Now bones in target-less ik chains get keyed correctly. Reversing the part of yesterday's commit regarding bones.
2613 lines
64 KiB
C
Executable File
2613 lines
64 KiB
C
Executable File
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_image_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_property_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_constraint_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_blender.h"
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#include "BKE_curve.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_displist.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_lattice.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_softbody.h"
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#include "BKE_utildefines.h"
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#include "BIF_editaction.h"
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#include "BIF_editview.h"
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#include "BIF_editlattice.h"
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#include "BIF_editconstraint.h"
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#include "BIF_editarmature.h"
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#include "BIF_editmesh.h"
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#include "BIF_editsima.h"
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#include "BIF_gl.h"
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#include "BIF_poseobject.h"
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#include "BIF_meshtools.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "BSE_view.h"
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#include "BSE_edit.h"
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#include "BSE_editipo.h"
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#include "BSE_editipo_types.h"
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#include "BDR_editobject.h" // reset_slowparents()
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#include "BDR_unwrapper.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "blendef.h"
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#include "mydevice.h"
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extern ListBase editNurb;
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extern ListBase editelems;
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#include "transform.h"
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/* ************************** Functions *************************** */
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static void qsort_trans_data(TransInfo *t, TransData *head, TransData *tail) {
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TransData pivot = *head;
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TransData *ihead = head;
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TransData *itail = tail;
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short connected = t->flag & T_PROP_CONNECTED;
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while (head < tail)
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{
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if (connected) {
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while ((tail->dist >= pivot.dist) && (head < tail))
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tail--;
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}
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else {
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while ((tail->rdist >= pivot.rdist) && (head < tail))
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tail--;
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}
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if (head != tail)
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{
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*head = *tail;
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head++;
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}
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if (connected) {
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while ((head->dist <= pivot.dist) && (head < tail))
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head++;
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}
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else {
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while ((head->rdist <= pivot.rdist) && (head < tail))
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head++;
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}
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if (head != tail)
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{
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*tail = *head;
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tail--;
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}
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}
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*head = pivot;
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if (ihead < head) {
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qsort_trans_data(t, ihead, head-1);
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}
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if (itail > head) {
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qsort_trans_data(t, head+1, itail);
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}
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}
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void sort_trans_data_dist(TransInfo *t) {
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TransData *start = t->data;
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int i = 1;
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while(i < t->total && start->flag & TD_SELECTED) {
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start++;
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i++;
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}
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qsort_trans_data(t, start, t->data + t->total - 1);
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}
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static void sort_trans_data(TransInfo *t)
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{
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TransData *sel, *unsel;
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TransData temp;
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unsel = t->data;
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sel = t->data;
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sel += t->total - 1;
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while (sel > unsel) {
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while (unsel->flag & TD_SELECTED) {
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unsel++;
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if (unsel == sel) {
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return;
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}
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}
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while (!(sel->flag & TD_SELECTED)) {
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sel--;
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if (unsel == sel) {
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return;
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}
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}
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temp = *unsel;
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*unsel = *sel;
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*sel = temp;
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sel--;
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unsel++;
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}
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}
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/* distance calculated from not-selected vertex to nearest selected vertex
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warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
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static void set_prop_dist(TransInfo *t, short with_dist)
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{
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TransData *tob;
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int a;
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for(a=0, tob= t->data; a<t->total; a++, tob++) {
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tob->rdist= 0.0f; // init, it was mallocced
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if((tob->flag & TD_SELECTED)==0) {
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TransData *td;
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int i;
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float dist, vec[3];
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tob->rdist = -1.0f; // signal for next loop
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for (i = 0, td= t->data; i < t->total; i++, td++) {
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if(td->flag & TD_SELECTED) {
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VecSubf(vec, tob->center, td->center);
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Mat3MulVecfl(tob->mtx, vec);
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dist = Normalise(vec);
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if (tob->rdist == -1.0f) {
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tob->rdist = dist;
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}
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else if (dist < tob->rdist) {
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tob->rdist = dist;
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}
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}
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else break; // by definition transdata has selected items in beginning
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}
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if (with_dist) {
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tob->dist = tob->rdist;
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}
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}
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}
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}
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/* ************************** CONVERSIONS ************************* */
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/* ********************* texture space ********* */
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static void createTransTexspace(TransInfo *t)
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{
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TransData *td;
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Object *ob;
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ID *id;
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ob= OBACT;
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if (ob==NULL) { // Should logically happen, but still...
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t->total = 0;
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return;
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}
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id= ob->data;
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if(id==NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
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t->total = 0;
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return;
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}
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t->total = 1;
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td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
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td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
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td->flag= TD_SELECTED;
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VECCOPY(td->center, ob->obmat[3]);
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td->ob = ob;
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Mat3CpyMat4(td->mtx, ob->obmat);
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Mat3CpyMat4(td->axismtx, ob->obmat);
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Mat3Ortho(td->axismtx);
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Mat3Inv(td->smtx, td->mtx);
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if( GS(id->name)==ID_ME) {
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Mesh *me= ob->data;
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me->texflag &= ~AUTOSPACE;
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td->loc= me->loc;
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td->ext->rot= me->rot;
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td->ext->size= me->size;
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}
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else if( GS(id->name)==ID_CU) {
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Curve *cu= ob->data;
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cu->texflag &= ~CU_AUTOSPACE;
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td->loc= cu->loc;
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td->ext->rot= cu->rot;
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td->ext->size= cu->size;
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}
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else if( GS(id->name)==ID_MB) {
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MetaBall *mb= ob->data;
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mb->texflag &= ~MB_AUTOSPACE;
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td->loc= mb->loc;
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td->ext->rot= mb->rot;
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td->ext->size= mb->size;
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}
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VECCOPY(td->iloc, td->loc);
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VECCOPY(td->ext->irot, td->ext->rot);
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VECCOPY(td->ext->isize, td->ext->size);
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}
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/* ********************* edge (for crease) ***** */
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static void createTransEdge(TransInfo *t) {
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TransData *td = NULL;
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EditMesh *em = G.editMesh;
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EditEdge *eed;
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float mtx[3][3], smtx[3][3];
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int count=0, countsel=0;
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int propmode = t->flag & T_PROP_EDIT;
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for(eed= em->edges.first; eed; eed= eed->next) {
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if(eed->h==0) {
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if (eed->f & SELECT) countsel++;
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if (propmode) count++;
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}
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}
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if (countsel == 0)
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return;
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if(propmode) {
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t->total = count;
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}
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else {
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t->total = countsel;
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}
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td= t->data= MEM_callocN(t->total * sizeof(TransData), "TransCrease");
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Mat3CpyMat4(mtx, G.obedit->obmat);
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Mat3Inv(smtx, mtx);
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for(eed= em->edges.first; eed; eed= eed->next) {
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if(eed->h==0 && (eed->f & SELECT || propmode)) {
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/* need to set center for center calculations */
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VecAddf(td->center, eed->v1->co, eed->v2->co);
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VecMulf(td->center, 0.5f);
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td->loc= NULL;
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if (eed->f & SELECT)
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td->flag= TD_SELECTED;
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else
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td->flag= 0;
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Mat3CpyMat3(td->smtx, smtx);
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Mat3CpyMat3(td->mtx, mtx);
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td->ext = NULL;
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td->tdi = NULL;
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td->val = &(eed->crease);
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td->ival = eed->crease;
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td++;
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}
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}
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}
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/* ********************* pose mode ************* */
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static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
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{
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bConstraint *con= pchan->constraints.first;
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for(;con; con= con->next) {
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if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
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bKinematicConstraint *data= con->data;
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if(data->tar==NULL)
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return data;
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if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
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return data;
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}
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}
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return NULL;
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}
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static void apply_targetless_ik(Object *ob)
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{
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bPoseChannel *pchan, *parchan, *chanlist[256];
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bKinematicConstraint *data;
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int segcount;
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/* now we got a difficult situation... we have to find the
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target-less IK pchans, and apply transformation to the all
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pchans that were in the chain */
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for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
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data= has_targetless_ik(pchan);
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if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
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/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
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segcount= 0;
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/* exclude tip from chain? */
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if(!(data->flag & CONSTRAINT_IK_TIP))
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parchan= pchan->parent;
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else
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parchan= pchan;
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/* Find the chain's root & count the segments needed */
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for (; parchan; parchan=parchan->parent){
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chanlist[segcount]= parchan;
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segcount++;
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if(segcount==data->rootbone || segcount>255) break; // 255 is weak
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}
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for(;segcount;segcount--) {
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Bone *bone;
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float rmat[4][4], tmat[4][4], imat[4][4];
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/* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
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/* we put in channel the entire result of rmat= (channel * constraint * IK) */
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/* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
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/* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
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parchan= chanlist[segcount-1];
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bone= parchan->bone;
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bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
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if(parchan->parent) {
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Bone *parbone= parchan->parent->bone;
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float offs_bone[4][4];
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/* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
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Mat4CpyMat3(offs_bone, bone->bone_mat);
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/* The bone's root offset (is in the parent's coordinate system) */
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VECCOPY(offs_bone[3], bone->head);
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/* Get the length translation of parent (length along y axis) */
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offs_bone[3][1]+= parbone->length;
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/* pose_mat(b-1) * offs_bone */
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if(parchan->bone->flag & BONE_HINGE) {
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/* the rotation of the parent restposition */
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Mat4CpyMat4(rmat, parbone->arm_mat); /* rmat used as temp */
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/* the location of actual parent transform */
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VECCOPY(rmat[3], offs_bone[3]);
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offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
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Mat4MulVecfl(parchan->parent->pose_mat, rmat[3]);
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Mat4MulMat4(tmat, offs_bone, rmat);
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}
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else
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Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
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Mat4Invert(imat, tmat);
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}
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else {
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Mat4CpyMat3(tmat, bone->bone_mat);
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VECCOPY(tmat[3], bone->head);
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Mat4Invert(imat, tmat);
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}
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/* result matrix */
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Mat4MulMat4(rmat, parchan->pose_mat, imat);
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/* apply and decompose, doesn't work for constraints or non-uniform scale well */
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{
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float rmat3[3][3], qmat[3][3], imat[3][3], smat[3][3];
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Mat3CpyMat4(rmat3, rmat);
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/* quaternion */
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Mat3ToQuat(rmat3, parchan->quat);
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/* for size, remove rotation */
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QuatToMat3(parchan->quat, qmat);
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Mat3Inv(imat, qmat);
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Mat3MulMat3(smat, rmat3, imat);
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Mat3ToSize(smat, parchan->size);
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VECCOPY(parchan->loc, rmat[3]);
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}
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}
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data->flag &= ~CONSTRAINT_IK_AUTO;
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}
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}
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}
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static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
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{
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Bone *bone= pchan->bone;
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float pmat[3][3], omat[3][3];
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float vec[3];
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VECCOPY(vec, pchan->pose_mat[3]);
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VECCOPY(td->center, vec);
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td->ob = ob;
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td->flag= TD_SELECTED|TD_USEQUAT;
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td->protectflag= pchan->protectflag;
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td->loc = pchan->loc;
|
|
VECCOPY(td->iloc, pchan->loc);
|
|
|
|
td->ext->rot= NULL;
|
|
td->ext->quat= pchan->quat;
|
|
td->ext->size= pchan->size;
|
|
|
|
QUATCOPY(td->ext->iquat, pchan->quat);
|
|
VECCOPY(td->ext->isize, pchan->size);
|
|
|
|
/* proper way to get the parent transform + own transform */
|
|
Mat3CpyMat4(omat, ob->obmat);
|
|
if(pchan->parent) {
|
|
if(pchan->bone->flag & BONE_HINGE)
|
|
Mat3CpyMat4(pmat, pchan->parent->bone->arm_mat);
|
|
else
|
|
Mat3CpyMat4(pmat, pchan->parent->pose_mat);
|
|
|
|
Mat3MulSerie(td->mtx, pchan->bone->bone_mat, pmat, omat, 0,0,0,0,0); // dang mulserie swaps args
|
|
}
|
|
else {
|
|
Mat3MulMat3(td->mtx, omat, pchan->bone->bone_mat); // huh, transposed?
