Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
199 lines
5.7 KiB
Python
199 lines
5.7 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import StringProperty
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from bpy.app.translations import pgettext_tip as tip_
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class EditExternally(Operator):
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"""Edit image in an external application"""
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bl_idname = "image.external_edit"
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bl_label = "Image Edit Externally"
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bl_options = {'REGISTER'}
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filepath: StringProperty(
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subtype='FILE_PATH',
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)
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@staticmethod
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def _editor_guess(context):
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import sys
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image_editor = context.preferences.filepaths.image_editor
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# use image editor in the preferences when available.
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if not image_editor:
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if sys.platform[:3] == "win":
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image_editor = ["start"] # not tested!
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elif sys.platform == "darwin":
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image_editor = ["open"]
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else:
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image_editor = ["gimp"]
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else:
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if sys.platform == "darwin":
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# blender file selector treats .app as a folder
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# and will include a trailing backslash, so we strip it.
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image_editor.rstrip('\\')
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image_editor = ["open", "-a", image_editor]
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else:
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image_editor = [image_editor]
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return image_editor
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def execute(self, context):
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import os
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import subprocess
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filepath = self.filepath
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if not filepath:
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self.report({'ERROR'}, "Image path not set")
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return {'CANCELLED'}
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if not os.path.exists(filepath) or not os.path.isfile(filepath):
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self.report({'ERROR'},
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tip_("Image path %r not found, image may be packed or "
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"unsaved") % filepath)
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return {'CANCELLED'}
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cmd = self._editor_guess(context) + [filepath]
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try:
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subprocess.Popen(cmd)
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except BaseException:
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import traceback
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traceback.print_exc()
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self.report({'ERROR'},
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"Image editor could not be launched, ensure that "
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"the path in User Preferences > File is valid, and Blender has rights to launch it")
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return {'CANCELLED'}
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return {'FINISHED'}
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def invoke(self, context, _event):
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import os
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sd = context.space_data
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try:
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image = sd.image
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except AttributeError:
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self.report({'ERROR'}, "Context incorrect, image not found")
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return {'CANCELLED'}
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if image.packed_file:
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self.report({'ERROR'}, "Image is packed, unpack before editing")
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return {'CANCELLED'}
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if sd.type == 'IMAGE_EDITOR':
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filepath = image.filepath_from_user(image_user=sd.image_user)
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else:
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filepath = image.filepath
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filepath = bpy.path.abspath(filepath, library=image.library)
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self.filepath = os.path.normpath(filepath)
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self.execute(context)
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return {'FINISHED'}
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class ProjectEdit(Operator):
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"""Edit a snapshot of the 3D Viewport in an external image editor"""
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bl_idname = "image.project_edit"
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bl_label = "Project Edit"
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bl_options = {'REGISTER'}
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_proj_hack = [""]
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def execute(self, context):
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import os
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EXT = "png" # could be made an option but for now ok
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for image in bpy.data.images:
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image.tag = True
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# opengl buffer may fail, we can't help this, but best report it.
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try:
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bpy.ops.paint.image_from_view()
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except RuntimeError as ex:
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self.report({'ERROR'}, str(ex))
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return {'CANCELLED'}
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image_new = None
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for image in bpy.data.images:
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if not image.tag:
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image_new = image
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break
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if not image_new:
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self.report({'ERROR'}, "Could not make new image")
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return {'CANCELLED'}
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filepath = os.path.basename(bpy.data.filepath)
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filepath = os.path.splitext(filepath)[0]
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# fixes <memory> rubbish, needs checking
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# filepath = bpy.path.clean_name(filepath)
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if bpy.data.is_saved:
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filepath = "//" + filepath
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else:
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filepath = os.path.join(bpy.app.tempdir, "project_edit")
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obj = context.object
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if obj:
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filepath += "_" + bpy.path.clean_name(obj.name)
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filepath_final = filepath + "." + EXT
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i = 0
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while os.path.exists(bpy.path.abspath(filepath_final)):
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filepath_final = filepath + ("%.3d.%s" % (i, EXT))
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i += 1
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image_new.name = bpy.path.basename(filepath_final)
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ProjectEdit._proj_hack[0] = image_new.name
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image_new.filepath_raw = filepath_final # TODO, filepath raw is crummy
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image_new.file_format = 'PNG'
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image_new.save()
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filepath_final = bpy.path.abspath(filepath_final)
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try:
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bpy.ops.image.external_edit(filepath=filepath_final)
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except RuntimeError as ex:
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self.report({'ERROR'}, str(ex))
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return {'FINISHED'}
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class ProjectApply(Operator):
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"""Project edited image back onto the object"""
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bl_idname = "image.project_apply"
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bl_label = "Project Apply"
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bl_options = {'REGISTER'}
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def execute(self, _context):
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image_name = ProjectEdit._proj_hack[0] # TODO, deal with this nicer
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image = bpy.data.images.get((image_name, None))
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if image is None:
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self.report({'ERROR'}, tip_("Could not find image '%s'") % image_name)
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return {'CANCELLED'}
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image.reload()
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bpy.ops.paint.project_image(image=image_name)
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return {'FINISHED'}
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classes = (
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EditExternally,
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ProjectApply,
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ProjectEdit,
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)
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