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test2/source
Erik Abrahamsson bad55d56bc Mesh: Parallelize remesh reprojections
In high poly meshes the reprojections after remesh can become slow.
This parallelizes reprojection of face sets, paint mask and vertex paint.
It also adds flags to disable dependency graph updates on
setting remesh options to remove UI lag.

Profiling of remeshing a 3.4M poly mesh (in sculpt mode):
Before: 19.6s
After: 8.7s

Differential Revision: https://developer.blender.org/D15638
2022-11-02 23:23:20 +01:00
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