|
|
}
|
|
|
|
Mat3Inv (td->smtx, td->mtx);
|
|
|
|
/* for axismat we use bone's own transform */
|
|
Mat3CpyMat4(pmat, pchan->pose_mat);
|
|
Mat3MulMat3(td->axismtx, omat, pmat);
|
|
Mat3Ortho(td->axismtx);
|
|
|
|
if(t->mode==TFM_BONESIZE) {
|
|
bArmature *arm= t->poseobj->data;
|
|
|
|
if(arm->drawtype==ARM_ENVELOPE) {
|
|
td->loc= NULL;
|
|
td->val= &bone->dist;
|
|
td->ival= bone->dist;
|
|
}
|
|
else {
|
|
// abusive storage of scale in the loc pointer :)
|
|
td->loc= &bone->xwidth;
|
|
VECCOPY (td->iloc, td->loc);
|
|
td->val= NULL;
|
|
}
|
|
}
|
|
|
|
/* in this case we can do target-less IK grabbing */
|
|
if(t->mode==TFM_TRANSLATION) {
|
|
bKinematicConstraint *data= has_targetless_ik(pchan);
|
|
if(data) {
|
|
if(data->flag & CONSTRAINT_IK_TIP) {
|
|
VECCOPY(data->grabtarget, pchan->pose_tail);
|
|
}
|
|
else {
|
|
VECCOPY(data->grabtarget, pchan->pose_head);
|
|
}
|
|
td->loc = data->grabtarget;
|
|
VECCOPY(td->iloc, td->loc);
|
|
data->flag |= CONSTRAINT_IK_AUTO;
|
|
|
|
/* only object matrix correction */
|
|
Mat3CpyMat3 (td->mtx, omat);
|
|
Mat3Inv (td->smtx, td->mtx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void bone_children_clear_transflag(ListBase *lb)
|
|
{
|
|
Bone *bone= lb->first;
|
|
|
|
for(;bone;bone= bone->next) {
|
|
bone->flag &= ~BONE_TRANSFORM;
|
|
bone_children_clear_transflag(&bone->childbase);
|
|
}
|
|
}
|
|
|
|
/* sets transform flags in the bones, returns total */
|
|
static void set_pose_transflags(TransInfo *t, Object *ob)
|
|
{
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
Bone *bone;
|
|
|
|
t->total= 0;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
bone= pchan->bone;
|
|
if(bone->layer & arm->layer) {
|
|
if(bone->flag & BONE_SELECTED)
|
|
bone->flag |= BONE_TRANSFORM;
|
|
else
|
|
bone->flag &= ~BONE_TRANSFORM;
|
|
}
|
|
}
|
|
|
|
/* make sure no bone can be transformed when a parent is transformed */
|
|
/* since pchans are depsgraph sorted, the parents are in beginning of list */
|
|
if(t->mode!=TFM_BONESIZE) {
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
bone= pchan->bone;
|
|
if(bone->flag & BONE_TRANSFORM)
|
|
bone_children_clear_transflag(&bone->childbase);
|
|
}
|
|
}
|
|
/* now count, and check if we have autoIK or have to switch from translate to rotate */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
bone= pchan->bone;
|
|
if(bone->flag & BONE_TRANSFORM) {
|
|
t->total++;
|
|
|
|
if(t->mode==TFM_TRANSLATION) {
|
|
if( has_targetless_ik(pchan)==NULL ) {
|
|
if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED))
|
|
t->mode= TFM_ROTATION;
|
|
else if((pchan->protectflag & OB_LOCK_LOC)==OB_LOCK_LOC)
|
|
t->mode= TFM_ROTATION;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* frees temporal IKs */
|
|
static void pose_grab_with_ik_clear(Object *ob)
|
|
{
|
|
bKinematicConstraint *data;
|
|
bPoseChannel *pchan;
|
|
bConstraint *con;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
for(con= pchan->constraints.first; con; con= con->next) {
|
|
if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
|
data= con->data;
|
|
if(data->flag & CONSTRAINT_IK_TEMP) {
|
|
BLI_remlink(&pchan->constraints, con);
|
|
MEM_freeN(con->data);
|
|
MEM_freeN(con);
|
|
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* adds the IK to pchan */
|
|
static void pose_grab_with_ik_add(bPoseChannel *pchan)
|
|
{
|
|
bKinematicConstraint *data;
|
|
bConstraint *con;
|
|
|
|
if (pchan == NULL) { // Sanity check
|
|
return;
|
|
}
|
|
|
|
/* rule: not if there's already an IK on this channel */
|
|
for(con= pchan->constraints.first; con; con= con->next)
|
|
if(con->type==CONSTRAINT_TYPE_KINEMATIC)
|
|
break;
|
|
|
|
if(con) {
|
|
/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
|
|
data= has_targetless_ik(pchan);
|
|
if(data)
|
|
data->flag |= CONSTRAINT_IK_AUTO;
|
|
return;
|
|
}
|
|
|
|
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
|
|
BLI_addtail(&pchan->constraints, con);
|
|
pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
|
|
data= con->data;
|
|
data->flag= CONSTRAINT_IK_TIP|CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
|
|
VECCOPY(data->grabtarget, pchan->pose_tail);
|
|
data->rootbone= 1;
|
|
|
|
/* we include only a connected chain */
|
|
while(pchan && (pchan->bone->flag & BONE_CONNECTED)) {
|
|
data->rootbone++;
|
|
pchan= pchan->parent;
|
|
}
|
|
}
|
|
|
|
/* bone is a canditate to get IK, but we don't do it if it has children connected */
|
|
static void pose_grab_with_ik_children(bPose *pose, Bone *bone)
|
|
{
|
|
Bone *bonec;
|
|
int wentdeeper= 0;
|
|
|
|
/* go deeper if children & children are connected */
|
|
for(bonec= bone->childbase.first; bonec; bonec= bonec->next) {
|
|
if(bonec->flag & BONE_CONNECTED) {
|
|
wentdeeper= 1;
|
|
pose_grab_with_ik_children(pose, bonec);
|
|
}
|
|
}
|
|
if(wentdeeper==0) {
|
|
bPoseChannel *pchan= get_pose_channel(pose, bone->name);
|
|
if(pchan)
|
|
pose_grab_with_ik_add(pchan);
|
|
}
|
|
}
|
|
|
|
/* main call which adds temporal IK chains */
|
|
static void pose_grab_with_ik(Object *ob)
|
|
{
|
|
bArmature *arm;
|
|
bPoseChannel *pchan, *pchansel= NULL;
|
|
|
|
if(ob==NULL || ob->pose==NULL || (ob->flag & OB_POSEMODE)==0)
|
|
return;
|
|
|
|
arm = ob->data;
|
|
|
|
/* rule: only one Bone */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(pchan->bone->layer & arm->layer) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
if(pchansel)
|
|
break;
|
|
pchansel= pchan;
|
|
}
|
|
}
|
|
}
|
|
if(pchan || pchansel==NULL) return;
|
|
|
|
/* rule: if selected Bone is not a root bone, it gets a temporal IK */
|
|
if(pchansel->parent) {
|
|
/* only adds if there's no IK yet */
|
|
pose_grab_with_ik_add(pchansel);
|
|
}
|
|
else {
|
|
/* rule: go over the children and add IK to the tips */
|
|
pose_grab_with_ik_children(ob->pose, pchansel->bone);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* only called with pose mode active object now */
|
|
static void createTransPose(TransInfo *t, Object *ob)
|
|
{
|
|
bArmature *arm;
|
|
bPoseChannel *pchan;
|
|
TransData *td;
|
|
TransDataExtension *tdx;
|
|
int i;
|
|
|
|
t->total= 0;
|
|
|
|
/* check validity of state */
|
|
arm=get_armature (ob);
|
|
if (arm==NULL || ob->pose==NULL) return;
|
|
|
|
if (arm->flag & ARM_RESTPOS) {
|
|
if(t->mode!=TFM_BONESIZE) {
|
|
notice ("Pose edit not possible while Rest Position is enabled");
|
|
return;
|
|
}
|
|
}
|
|
if (!(ob->lay & G.vd->lay)) return;
|
|
|
|
/* do we need to add temporal IK chains? */
|
|
if((arm->flag & ARM_AUTO_IK) && t->mode==TFM_TRANSLATION)
|
|
pose_grab_with_ik(ob);
|
|
|
|
/* set flags and count total (warning, can change transform to rotate) */
|
|
set_pose_transflags(t, ob);
|
|
|
|
if(t->total==0) return;
|
|
|
|
t->flag |= T_POSE;
|
|
t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
|
|
|
|
/* make sure the lock is set OK, unlock can be accidentally saved? */
|
|
ob->pose->flag |= POSE_LOCKED;
|
|
ob->pose->flag &= ~POSE_DO_UNLOCK;
|
|
|
|
/* init trans data */
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
|
|
tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
|
|
for(i=0; i<t->total; i++, td++, tdx++) {
|
|
td->ext= tdx;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
}
|
|
|
|
/* use pose channels to fill trans data */
|
|
td= t->data;
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(pchan->bone->flag & BONE_TRANSFORM) {
|
|
