This allows for the source of truth data in the Blender scene to remain untouched while producing triangulated output suitable for game and VR pipelines, where only triangles are ingested. This addition aligns USD with some of the other exporters which offer a similar feature. Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com> Pull Request: https://projects.blender.org/blender/blender/pulls/121274