This revert removes handling of cursor move and button press events during Wintab's WT_PACKET event, instead storing pressure and tilt information to be combined with Window's WM_MOUSEMOVE events. This also reverts dynamic enabling and disabling of Wintab, dependent on the chosen Tablet API. If the Tablet API is not explictly Windows Ink during startup, Wintab is loaded and enabled. Left in place is a fallback to Windows Ink when the Tablet API is set to Automatic and no Wintab devices are present. This allows devices with Wintab installed but not active to fallback to Windows Ink. Using position provided by Wintab was found to have too many regressions to include in Blender 2.93. The primary source of regressions was tablets which mapped coordinates incorrectly on multi- monitor and scaled displays. This resulted in an offset between what the driver controlled Win32 cursor position and the Wintab reported position. A special case of this included tablets set to mouse mode, where Wintab reported absolute position while the system cursor moved as a relative mouse with mouse acceleration.
428 lines
13 KiB
C++
428 lines
13 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_System class.
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*/
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#pragma once
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#include "GHOST_ISystem.h"
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#include "GHOST_Buttons.h"
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#include "GHOST_Debug.h"
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#include "GHOST_EventManager.h"
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#include "GHOST_ModifierKeys.h"
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#ifdef WITH_GHOST_DEBUG
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# include "GHOST_EventPrinter.h"
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#endif // WITH_GHOST_DEBUG
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class GHOST_DisplayManager;
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class GHOST_Event;
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class GHOST_TimerManager;
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class GHOST_Window;
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class GHOST_WindowManager;
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#ifdef WITH_INPUT_NDOF
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class GHOST_NDOFManager;
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#endif
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/**
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* Implementation of platform independent functionality of the GHOST_ISystem
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* interface.
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* GHOST_System is an abstract class because not all methods of GHOST_ISystem
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* are implemented.
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* \see GHOST_ISystem.
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*/
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class GHOST_System : public GHOST_ISystem {
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_System();
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_System();
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public:
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/***************************************************************************************
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* Time(r) functionality
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***************************************************************************************/
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/**
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* Returns the system time.
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* Returns the number of milliseconds since the start of the system process.
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* Based on ANSI clock() routine.
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* \return The number of milliseconds.
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*/
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virtual GHOST_TUns64 getMilliSeconds() const;
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/**
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* Installs a timer.
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*
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* \note On most operating systems, messages need to be processed in order
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* for the timer callbacks to be invoked.
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*
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* \param delay: The time to wait for the first call to the #timerProc (in milliseconds).
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* \param interval: The interval between calls to the #timerProc.
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* \param timerProc: The callback invoked when the interval expires.
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* \param userData: Placeholder for user data.
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* \return A timer task (0 if timer task installation failed).
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*/
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GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
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GHOST_TUns64 interval,
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GHOST_TimerProcPtr timerProc,
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GHOST_TUserDataPtr userData = NULL);
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/**
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* Removes a timer.
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* \param timerTask: Timer task to be removed.
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* \return Indication of success.
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*/
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GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask);
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/***************************************************************************************
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* Display/window management functionality
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***************************************************************************************/
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/**
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* Dispose a window.
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* \param window: Pointer to the window to be disposed.
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* \return Indication of success.
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*/
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GHOST_TSuccess disposeWindow(GHOST_IWindow *window);
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/**
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* Create a new offscreen context.
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* Never explicitly delete the context, use disposeContext() instead.
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* \return The new context (or 0 if creation failed).
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*/
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virtual GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) = 0;
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/**
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* Returns whether a window is valid.
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* \param window: Pointer to the window to be checked.
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* \return Indication of validity.
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*/
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bool validWindow(GHOST_IWindow *window);
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/**
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* Begins full screen mode.
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* \param setting: The new setting of the display.
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* \param window: Window displayed in full screen.
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* \param stereoVisual: Stereo visual for quad buffered stereo.
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* This window is invalid after full screen has been ended.
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* \return Indication of success.