add_pose_transdata(t, pchan, ob, td);
|
|
td++;
|
|
}
|
|
}
|
|
|
|
if(td != (t->data+t->total)) printf("Bone selection count error\n");
|
|
|
|
}
|
|
|
|
/* ********************* armature ************** */
|
|
|
|
static void createTransArmatureVerts(TransInfo *t)
|
|
{
|
|
EditBone *ebo;
|
|
bArmature *arm= G.obedit->data;
|
|
TransData *td;
|
|
float mtx[3][3], smtx[3][3], delta[3], bonemat[3][3];
|
|
|
|
t->total = 0;
|
|
for (ebo=G.edbo.first;ebo;ebo=ebo->next) {
|
|
if(ebo->layer & arm->layer) {
|
|
if (t->mode==TFM_BONESIZE) {
|
|
if (ebo->flag & BONE_SELECTED)
|
|
t->total++;
|
|
}
|
|
else if (t->mode==TFM_BONE_ROLL) {
|
|
if (ebo->flag & BONE_SELECTED)
|
|
t->total++;
|
|
}
|
|
else {
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
t->total++;
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
t->total++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!t->total) return;
|
|
|
|
Mat3CpyMat4(mtx, G.obedit->obmat);
|
|
Mat3Inv(smtx, mtx);
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
|
|
|
|
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
|
ebo->oldlength= ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
|
|
|
|
if(ebo->layer & arm->layer) {
|
|
if (t->mode==TFM_BONE_ENVELOPE) {
|
|
|
|
if (ebo->flag & BONE_ROOTSEL){
|
|
td->val= &ebo->rad_head;
|
|
td->ival= *td->val;
|
|
|
|
VECCOPY (td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->loc = NULL;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
td++;
|
|
}
|
|
if (ebo->flag & BONE_TIPSEL){
|
|
td->val= &ebo->rad_tail;
|
|
td->ival= *td->val;
|
|
VECCOPY (td->center, ebo->tail);
|
|
td->flag= TD_SELECTED;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->loc = NULL;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
td++;
|
|
}
|
|
|
|
}
|
|
else if (t->mode==TFM_BONESIZE) {
|
|
if (ebo->flag & BONE_SELECTED) {
|
|
if(arm->drawtype==ARM_ENVELOPE) {
|
|
td->loc= NULL;
|
|
td->val= &ebo->dist;
|
|
td->ival= ebo->dist;
|
|
}
|
|
else {
|
|
// abusive storage of scale in the loc pointer :)
|
|
td->loc= &ebo->xwidth;
|
|
VECCOPY (td->iloc, td->loc);
|
|
td->val= NULL;
|
|
}
|
|
VECCOPY (td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
/* use local bone matrix */
|
|
VecSubf(delta, ebo->tail, ebo->head);
|
|
vec_roll_to_mat3(delta, ebo->roll, bonemat);
|
|
Mat3MulMat3(td->mtx, mtx, bonemat);
|
|
Mat3Inv(td->smtx, td->mtx);
|
|
|
|
Mat3CpyMat3(td->axismtx, td->mtx);
|
|
Mat3Ortho(td->axismtx);
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
else if (t->mode==TFM_BONE_ROLL) {
|
|
if (ebo->flag & BONE_SELECTED) {
|
|
td->loc= NULL;
|
|
td->val= &(ebo->roll);
|
|
td->ival= ebo->roll;
|
|
|
|
VECCOPY (td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
else {
|
|
if (ebo->flag & BONE_TIPSEL){
|
|
VECCOPY (td->iloc, ebo->tail);
|
|
VECCOPY (td->center, td->iloc);
|
|
td->loc= ebo->tail;
|
|
td->flag= TD_SELECTED;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
|
|
td++;
|
|
}
|
|
if (ebo->flag & BONE_ROOTSEL){
|
|
VECCOPY (td->iloc, ebo->head);
|
|
VECCOPY (td->center, td->iloc);
|
|
td->loc= ebo->head;
|
|
td->flag= TD_SELECTED;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* meta elements ********* */
|
|
|
|
static void createTransMBallVerts(TransInfo *t)
|
|
{
|
|
MetaElem *ml;
|
|
TransData *td;
|
|
TransDataExtension *tx;
|
|
float mtx[3][3], smtx[3][3];
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
/* count totals */
|
|
for(ml= editelems.first; ml; ml= ml->next) {
|
|
if(ml->flag & SELECT) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
|
|
td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
|
|
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
|
|
|
|
Mat3CpyMat4(mtx, G.obedit->obmat);
|
|
Mat3Inv(smtx, mtx);
|
|
|
|
for(ml= editelems.first; ml; ml= ml->next) {
|
|
if(propmode || (ml->flag & SELECT)) {
|
|
td->loc= &ml->x;
|
|
VECCOPY(td->iloc, td->loc);
|
|
VECCOPY(td->center, td->loc);
|
|
|
|
if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
|
|
else td->flag= TD_USEQUAT;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->ext = tx;
|
|
td->tdi = NULL;
|
|
|
|
/* Radius of MetaElem (mass of MetaElem influence) */
|
|
if(ml->flag & MB_SCALE_RAD){
|
|
td->val = &ml->rad;
|
|
td->ival = ml->rad;
|
|
}
|
|
else{
|
|
td->val = &ml->s;
|
|
td->ival = ml->s;
|
|
}
|
|
|
|
/* expx/expy/expz determine "shape" of some MetaElem types */
|
|
tx->size = &ml->expx;
|
|
tx->isize[0] = ml->expx;
|
|
tx->isize[1] = ml->expy;
|
|
tx->isize[2] = ml->expz;
|
|
|
|
/* quat is used for rotation of MetaElem */
|
|
tx->quat = ml->quat;
|
|
QUATCOPY(tx->iquat, ml->quat);
|
|
|
|
tx->rot = NULL;
|
|
|
|
td++;
|
|
tx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* curve/surface ********* */
|
|
|
|
static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
|
|
TransData *td, *td_near = NULL;
|
|
for (td = head; td<=tail; td++) {
|
|
if (td->flag & TD_SELECTED) {
|
|
td_near = td;
|
|
td->dist = 0.0f;
|
|
}
|
|
else if(td_near) {
|
|
float dist;
|
|
dist = VecLenf(td_near->center, td->center);
|
|
if (dist < (td-1)->dist) {
|
|
td->dist = (td-1)->dist;
|
|
}
|
|
else {
|
|
td->dist = dist;
|
|
}
|
|
}
|
|
else {
|
|
td->dist = MAXFLOAT;
|
|
td->flag |= TD_NOTCONNECTED;
|
|
}
|
|
}
|
|
td_near = NULL;
|
|
for (td = tail; td>=head; td--) {
|
|
if (td->flag & TD_SELECTED) {
|
|
td_near = td;
|
|
td->dist = 0.0f;
|
|
}
|
|
else if(td_near) {
|
|
float dist;
|
|
dist = VecLenf(td_near->center, td->center);
|
|
if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td+1)->dist < td->dist) {
|
|
td->flag &= ~TD_NOTCONNECTED;
|
|
if (dist < (td+1)->dist) {
|
|
td->dist = (td+1)->dist;
|
|
}
|
|
else {
|
|
td->dist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void createTransCurveVerts(TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
Nurb *nu;
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
float mtx[3][3], smtx[3][3];
|
|
int a;
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
/* count total of vertices, check identical as in 2nd loop for making transdata! */
|
|
for(nu= editNurb.first; nu; nu= nu->next) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
|
if(bezt->hide==0) {
|
|
if(bezt->f1 & 1) countsel++;
|
|
if(bezt->f2 & 1) countsel++;
|
|
if(bezt->f3 & 1) countsel++;
|
|
if(propmode) count+= 3;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
|
if(bp->hide==0) {
|
|
if(propmode) count++;
|
|
if(bp->f1 & 1) countsel++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
|
|
|
|
Mat3CpyMat4(mtx, G.obedit->obmat);
|
|
Mat3Inv(smtx, mtx);
|
|
|
|
td = t->data;
|
|
for(nu= editNurb.first; nu; nu= nu->next) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
TransData *head, *tail;
|
|
head = tail = td;
|
|
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
|
if(bezt->hide==0) {
|
|
if(propmode || (bezt->f1 & 1)) {
|
|
VECCOPY(td->iloc, bezt->vec[0]);
|
|
td->loc= bezt->vec[0];
|
|
VECCOPY(td->center, bezt->vec[1]);
|
|
if(bezt->f1 & 1) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
/* THIS IS THE CV, the other two are handles */
|
|
if(propmode || (bezt->f2 & 1)) {
|
|
VECCOPY(td->iloc, bezt->vec[1]);
|
|
td->loc= bezt->vec[1];
|
|
VECCOPY(td->center, td->loc);
|
|
if(bezt->f2 & 1) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
if (t->mode==TFM_CURVE_SHRINKFATTEN) {
|
|
td->val = &(bezt->radius);
|
|
td->ival = bezt->radius;
|
|
} else {
|
|
td->val = &(bezt->alfa);
|
|
