot.blend
)
add_test(
NAME import_x3d_suzanne_material
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/suzanne_material.x3d'\)
--md5=3edea1353257d8b5a5f071942f417be6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_suzanne_material.blend
)
# X3D Export
add_test(
NAME export_x3d_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
--md5=05312d278fe41da33560fdfb9bdb268f --md5_method=FILE
)
add_test(
NAME export_x3d_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
--md5=4286d4a2aa507ef78b22ddcbdcc88481 --md5_method=FILE
)
add_test(
NAME export_x3d_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
--md5=f5f9fa4c5619a0eeab66685aafd2f7f0 --md5_method=FILE
)
endif()
# 3DS Import
# disabled until updated & working
if(FALSE)
add_test(
NAME import_3ds_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/cube.3ds'\)
--md5=cb5a45c35a343c3f5beca2a918472951 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_cube.blend
)
add_test(
NAME import_3ds_hierarchy_lara
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_lara.3ds'\)
--md5=766c873d9fdb5f190e43796cfbae63b6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_hierarchy_lara.blend
)
add_test(
NAME import_3ds_hierarchy_greek_trireme
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_greek_trireme.3ds'\)
--md5=b62ee30101e8999cb91ef4f8a8760056 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_hierarchy_greek_trireme.blend
)
endif()
# 3DS Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_3ds_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_cube.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_cube.3ds
--md5=a31f5071b6c6dc7445b9099cdc7f63b3 --md5_method=FILE
)
add_test(
NAME export_3ds_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_nurbs.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_nurbs.3ds
--md5=5bdd21be3c80d814fbc83cb25edb08c2 --md5_method=FILE
)
add_test(
NAME export_3ds_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
--md5=68447761ab0ca38e1e22e7c177ed48a8 --md5_method=FILE
)
endif()
# FBX Export
# 'use_metadata=False' for reliable md5's
# disabled until updated & working
if(FALSE)
add_test(
NAME export_fbx_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
--md5=59a35577462f95f9a0b4e6035226ce9b --md5_method=FILE
)
add_test(
NAME export_fbx_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
--md5=d31875f18f613fa0c3b16e978f87f6f8 --md5_method=FILE
)
add_test(
NAME export_fbx_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
--md5=b35eb2a9d0e73762ecae2278c25a38ac --md5_method=FILE
)
endif()
# Run Python script outside Blender.
function(add_python_test testname testscript)
if(MSVC)
add_test(
NAME ${testname}
COMMAND
"$<TARGET_FILE_DIR:blender>/${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}/python/bin/python$<$<CONFIG:Debug>:_d>"
${testscript} ${ARGN}
)
else()
add_test(
NAME ${testname}
COMMAND ${testscript} ${ARGN}
)
endif()
endfunction()
if(WITH_CYCLES)
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/cycles/ctests/shader")
macro(add_cycles_render_test subject)
add_python_test(
cycles_${subject}_test
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/cycles/ctests/${subject}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/cycles"
)
endmacro()
if(WITH_OPENGL_RENDER_TESTS)
add_cycles_render_test(opengl)
endif()
add_cycles_render_test(bake)
add_cycles_render_test(bsdf)
add_cycles_render_test(denoise)
add_cycles_render_test(displacement)
add_cycles_render_test(hair)
add_cycles_render_test(image_data_types)
add_cycles_render_test(image_mapping)
add_cycles_render_test(image_texture_limit)
add_cycles_render_test(integrator)
add_cycles_render_test(light)
add_cycles_render_test(mesh)
add_cycles_render_test(motion_blur)
add_cycles_render_test(render_layer)
add_cycles_render_test(reports)
add_cycles_render_test(shader)
add_cycles_render_test(shadow_catcher)
add_cycles_render_test(sss)
add_cycles_render_test(volume)
else()
MESSAGE(STATUS "Disabling Cycles tests because tests folder does not exist")
endif()
endif()
if(WITH_OPENGL_DRAW_TESTS)
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/opengl")
# Use all test folders
file(GLOB children RELATIVE ${TEST_SRC_DIR} ${TEST_SRC_DIR}/*)
foreach(child ${children})
if(IS_DIRECTORY ${TEST_SRC_DIR}/${child})
file(GLOB blends ${TEST_SRC_DIR}/${child}/*.blend)
if(blends)
add_python_test(
opengl_draw_${child}_test
${CMAKE_CURRENT_LIST_DIR}/opengl_draw_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/${child}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/opengl_draw"
)
endif()
endif()
endforeach()
else()
MESSAGE(STATUS "Disabling OpenGL tests because tests folder does not exist")
endif()
endif()
if(WITH_ALEMBIC)
find_package_wrapper(Alembic)
if(NOT ALEMBIC_FOUND)
message(FATAL_ERROR "Alembic is enabled but cannot be found")
endif()
get_filename_component(real_include_dir ${ALEMBIC_INCLUDE_DIR} REALPATH)
get_filename_component(ALEMBIC_ROOT_DIR ${real_include_dir} DIRECTORY)
add_python_test(
alembic_tests
${CMAKE_CURRENT_LIST_DIR}/alembic_tests.py
--blender "$<TARGET_FILE:blender>"
--testdir "${TEST_SRC_DIR}/alembic"
--alembic-root "${ALEMBIC_ROOT_DIR}"
)
add_test(
NAME script_alembic_import
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_alembic_import_test.py
--
--testdir "${TEST_SRC_DIR}/alembic"
--with-legacy-depsgraph=${WITH_LEGACY_DEPSGRAPH}
)
endif()
if(WITH_CODEC_FFMPEG)
add_python_test(
ffmpeg_tests
${CMAKE_CURRENT_LIST_DIR}/ffmpeg_tests.py
--blender "$<TARGET_FILE:blender>"
--testdir "${TEST_DATA_SRC_DIR}/ffmpeg"
)
endif()
add_subdirectory(collada)
# TODO: disabled for now after collection unification
# add_subdirectory(view_layer)