Files
test2/scripts/startup/bl_operators/image.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

199 lines
5.7 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
from bpy.props import StringProperty
from bpy.app.translations import pgettext_tip as tip_
class EditExternally(Operator):
"""Edit image in an external application"""
bl_idname = "image.external_edit"
bl_label = "Image Edit Externally"
bl_options = {'REGISTER'}
filepath: StringProperty(
subtype='FILE_PATH',
)
@staticmethod
def _editor_guess(context):
import sys
image_editor = context.preferences.filepaths.image_editor
# use image editor in the preferences when available.
if not image_editor:
if sys.platform[:3] == "win":
image_editor = ["start"] # not tested!
elif sys.platform == "darwin":
image_editor = ["open"]
else:
image_editor = ["gimp"]
else:
if sys.platform == "darwin":
# blender file selector treats .app as a folder
# and will include a trailing backslash, so we strip it.
image_editor.rstrip('\\')
image_editor = ["open", "-a", image_editor]
else:
image_editor = [image_editor]
return image_editor
def execute(self, context):
import os
import subprocess
filepath = self.filepath
if not filepath:
self.report({'ERROR'}, "Image path not set")
return {'CANCELLED'}
if not os.path.exists(filepath) or not os.path.isfile(filepath):
self.report({'ERROR'},
tip_("Image path %r not found, image may be packed or "
"unsaved") % filepath)
return {'CANCELLED'}
cmd = self._editor_guess(context) + [filepath]
try:
subprocess.Popen(cmd)
except BaseException:
import traceback
traceback.print_exc()
self.report({'ERROR'},
"Image editor could not be launched, ensure that "
"the path in User Preferences > File is valid, and Blender has rights to launch it")
return {'CANCELLED'}
return {'FINISHED'}
def invoke(self, context, _event):
import os
sd = context.space_data
try:
image = sd.image
except AttributeError:
self.report({'ERROR'}, "Context incorrect, image not found")
return {'CANCELLED'}
if image.packed_file:
self.report({'ERROR'}, "Image is packed, unpack before editing")
return {'CANCELLED'}
if sd.type == 'IMAGE_EDITOR':
filepath = image.filepath_from_user(image_user=sd.image_user)
else:
filepath = image.filepath
filepath = bpy.path.abspath(filepath, library=image.library)
self.filepath = os.path.normpath(filepath)
self.execute(context)
return {'FINISHED'}
class ProjectEdit(Operator):
"""Edit a snapshot of the 3D Viewport in an external image editor"""
bl_idname = "image.project_edit"
bl_label = "Project Edit"
bl_options = {'REGISTER'}
_proj_hack = [""]
def execute(self, context):
import os
EXT = "png" # could be made an option but for now ok
for image in bpy.data.images:
image.tag = True
# opengl buffer may fail, we can't help this, but best report it.
try:
bpy.ops.paint.image_from_view()
except RuntimeError as ex:
self.report({'ERROR'}, str(ex))
return {'CANCELLED'}
image_new = None
for image in bpy.data.images:
if not image.tag:
image_new = image
break
if not image_new:
self.report({'ERROR'}, "Could not make new image")
return {'CANCELLED'}
filepath = os.path.basename(bpy.data.filepath)
filepath = os.path.splitext(filepath)[0]
# fixes <memory> rubbish, needs checking
# filepath = bpy.path.clean_name(filepath)
if bpy.data.is_saved:
filepath = "//" + filepath
else:
filepath = os.path.join(bpy.app.tempdir, "project_edit")
obj = context.object
if obj:
filepath += "_" + bpy.path.clean_name(obj.name)
filepath_final = filepath + "." + EXT
i = 0
while os.path.exists(bpy.path.abspath(filepath_final)):
filepath_final = filepath + ("%.3d.%s" % (i, EXT))
i += 1
image_new.name = bpy.path.basename(filepath_final)
ProjectEdit._proj_hack[0] = image_new.name
image_new.filepath_raw = filepath_final # TODO, filepath raw is crummy
image_new.file_format = 'PNG'
image_new.save()
filepath_final = bpy.path.abspath(filepath_final)
try:
bpy.ops.image.external_edit(filepath=filepath_final)
except RuntimeError as ex:
self.report({'ERROR'}, str(ex))
return {'FINISHED'}
class ProjectApply(Operator):
"""Project edited image back onto the object"""
bl_idname = "image.project_apply"
bl_label = "Project Apply"
bl_options = {'REGISTER'}
def execute(self, _context):
image_name = ProjectEdit._proj_hack[0] # TODO, deal with this nicer
image = bpy.data.images.get((image_name, None))
if image is None:
self.report({'ERROR'}, tip_("Could not find image '%s'") % image_name)
return {'CANCELLED'}
image.reload()
bpy.ops.paint.project_image(image=image_name)
return {'FINISHED'}
classes = (
EditExternally,
ProjectApply,
ProjectEdit,
)