td->ival = bezt->alfa;
|
|
}
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
if(propmode || (bezt->f3 & 1)) {
|
|
VECCOPY(td->iloc, bezt->vec[2]);
|
|
td->loc= bezt->vec[2];
|
|
VECCOPY(td->center, bezt->vec[1]);
|
|
if(bezt->f3 & 1) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
}
|
|
else if (propmode && head != tail) {
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
head = tail;
|
|
}
|
|
}
|
|
if (propmode && head != tail)
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
}
|
|
else {
|
|
TransData *head, *tail;
|
|
head = tail = td;
|
|
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
|
if(bp->hide==0) {
|
|
if(propmode || (bp->f1 & 1)) {
|
|
VECCOPY(td->iloc, bp->vec);
|
|
td->loc= bp->vec;
|
|
VECCOPY(td->center, td->loc);
|
|
if(bp->f1 & 1) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
|
|
if (t->mode==TFM_CURVE_SHRINKFATTEN) {
|
|
td->val = &(bp->radius);
|
|
td->ival = bp->radius;
|
|
} else {
|
|
td->val = &(bp->alfa);
|
|
td->ival = bp->alfa;
|
|
}
|
|
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
}
|
|
else if (propmode && head != tail) {
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
head = tail;
|
|
}
|
|
}
|
|
if (propmode && head != tail)
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* lattice *************** */
|
|
|
|
static void createTransLatticeVerts(TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
BPoint *bp;
|
|
float mtx[3][3], smtx[3][3];
|
|
int a;
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
bp= editLatt->def;
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if(bp->f1 & 1) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
bp++;
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
|
|
|
|
Mat3CpyMat4(mtx, G.obedit->obmat);
|
|
Mat3Inv(smtx, mtx);
|
|
|
|
td = t->data;
|
|
bp= editLatt->def;
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
if(propmode || (bp->f1 & 1)) {
|
|
if(bp->hide==0) {
|
|
VECCOPY(td->iloc, bp->vec);
|
|
td->loc= bp->vec;
|
|
VECCOPY(td->center, td->loc);
|
|
if(bp->f1 & 1) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
Mat3CpyMat3(td->smtx, smtx);
|
|
Mat3CpyMat3(td->mtx, mtx);
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
|
|
td++;
|
|
count++;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
/* ********************* mesh ****************** */
|
|
|
|
/* proportional distance based on connectivity */
|
|
#define E_VEC(a) (vectors + (3 * (a)->tmp.l))
|
|
#define E_NEAR(a) (nears[((a)->tmp.l)])
|
|
#define THRESHOLD 0.0001f
|
|
static void editmesh_set_connectivity_distance(int total, float *vectors, EditVert **nears)
|
|
{
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
int i= 0, done= 1;
|
|
|
|
/* f2 flag is used for 'selection' */
|
|
/* tmp.l is offset on scratch array */
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0) {
|
|
eve->tmp.l = i++;
|
|
|
|
if(eve->f & SELECT) {
|
|
eve->f2= 2;
|
|
E_NEAR(eve) = eve;
|
|
E_VEC(eve)[0] = 0.0f;
|
|
E_VEC(eve)[1] = 0.0f;
|
|
E_VEC(eve)[2] = 0.0f;
|
|
}
|
|
else {
|
|
eve->f2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Floodfill routine */
|
|
/*
|
|
At worst this is n*n of complexity where n is number of edges
|
|
Best case would be n if the list is ordered perfectly.
|
|
Estimate is n log n in average (so not too bad)
|
|
*/
|
|
while(done) {
|
|
done= 0;
|
|
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
if(eed->h==0) {
|
|
EditVert *v1= eed->v1, *v2= eed->v2;
|
|
float *vec2 = E_VEC(v2);
|
|
float *vec1 = E_VEC(v1);
|
|
|
|
if (v1->f2 + v2->f2 == 4)
|
|
continue;
|
|
|
|
if (v1->f2) {
|
|
if (v2->f2) {
|
|
float nvec[3];
|
|
float len1 = VecLength(vec1);
|
|
float len2 = VecLength(vec2);
|
|
float lenn;
|
|
/* for v2 if not selected */
|
|
if (v2->f2 != 2) {
|
|
VecSubf(nvec, v2->co, E_NEAR(v1)->co);
|
|
lenn = VecLength(nvec);
|
|
/* 1 < n < 2 */
|
|
if (lenn - len1 > THRESHOLD && len2 - lenn > THRESHOLD) {
|
|
VECCOPY(vec2, nvec);
|
|
E_NEAR(v2) = E_NEAR(v1);
|
|
done = 1;
|
|
}
|
|
/* n < 1 < 2 */
|
|
else if (len2 - len1 > THRESHOLD && len1 - lenn > THRESHOLD) {
|
|
VECCOPY(vec2, vec1);
|
|
E_NEAR(v2) = E_NEAR(v1);
|
|
done = 1;
|
|
}
|
|
}
|
|
/* for v1 if not selected */
|
|
if (v1->f2 != 2) {
|
|
VecSubf(nvec, v1->co, E_NEAR(v2)->co);
|
|
lenn = VecLength(nvec);
|
|
/* 2 < n < 1 */
|
|
if (lenn - len2 > THRESHOLD && len1 - lenn > THRESHOLD) {
|
|
VECCOPY(vec1, nvec);
|
|
E_NEAR(v1) = E_NEAR(v2);
|
|
done = 1;
|
|
}
|
|
/* n < 2 < 1 */
|
|
else if (len1 - len2 > THRESHOLD && len2 - lenn > THRESHOLD) {
|
|
VECCOPY(vec1, vec2);
|
|
E_NEAR(v1) = E_NEAR(v2);
|
|
done = 1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
v2->f2 = 1;
|
|
VecSubf(vec2, v2->co, E_NEAR(v1)->co);
|
|
/* 2 < 1 */
|
|
if (VecLength(vec1) - VecLength(vec2) > THRESHOLD) {
|
|
VECCOPY(vec2, vec1);
|
|
}
|
|
E_NEAR(v2) = E_NEAR(v1);
|
|
done = 1;
|
|
}
|
|
}
|
|
else if (v2->f2) {
|
|
v1->f2 = 1;
|
|
VecSubf(vec1, v1->co, E_NEAR(v2)->co);
|
|
/* 2 < 1 */
|
|
if (VecLength(vec2) - VecLength(vec1) > THRESHOLD) {
|
|
VECCOPY(vec1, vec2);
|
|
}
|
|
E_NEAR(v1) = E_NEAR(v2);
|
|
done = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* loop-in-a-loop I know, but we need it! (ton) */
|
|
static void get_face_center(float *cent, EditVert *eve)
|
|
{
|
|
EditMesh *em = G.editMesh;
|
|
EditFace *efa;
|
|
|
|
for(efa= em->faces.first; efa; efa= efa->next)
|
|
if(efa->f & SELECT)
|
|
if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
|
|
break;
|
|
if(efa) {
|
|
VECCOPY(cent, efa->cent);
|
|
}
|
|
}
|
|
|
|
static void VertsToTransData(TransData *td, EditVert *eve)
|
|
{
|
|
td->flag = 0;
|
|
td->loc = eve->co;
|
|
|
|
VECCOPY(td->center, td->loc);
|
|
if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE))
|
|
get_face_center(td->center, eve);
|
|
VECCOPY(td->iloc, td->loc);
|
|
|
|
// Setting normals
|
|
VECCOPY(td->axismtx[2], eve->no);
|
|
td->axismtx[0][0] =
|
|
td->axismtx[0][1] =
|
|
td->axismtx[0][2] =
|
|
td->axismtx[1][0] =
|
|
td->axismtx[1][1] =
|
|
td->axismtx[1][2] = 0.0f;
|
|
|
|
td->ext = NULL;
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
td->tdmir= NULL;
|
|
|
|
#ifdef WITH_VERSE
|
|
if(eve->vvert) {
|
|
td->verse = (void*)eve->vvert;
|
|
td->flag |= TD_VERSE_VERT;
|
|
}
|
|
else
|
|
td->flag &= ~TD_VERSE_VERT;
|
|
#endif
|
|
}
|
|
|
|
/* *********************** CrazySpace correction. Now without doing subsurf optimal ****************** */
|
|
|
|
static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
float *vec = userData;
|
|
|
|
vec+= 3*index;
|
|
VECCOPY(vec, co);
|
|
}
|
|
|
|
/* hurmf, copy from buttons_editing.c, i have to sort this out what it means... */
|
|
static void modifiers_setOnCage(void *ob_v, void *md_v)
|
|
{
|
|
Object *ob = ob_v;
|
|
ModifierData *md;
|
|
|
|
int i, cageIndex = modifiers_getCageIndex(ob, NULL );
|
|
|
|
for( i = 0, md=ob->modifiers.first; md; ++i, md=md->next )
|
|
if( md == md_v ) {
|
|
if( i >= cageIndex )
|
|
md->mode ^= eModifierMode_OnCage;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/* disable subsurf temporal, get mapped cos, and enable it */
|
|
static float *get_crazy_mapped_editverts(void)
|
|
{
|
|
DerivedMesh *dm;
|
|
ModifierData *md;
|
|
float *vertexcos;
|
|
int i;
|
|
|
|
for( i = 0, md=G.obedit->modifiers.first; md; ++i, md=md->next ) {
|
|
if(md->type==eModifierType_Subsurf)
|
|
if(md->mode & eModifierMode_OnCage)
|
|
break;
|
|
}
|
|
if(md) {
