Files
test2/intern
Sergey Sharybin 211a95b538 Fix T45034: MirrorBall rendering on wrong camera axis
This was a mistake in the original code from D1079.

With the current way how direction ot mirror ball works camera should look
into negative Y direction. Corrected it in the camera matrix synchronization,
so no extra calculations are needed at the render time.

That's a bit annoying, but we'd better port it to the release branch, or
otherwise we'll end up with files created with wrong camera mapping after
2.75 release.
2015-06-22 20:09:52 +02:00
..
2014-07-01 09:36:28 +10:00
2015-05-20 14:12:22 +10:00
2015-03-19 15:41:41 +11:00
2015-05-20 14:12:22 +10:00
2014-07-18 11:55:59 +10:00
2014-03-22 14:41:38 +02:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00