|
|
/* this call disables subsurf and enables the underlying modifier to deform, apparently */
|
|
modifiers_setOnCage(G.obedit, md);
|
|
/* make it all over */
|
|
makeDerivedMesh(G.obedit, CD_MASK_BAREMESH);
|
|
}
|
|
|
|
/* now get the cage */
|
|
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
vertexcos= MEM_mallocN(3*sizeof(float)*G.totvert, "vertexcos map");
|
|
dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
|
|
|
|
dm->release(dm);
|
|
|
|
if(md) {
|
|
/* set back the flag, no new cage needs to be built, transform does it */
|
|
modifiers_setOnCage(G.obedit, md);
|
|
}
|
|
|
|
return vertexcos;
|
|
}
|
|
|
|
#define TAN_MAKE_VEC(a, b, c) a[0]= b[0] + 0.2f*(b[0]-c[0]); a[1]= b[1] + 0.2f*(b[1]-c[1]); a[2]= b[2] + 0.2f*(b[2]-c[2])
|
|
static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3, float *def1, float *def2, float *def3)
|
|
{
|
|
float vecu[3], vecv[3];
|
|
float q1[4], q2[4];
|
|
|
|
TAN_MAKE_VEC(vecu, v1, v2);
|
|
TAN_MAKE_VEC(vecv, v1, v3);
|
|
triatoquat(v1, vecu, vecv, q1);
|
|
|
|
TAN_MAKE_VEC(vecu, def1, def2);
|
|
TAN_MAKE_VEC(vecv, def1, def3);
|
|
triatoquat(def1, vecu, vecv, q2);
|
|
|
|
QuatSub(quat, q2, q1);
|
|
}
|
|
#undef TAN_MAKE_VEC
|
|
|
|
static void set_crazyspace_quats(float *mappedcos, float *quats)
|
|
{
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve, *prev;
|
|
EditFace *efa;
|
|
float *v1, *v2, *v3, *v4;
|
|
int index= 0;
|
|
|
|
/* two abused locations in vertices */
|
|
for(eve= em->verts.first; eve; eve= eve->next, index++) {
|
|
eve->tmp.fp = NULL;
|
|
eve->prev= (EditVert *)index;
|
|
}
|
|
|
|
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
|
|
/* retrieve mapped coordinates */
|
|
v1= mappedcos + 3*( (int)(efa->v1->prev) );
|
|
v2= mappedcos + 3*( (int)(efa->v2->prev) );
|
|
v3= mappedcos + 3*( (int)(efa->v3->prev) );
|
|
|
|
if(efa->v2->tmp.fp==NULL && efa->v2->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v2->co, efa->v3->co, efa->v1->co, v2, v3, v1);
|
|
efa->v2->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
|
|
if(efa->v4) {
|
|
v4= mappedcos + 3*( (int)(efa->v4->prev) );
|
|
|
|
if(efa->v1->tmp.fp==NULL && efa->v1->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v1->co, efa->v2->co, efa->v4->co, v1, v2, v4);
|
|
efa->v1->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
if(efa->v3->tmp.fp==NULL && efa->v3->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v3->co, efa->v4->co, efa->v2->co, v3, v4, v2);
|
|
efa->v3->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
if(efa->v4->tmp.fp==NULL && efa->v4->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v4->co, efa->v1->co, efa->v3->co, v4, v1, v3);
|
|
efa->v4->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
}
|
|
else {
|
|
if(efa->v1->tmp.fp==NULL && efa->v1->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v1->co, efa->v2->co, efa->v3->co, v1, v2, v3);
|
|
efa->v1->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
if(efa->v3->tmp.fp==NULL && efa->v3->f1) {
|
|
set_crazy_vertex_quat(quats, efa->v3->co, efa->v1->co, efa->v2->co, v3, v1, v2);
|
|
efa->v3->tmp.fp= quats;
|
|
quats+= 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* restore abused prev pointer */
|
|
for(prev= NULL, eve= em->verts.first; eve; prev= eve, eve= eve->next)
|
|
eve->prev= prev;
|
|
|
|
}
|
|
|
|
static void createTransEditVerts(TransInfo *t)
|
|
{
|
|
TransData *tob = NULL;
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve;
|
|
EditVert **nears = NULL;
|
|
float *vectors = NULL, *mappedcos = NULL, *quats= NULL;
|
|
float mtx[3][3], smtx[3][3];
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
int mirror= (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR);
|
|
|
|
// transform now requires awareness for select mode, so we tag the f1 flags in verts
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0 && (eve->f & SELECT))
|
|
eve->f1= SELECT;
|
|
else
|
|
eve->f1= 0;
|
|
}
|
|
}
|
|
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
|
|
EditEdge *eed;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
if(eed->h==0 && (eed->f & SELECT))
|
|
eed->v1->f1= eed->v2->f1= SELECT;
|
|
}
|
|
}
|
|
else {
|
|
EditFace *efa;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
if(efa->h==0 && (efa->f & SELECT)) {
|
|
efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
|
|
if(efa->v4) efa->v4->f1= SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* now we can count */
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0) {
|
|
if(eve->f1) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) {
|
|
t->total = count;
|
|
|
|
/* allocating scratch arrays */
|
|
vectors = (float *)MEM_mallocN(t->total * 3 * sizeof(float), "scratch vectors");
|
|
nears = (EditVert**)MEM_mallocN(t->total * sizeof(EditVert*), "scratch nears");
|
|
}
|
|
else t->total = countsel;
|
|
tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
|
|
|
|
Mat3CpyMat4(mtx, G.obedit->obmat);
|
|
Mat3Inv(smtx, mtx);
|
|
|
|
if(propmode) editmesh_set_connectivity_distance(t->total, vectors, nears);
|
|
|
|
/* detect CrazySpace [tm] */
|
|
if(propmode==0) {
|
|
if(modifiers_getCageIndex(G.obedit, NULL)>=0) {
|
|
if(modifiers_isDeformed(G.obedit)) {
|
|
/* disable subsurf temporal, get mapped cos, and enable it */
|
|
mappedcos= get_crazy_mapped_editverts();
|
|
quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
|
|
set_crazyspace_quats(mappedcos, quats);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* find out which half we do */
|
|
if(mirror) {
|
|
for (eve=em->verts.first; eve; eve=eve->next) {
|
|
if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
|
|
if(eve->co[0]<0.0f)
|
|
mirror = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (eve=em->verts.first; eve; eve=eve->next) {
|
|
if(eve->h==0) {
|
|
if(propmode || eve->f1) {
|
|
VertsToTransData(tob, eve);
|
|
|
|
if(eve->f1) tob->flag |= TD_SELECTED;
|
|
if(propmode) {
|
|
if (eve->f2) {
|
|
float vec[3];
|
|
VECCOPY(vec, E_VEC(eve));
|
|
Mat3MulVecfl(mtx, vec);
|
|
tob->dist= VecLength(vec);
|
|
}
|
|
else {
|
|
tob->flag |= TD_NOTCONNECTED;
|
|
tob->dist = MAXFLOAT;
|
|
}
|
|
}
|
|
|
|
/* CrazySpace */
|
|
if(quats && eve->tmp.fp) {
|
|
float mat[3][3], imat[3][3], qmat[3][3];
|
|
|
|
QuatToMat3(eve->tmp.fp, qmat);
|
|
Mat3MulMat3(mat, mtx, qmat);
|
|
Mat3Inv(imat, mat);
|
|
|
|
Mat3CpyMat3(tob->smtx, imat);
|
|
Mat3CpyMat3(tob->mtx, mat);
|
|
}
|
|
else {
|
|
Mat3CpyMat3(tob->smtx, smtx);
|
|
Mat3CpyMat3(tob->mtx, mtx);
|
|
}
|
|
|
|
/* Mirror? */
|
|
if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
|
|
EditVert *vmir= editmesh_get_x_mirror_vert(G.obedit, tob->iloc); /* initializes octree on first call */
|
|
if(vmir!=eve) tob->tdmir= vmir;
|
|
}
|
|
tob++;
|
|
}
|
|
}
|
|
}
|
|
if (propmode) {
|
|
MEM_freeN(vectors);
|
|
MEM_freeN(nears);
|
|
}
|
|
/* crazy space free */
|
|
if(mappedcos)
|
|
MEM_freeN(mappedcos);
|
|
if(quats)
|
|
MEM_freeN(quats);
|
|
}
|
|
|
|
/* ********************* UV ****************** */
|
|
|
|
static void UVsToTransData(TransData *td, TransData2D *td2d, float *uv, int selected)
|
|
{
|
|
float aspx, aspy;
|
|
|
|
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
|
|
|
/* uv coords are scaled by aspects. this is needed for rotations and
|
|
proportional editing to be consistent with the stretchted uv coords
|
|
that are displayed. this also means that for display and numinput,
|
|
and when the the uv coords are flushed, these are converted each time */
|
|
td2d->loc[0] = uv[0]*aspx;
|
|
td2d->loc[1] = uv[1]*aspy;
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = uv;
|
|
|
|
td->flag = 0;
|
|
td->loc = td2d->loc;
|
|
VECCOPY(td->center, td->loc);
|
|
VECCOPY(td->iloc, td->loc);
|
|
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->tdi= NULL; td->val= NULL;
|
|
|
|
if(selected) {
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0;
|
|
}
|
|
else
|
|
td->dist= MAXFLOAT;
|
|
|
|
Mat3One(td->mtx);
|
|
Mat3One(td->smtx);
|
|
}
|
|
|
|
static void createTransUVs(TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
TransData2D *td2d = NULL;
|
|
Mesh *me;
|
|
MFace *mf;
|
|
MTFace *tf;
|
|
int a, count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
if(is_uv_tface_editing_allowed()==0) return;
|
|
me= get_mesh(OBACT);
|
|
|
|
/* count */
|
|
tf= me->mtface;
|
|
mf= me->mface;
|
|
for(a=me->totface; a>0; a--, tf++, mf++) {
|
|
if(mf->v3 && tf->flag & TF_SELECT) {
|
|
if(tf->flag & TF_SEL1) countsel++;
|
|
if(tf->flag & TF_SEL2) countsel++;
|
|
if(tf->flag & TF_SEL3) countsel++;
|
|
if(mf->v4 && (tf->flag & TF_SEL4)) countsel++;
|
|
if(propmode)
|
|
count += (mf->v4)? 4: 3;
|
|
}
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
t->total= (propmode)? count: countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
|
|
/* for each 2d uv coord a 3d vector is allocated, so that they can be
|
|
treated just as if they were 3d verts */
|
|
t->data2d= MEM_mallocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
|
|
|
|
if(G.sima->flag & SI_CLIP_UV)
|
|
t->flag |= T_CLIP_UV;
|
|
|
|
td= t->data;
|
|
td2d= t->data2d;
|
|
tf= me->mtface;
|
|
mf= me->mface;
|
|
for(a=me->totface; a>0; a--, tf++, mf++) {
|
|
if(mf->v3 && tf->flag & TF_SELECT) {
|
|
if(tf->flag & TF_SEL1 || propmode)
|
|
UVsToTransData(td++, td2d++, tf->uv[0], (tf->flag & TF_SEL1));
|
|
if(tf->flag & TF_SEL2 || propmode)
|
|
UVsToTransData(td++, td2d++, tf->uv[1], (tf->flag & TF_SEL2));
|
|
if(tf->flag & TF_SEL3 || propmode)
|
|
UVsToTransData(td++, td2d++, tf->uv[2], (tf->flag & TF_SEL3));
|
|
|
|
if(mf->v4 && (tf->flag & TF_SEL4 || propmode))
|
|
UVsToTransData(td++, td2d++, tf->uv[3], (tf->flag & TF_SEL4));
|
|
}
|
|
}
|
|
|
|
if (G.sima->flag & SI_LIVE_UNWRAP)
|
|
unwrap_lscm_live_begin();
|
|
}
|
|
|
|
void flushTransUVs(TransInfo *t)
|
|
{
|
|
TransData2D *td;
|
|
int a, width, height;
|
|
Object *ob= OBACT;
|
|
Mesh *me= get_mesh(ob);
|
|
float aspx, aspy, invx, invy;
|
|
|
|
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
|
transform_width_height_tface_uv(&width, &height);
|
|
invx= 1.0f/aspx;
|
|
invy= 1.0f/aspy;
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for(a=0, td= t->data2d; a<t->total; a++, td++) {
|
|
td->loc2d[0]= td->loc[0]*invx;
|
|
td->loc2d[1]= td->loc[1]*invy;
|
|
|
|
if((G.sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
|
|
td->loc2d[0]= floor(width*td->loc2d[0] + 0.5f)/width;
|
|
td->loc2d[1]= floor(height*td->loc2d[1] + 0.5f)/height;
|
|
}
|
|
}
|
|
|
|
/* always call this, also for cancel (it transforms non-selected vertices...) */
|
|
if((G.sima->flag & SI_BE_SQUARE))
|
|
be_square_tface_uv(me);
|
|
|
|
/* this is overkill if G.sima->lock is not set, but still needed */
|
|
object_uvs_changed(ob);
|
|
}
|
|
|
|
int clipUVTransform(TransInfo *t, float *vec, int resize)
|
|
{
|
|
TransData *td;
|
|
int a, clipx=1, clipy=1;
|
|
float aspx, aspy, min[2], max[2];
|
|
|
|
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
|
min[0]= min[1]= 0.0f;
|
|
max[0]= aspx; max[1]= aspy;
|
|
|
|
for(a=0, td= t->data; a<t->total; a++, td++) {
|
|
DO_MINMAX2(td->loc, min, max);
|
|
}
|
|
|
|
if(resize) {
|
|
if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
|
|
vec[0] *= t->center[0]/(t->center[0] - min[0]);
|
|
else if(max[0] > aspx && t->center[0] < aspx)
|
|
vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
|
|
else
|
|
clipx= 0;
|
|
|
|
if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
|
|
vec[1] *= t->center[1]/(t->center[1] - min[1]);
|
|
else if(max[1] > aspy && t->center[1] < aspy)
|
|
vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
|
|
else
|
|
clipy= 0;
|
|
}
|
|
else {
|
|
if(min[0] < 0.0f)
|
|
vec[0] -= min[0];
|
|
else if(max[0] > aspx)
|
|
vec[0] -= max[0]-aspx;
|
|
else
|
|
clipx= 0;
|
|
|
|
if(min[1] < 0.0f)
|
|
vec[1] -= min[1];
|
|
else if(max[1] > aspy)
|
|
vec[1] -= max[1]-aspy;
|
|
else
|
|
clipy= 0;
|
|
}
|
|
|
|
return (clipx || clipy);
|
|
}
|
|
|
|
/* **************** IpoKey stuff, for Object TransData ********** */
|
|
|
|
/* storage of bezier triple. thats why -3 and +3! */
|
|
static void set_tdi_old(float *old, float *poin)
|
|
{
|
|
old[0]= *(poin);
|
|
old[3]= *(poin-3);
|
|
old[6]= *(poin+3);
|
|
}
|
|
|
|
/* while transforming */
|
|
void add_tdi_poin(float *poin, float *old, float delta)
|
|
{
|
|
if(poin) {
|
|
poin[0]= old[0]+delta;
|
|
poin[-3]= old[3]+delta;
|
|
poin[3]= old[6]+delta;
|
|
}
|
|
}
|
|
|
|
/* fill ipokey transdata with old vals and pointers */
|
|
static void ipokey_to_transdata(IpoKey *ik, TransData *td)
|
|
{
|
|
extern int ob_ar[]; // blenkernel ipo.c
|
|
TransDataIpokey *tdi= td->tdi;
|
|
BezTriple *bezt;
|
|
int a, delta= 0;
|
|
|
|
td->val= NULL; // is read on ESC
|
|
|
|
for(a=0; a<OB_TOTIPO; a++) {
|
|
if(ik->data[a]) {
|
|
bezt= ik->data[a];
|
|
|
|
switch( ob_ar[a] ) {
|
|
case OB_LOC_X:
|
|
case OB_DLOC_X:
|
|
tdi->locx= &(bezt->vec[1][1]); break;
|
|
case OB_LOC_Y:
|
|
case OB_DLOC_Y:
|
|
tdi->locy= &(bezt->vec[1][1]); break;
|
|
case OB_LOC_Z:
|
|
case OB_DLOC_Z:
|
|
tdi->locz= &(bezt->vec[1][1]); break;
|
|
|
|
case OB_DROT_X:
|
|
delta= 1;
|
|
case OB_ROT_X:
|
|
tdi->rotx= &(bezt->vec[1][1]); break;
|
|
case OB_DROT_Y:
|
|
delta= 1;
|
|
case OB_ROT_Y:
|
|
tdi->roty= &(bezt->vec[1][1]); break;
|
|
case OB_DROT_Z:
|
|
delta= 1;
|
|
case OB_ROT_Z:
|
|
tdi->rotz= &(bezt->vec[1][1]); break;
|
|
|
|
case OB_SIZE_X:
|
|
case OB_DSIZE_X:
|
|
tdi->sizex= &(bezt->vec[1][1]); break;
|
|
case OB_SIZE_Y:
|
|
case OB_DSIZE_Y:
|
|
tdi->sizey= &(bezt->vec[1][1]); break;
|
|
case OB_SIZE_Z:
|
|
case OB_DSIZE_Z:
|
|
tdi->sizez= &(bezt->vec[1][1]); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* oldvals for e.g. undo */
|
|
if(tdi->locx) set_tdi_old(tdi->oldloc, tdi->locx);
|
|
if(tdi->locy) set_tdi_old(tdi->oldloc+1, tdi->locy);
|
|
if(tdi->locz) set_tdi_old(tdi->oldloc+2, tdi->locz);
|
|
|
|
/* remember, for mapping curves ('1'=10 degrees) */
|
|
if(tdi->rotx) set_tdi_old(tdi->oldrot, tdi->rotx);
|
|
if(tdi->roty) set_tdi_old(tdi->oldrot+1, tdi->roty);
|
|
if(tdi->rotz) set_tdi_old(tdi->oldrot+2, tdi->rotz);
|
|
|
|
/* this is not allowed to be dsize! */
|
|
if(tdi->sizex) set_tdi_old(tdi->oldsize, tdi->sizex);
|
|
if(tdi->sizey) set_tdi_old(tdi->oldsize+1, tdi->sizey);
|
|
if(tdi->sizez) set_tdi_old(tdi->oldsize+2, tdi->sizez);
|
|
|
|
tdi->flag= TOB_IPO;
|
|
if(delta) tdi->flag |= TOB_IPODROT;
|
|
}
|
|
|
|
|
|
/* *************************** Object Transform data ******************* */
|
|
|
|
static void ObjectToTransData(TransData *td, Object *ob)
|
|
{
|
|
float obmtx[3][3];
|
|
Object *tr;
|
|
void *cfirst, *clast;
|
|
|
|
/* set axismtx BEFORE clearing constraints to have the real orientation */
|
|
Mat3CpyMat4(td->axismtx, ob->obmat);
|
|
Mat3Ortho(td->axismtx);
|
|
|
|
/* then why are constraints and track disabled here?
|
|
they dont alter loc/rot/size itself (ton) */
|
|
cfirst = ob->constraints.first;
|
|
clast = ob->constraints.last;
|
|
ob->constraints.first=ob->constraints.last=NULL;
|
|
|
|
tr= ob->track;
|
|
ob->track= NULL;
|
|
|
|
where_is_object(ob);
|
|
|
|
ob->track= tr;
|
|
|
|
ob->constraints.first = cfirst;
|
|
ob->constraints.last = clast;
|
|
|
|
td->ob = ob;
|
|
|
|
td->loc = ob->loc;
|
|
VECCOPY(td->iloc, td->loc);
|
|
|
|
td->ext->rot = ob->rot;
|
|
VECCOPY(td->ext->irot, ob->rot);
|
|
VECCOPY(td->ext->drot, ob->drot);
|
|
|
|
td->ext->size = ob->size;
|
|
VECCOPY(td->ext->isize, ob->size);
|
|
VECCOPY(td->ext->dsize, ob->dsize);
|
|
|
|
VECCOPY(td->center, ob->obmat[3]);
|
|
|
|
if (ob->parent)
|
|
{
|
|
float totmat[3][3], obinv[3][3];
|
|
|
|
/* we calculate smtx without obmat: so a parmat */
|
|
object_to_mat3(ob, obmtx);
|
|
Mat3CpyMat4(totmat, ob->obmat);
|
|
Mat3Inv(obinv, totmat);
|
|
Mat3MulMat3(td->smtx, obmtx, obinv);
|
|
Mat3Inv(td->mtx, td->smtx);
|
|
}
|
|
else
|
|
{
|
|
Mat3One(td->smtx);
|
|
Mat3One(td->mtx);
|
|
}
|
|
#ifdef WITH_VERSE
|
|
if(ob->vnode) {
|
|
td->verse = (void*)ob;
|
|
td->flag |= TD_VERSE_OBJECT;
|
|
}
|
|
else
|
|
td->flag &= ~TD_VERSE_OBJECT;
|
|
#endif
|
|
}
|
|
|
|
|
|
/* sets flags in Bases to define whether they take part in transform */
|
|
/* it deselects Bases, so we have to call the clear function always after */
|
|
static void set_trans_object_base_flags(TransInfo *t)
|
|
{
|
|
/*
|
|
if Base selected and has parent selected:
|
|
base->flag= BA_WAS_SEL
|
|
*/
|
|
Base *base;
|
|
|
|
/* makes sure base flags and object flags are identical */
|
|
copy_baseflags();
|
|
|
|
/* handle pending update events, otherwise they got copied below */
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
if(base->object->recalc)
|
|
object_handle_update(base->object);
|
|
}
|
|
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
base->flag &= ~BA_WAS_SEL;
|
|
|
|
if(TESTBASELIB(base)) {
|
|
Object *ob= base->object;
|
|
Object *parsel= ob->parent;
|
|
|
|
/* if parent selected, deselect */
|
|
while(parsel) {
|
|
if(parsel->flag & SELECT) break;
|
|
parsel= parsel->parent;
|
|
}
|
|
|
|
if(parsel) {
|
|
base->flag &= ~SELECT;
|
|
base->flag |= BA_WAS_SEL;
|
|
}
|
|
/* used for flush, depgraph will change recalcs if needed :) */
|
|
ob->recalc |= OB_RECALC_OB;
|
|
}
|
|
}
|
|
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
|
|
DAG_scene_flush_update(G.scene, -1);
|
|
|
|
/* and we store them temporal in base (only used for transform code) */
|
|
/* this because after doing updates, the object->recalc is cleared */
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
if(base->object->recalc & OB_RECALC_OB)
|
|
base->flag |= BA_HAS_RECALC_OB;
|
|
if(base->object->recalc & OB_RECALC_DATA)
|
|
base->flag |= BA_HAS_RECALC_DATA;
|
|
}
|
|
}
|
|
|
|
static void clear_trans_object_base_flags(void)
|
|
{
|
|
Base *base;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if(base->flag & BA_WAS_SEL) base->flag |= SELECT;
|
|
base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO);
|
|
|
|
base = base->next;
|
|
}
|
|
}
|
|
|
|
/* inserting keys, refresh ipo-keys, softbody, redraw events... (ton) */
|
|
/* note; transdata has been freed already! */
|
|
void special_aftertrans_update(TransInfo *t)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
IpoCurve *icu;
|
|
int redrawipo=0;
|
|
int cancelled= (t->state == TRANS_CANCEL);
|
|
|
|
if(G.obedit) {
|
|
if(t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
/* table needs to be created for each edit command, since vertices can move etc */
|
|
mesh_octree_table(G.obedit, NULL, 'e');
|
|
}
|
|
else if( (t->flag & T_POSE) && t->poseobj) {
|
|
bArmature *arm;
|
|
bAction *act;
|
|
bPose *pose;
|
|
bPoseChannel *pchan;
|
|
|
|
ob= t->poseobj;
|
|
arm= ob->data;
|
|
pose= ob->pose;
|
|
|
|
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
|
|
pose->flag |= POSE_DO_UNLOCK;
|
|
|
|
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
|
|
if(!cancelled && t->mode==TFM_TRANSLATION)
|
|
apply_targetless_ik(ob);
|
|
else {
|
|
/* not forget to clear the auto flag */
|
|
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
bKinematicConstraint *data= has_targetless_ik(pchan);
|
|
if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
|
|
}
|
|
}
|
|
|
|
if(t->mode==TFM_TRANSLATION)
|
|
pose_grab_with_ik_clear(ob);
|
|
|
|
/* automatic inserting of keys */
|
|
if((G.flags & G_RECORDKEYS) && (!cancelled)) {
|
|
act= ob->action;
|
|
|
|
if (!act)
|
|
act= ob->action= add_empty_action(ID_PO);
|
|
|
|
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
|
|
if (pchan->bone->flag & BONE_TRANSFORM){
|
|
|
|
if(U.uiflag & USER_KEYINSERTAVAI) {
|
|
bActionChannel *achan;
|
|
|
|
for (achan = act->chanbase.first; achan; achan=achan->next){
|
|
|
|
if (achan->ipo && !strcmp (achan->name, pchan->name)){
|
|
for (icu = achan->ipo->curve.first; icu; icu=icu->next){
|
|
if (U.uiflag & USER_KEYINSERTNEED)
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, icu->adrcode);
|
|
else
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, icu->adrcode);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (U.uiflag & USER_KEYINSERTNEED) {
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_X);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Y);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Z);
|
|
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_W);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_X);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Y);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Z);
|
|
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_X);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Y);
|
|
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Z);
|
|
}
|
|
else {
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_X);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Y);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Z);
|
|
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_W);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_X);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Y);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Z);
|
|
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_X);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Y);
|
|
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Z);
|
|
}
|
|
}
|
|
}
|
|
|
|
remake_action_ipos (act);
|
|
allspace(REMAKEIPO, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWIPO, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
allqueue(REDRAWTIME, 0);
|
|
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
}
|
|
else if(arm->flag & ARM_DELAYDEFORM) {
|
|
/* old optimize trick... this enforces to bypass the depgraph */
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
ob->recalc= 0; // is set on OK position already by recalcData()
|
|
}
|
|
else
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
|
|
if(t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
}
|
|
else {
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
|
|
if(base->flag & BA_DO_IPO) redrawipo= 1;
|
|
|
|
ob= base->object;
|
|
|
|
if(modifiers_isSoftbodyEnabled(ob)) ob->softflag |= OB_SB_REDO;
|
|
|
|
/* Set autokey if necessary */
|
|
if ((G.flags & G_RECORDKEYS) && (!cancelled) && (base->flag & SELECT)){
|
|
char *actname="";
|
|
|
|
if(ob->ipoflag & OB_ACTION_OB)
|
|
actname= "Object";
|
|
|
|
if(U.uiflag & USER_KEYINSERTAVAI) {
|
|
if(base->object->ipo) {
|
|
ID* id= (ID *)(base->object);
|
|
icu= base->object->ipo->curve.first;
|
|
while(icu) {
|
|
icu->flag &= ~IPO_SELECT;
|
|
if (U.uiflag & USER_KEYINSERTNEED)
|
|
insertkey_smarter(id, ID_OB, actname, NULL, icu->adrcode);
|
|
else
|
|
insertkey(id, ID_OB, actname, NULL, icu->adrcode);
|
|
icu= icu->next;
|
|
}
|
|
}
|
|
}
|
|
else if (U.uiflag & USER_KEYINSERTNEED) {
|
|
if (t->mode==TFM_RESIZE) {
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_SIZE_X);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_SIZE_Y);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_SIZE_Z);
|
|
}
|
|
else if (t->mode==TFM_ROTATION) {
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_ROT_X);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_ROT_Y);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_ROT_Z);
|
|
}
|
|
else if (t->mode==TFM_TRANSLATION) {
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_LOC_X);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_LOC_Y);
|
|
insertkey_smarter(&base->object->id, ID_OB, actname, NULL, OB_LOC_Z);
|
|
}
|
|
}
|
|
else {
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_ROT_X);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_ROT_Y);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_ROT_Z);
|
|
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_LOC_X);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_LOC_Y);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_LOC_Z);
|
|
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_SIZE_X);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_SIZE_Y);
|
|
insertkey(&base->object->id, ID_OB, actname, NULL, OB_SIZE_Z);
|
|
}
|
|
|
|
remake_object_ipos (ob);
|
|
allqueue(REDRAWIPO, 0);
|
|
allspace(REMAKEIPO, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
allqueue(REDRAWTIME, 0);
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
|
|
}
|
|
|
|
clear_trans_object_base_flags();
|
|
|
|
if(redrawipo) {
|
|
allqueue(REDRAWNLA, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWIPO, 0);
|
|
}
|
|
|
|
reset_slowparents();
|
|
|
|
/* note; should actually only be done for all objects when a lamp is moved... (ton) */
|
|
if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
|
|
reshadeall_displist();
|
|
}
|
|
|
|
static void createTransObject(TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
TransDataExtension *tx;
|
|
Object *ob;
|
|
Base *base;
|
|
IpoKey *ik;
|
|
ListBase elems;
|
|
|
|
set_trans_object_base_flags(t);
|
|
|
|
/* count */
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if TESTBASELIB(base) {
|
|
ob= base->object;
|
|
|
|
/* store ipo keys? */
|
|
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
|
|
elems.first= elems.last= NULL;
|
|
make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
|
|
|
|
pushdata(&elems, sizeof(ListBase));
|
|
|
|
for(ik= elems.first; ik; ik= ik->next) t->total++;
|
|
|
|
if(elems.first==NULL) t->total++;
|
|
}
|
|
else {
|
|
t->total++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!t->total) {
|
|
/* clear here, main transform function escapes too */
|
|
clear_trans_object_base_flags();
|
|
return;
|
|
}
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
|
|
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if TESTBASELIB(base) {
|
|
ob= base->object;
|
|
|
|
td->flag= TD_SELECTED;
|
|
td->protectflag= ob->protectflag;
|
|
td->ext = tx;
|
|
|
|
/* store ipo keys? */
|
|
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
|
|
|
|
popfirst(&elems); // bring back pushed listbase
|
|
|
|
if(elems.first) {
|
|
int cfraont;
|
|
int ipoflag;
|
|
|
|
base->flag |= BA_DO_IPO+BA_WAS_SEL;
|
|
base->flag &= ~SELECT;
|
|
|
|
cfraont= CFRA;
|
|
set_no_parent_ipo(1);
|
|
ipoflag= ob->ipoflag;
|
|
ob->ipoflag &= ~OB_OFFS_OB;
|
|
|
|
/*
|
|
* This is really EVIL code that pushes down Object values
|
|
* (loc, dloc, orig, size, dsize, rot, drot)
|
|
* */
|
|
|
|
pushdata((void*)ob->loc, 7 * 3 * sizeof(float)); // tsk! tsk!
|
|
|
|
for(ik= elems.first; ik; ik= ik->next) {
|
|
|
|
/* weak... this doesn't correct for floating values, giving small errors */
|
|
CFRA= (int)(ik->val/G.scene->r.framelen);
|
|
|
|
do_ob_ipo(ob);
|
|
ObjectToTransData(td, ob); // does where_is_object()
|
|
|
|
td->flag= TD_SELECTED;
|
|
|
|
td->tdi= MEM_callocN(sizeof(TransDataIpokey), "TransDataIpokey");
|
|
/* also does tdi->flag and oldvals, needs to be after ob_to_transob()! */
|
|
ipokey_to_transdata(ik, td);
|
|
|
|
td++;
|
|
tx++;
|
|
if(ik->next) td->ext= tx; // prevent corrupting mem!
|
|
}
|
|
free_ipokey(&elems);
|
|
|
|
poplast(ob->loc);
|
|
set_no_parent_ipo(0);
|
|
|
|
CFRA= cfraont;
|
|
ob->ipoflag= ipoflag;
|
|
|
|
where_is_object(ob); // restore
|
|
}
|
|
else {
|
|
ObjectToTransData(td, ob);
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
td++;
|
|
tx++;
|
|
}
|
|
}
|
|
else {
|
|
ObjectToTransData(td, ob);
|
|
td->tdi = NULL;
|
|
td->val = NULL;
|
|
td++;
|
|
tx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void createTransData(TransInfo *t)
|
|
{
|
|
Object *ob= OBACT;
|
|
|
|
if (t->context == CTX_TEXTURE) {
|
|
t->flag |= T_TEXTURE;
|
|
createTransTexspace(t);
|
|
}
|
|
else if (t->context == CTX_EDGE) {
|
|
t->ext = NULL;
|
|
t->flag |= T_EDIT;
|
|
createTransEdge(t);
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
createTransUVs(t);
|
|
if(t->data && (t->flag & T_PROP_EDIT)) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
else if (G.obedit) {
|
|
t->ext = NULL;
|
|
if (G.obedit->type == OB_MESH) {
|
|
createTransEditVerts(t);
|
|
}
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
|
|
createTransCurveVerts(t);
|
|
}
|
|
else if (G.obedit->type==OB_LATTICE) {
|
|
createTransLatticeVerts(t);
|
|
}
|
|
else if (G.obedit->type==OB_MBALL) {
|
|
createTransMBallVerts(t);
|
|
}
|
|
else if (G.obedit->type==OB_ARMATURE) {
|
|
t->flag &= ~T_PROP_EDIT;
|
|
createTransArmatureVerts(t);
|
|
}
|
|
else {
|
|
printf("not done yet! only have mesh surface curve\n");
|
|
}
|
|
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
if (ELEM(G.obedit->type, OB_CURVE, OB_MESH)) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 0);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
else {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
|
|
t->flag |= T_EDIT|T_POINTS;
|
|
|
|
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
|
|
if(t->mode==TFM_BONESIZE) {
|
|
t->flag &= ~(T_EDIT|T_POINTS);
|
|
t->flag |= T_POSE;
|
|
t->poseobj= ob; /* <- tsk tsk, this is going to give issues one day */
|
|
}
|
|
}
|
|
else if (ob && (ob->flag & OB_POSEMODE)) {
|
|
createTransPose(t, OBACT);
|
|
}
|
|
else if (G.f & G_WEIGHTPAINT) {
|
|
/* exception, we look for the one selected armature */
|
|
Base *base;
|
|
for(base=FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(base)) {
|
|
if(base->object->type==OB_ARMATURE)
|
|
if(base->object->flag & OB_POSEMODE)
|
|
break;
|
|
}
|
|
}
|
|
if(base) {
|
|
createTransPose(t, base->object);
|
|
}
|
|
}
|
|
else {
|
|
createTransObject(t);
|
|
t->flag |= T_OBJECT;
|
|
}
|
|
|
|
if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp>1) {
|
|
t->flag |= T_CAMERA;
|
|
}
|
|
|
|
/* temporal...? */
|
|
G.scene->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
|
|
}
|
|
|