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*/
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GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
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GHOST_IWindow **window,
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const bool stereoVisual,
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const bool alphaBackground);
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/**
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* Updates the resolution while in fullscreen mode.
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* \param setting: The new setting of the display.
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* \param window: Window displayed in full screen.
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*
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* \return Indication of success.
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*/
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GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window);
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/**
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* Ends full screen mode.
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* \return Indication of success.
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*/
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GHOST_TSuccess endFullScreen(void);
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/**
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* Returns current full screen mode status.
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* \return The current status.
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*/
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bool getFullScreen(void);
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/**
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* Native pixel size support (MacBook 'retina').
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* \return The pixel size in float.
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*/
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bool useNativePixel(void);
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bool m_nativePixel;
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/**
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* Focus window after opening, or put them in the background.
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*/
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void useWindowFocus(const bool use_focus);
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bool m_windowFocus;
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/***************************************************************************************
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* Event management functionality
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***************************************************************************************/
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/**
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* Inherited from GHOST_ISystem but left pure virtual
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*
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* virtual bool processEvents(bool waitForEvent) = 0;
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*/
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/**
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* Dispatches all the events on the stack.
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* The event stack will be empty afterwards.
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*/
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void dispatchEvents();
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/**
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* Adds the given event consumer to our list.
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* \param consumer: The event consumer to add.
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* \return Indication of success.
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*/
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GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer);
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/**
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* Remove the given event consumer to our list.
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* \param consumer: The event consumer to remove.
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* \return Indication of success.
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*/
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GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer);
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/***************************************************************************************
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* Cursor management functionality
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***************************************************************************************/
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/**
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* Inherited from GHOST_ISystem but left pure virtual
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* <pre>
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* GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
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* GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y)
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* </pre>
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*/
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/***************************************************************************************
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* Access to mouse button and keyboard states.
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***************************************************************************************/
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/**
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* Returns the state of a modifier key (outside the message queue).
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* \param mask: The modifier key state to retrieve.
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* \param isDown: The state of a modifier key (true == pressed).
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* \return Indication of success.
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*/
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GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool &isDown) const;
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/**
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* Returns the state of a mouse button (outside the message queue).
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* \param mask: The button state to retrieve.
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* \param isDown: Button state.
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* \return Indication of success.
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*/
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GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool &isDown) const;
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/**
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* Set which tablet API to use. Only affects Windows, other platforms have a single API.
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* \param api: Enum indicating which API to use.
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*/
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void setTabletAPI(GHOST_TTabletAPI api);
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GHOST_TTabletAPI getTabletAPI(void);
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#ifdef WITH_INPUT_NDOF
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/***************************************************************************************
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* Access to 3D mouse.
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***************************************************************************************/
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/**
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* Sets 3D mouse dead-zone
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* \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range.
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*/
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void setNDOFDeadZone(float deadzone);
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#endif
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/***************************************************************************************
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* Other (internal) functionality.
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***************************************************************************************/
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/**
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* Pushes an event on the stack.
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* To dispatch it, call dispatchEvent() or dispatchEvents().
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* Do not delete the event!
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* \param event: The event to push on the stack.
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*/
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GHOST_TSuccess pushEvent(GHOST_IEvent *event);
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/**
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* \return The timer manager.
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*/
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inline GHOST_TimerManager *getTimerManager() const;
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/**
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* \return A pointer to our event manager.
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*/
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inline GHOST_EventManager *getEventManager() const;
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/**
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* \return A pointer to our window manager.
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*/
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inline GHOST_WindowManager *getWindowManager() const;
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#ifdef WITH_INPUT_NDOF
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/**
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* \return A pointer to our n-degree of freedom manager.
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*/
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inline GHOST_NDOFManager *getNDOFManager() const;
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#endif
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/**
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* Returns the state of all modifier keys.
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* \param keys: The state of all modifier keys (true == pressed).
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const = 0;
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/**
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* Returns the state of the mouse buttons (outside the message queue).
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* \param buttons: The state of the buttons.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const = 0;
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/**
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* Returns the selection buffer
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* \param selection: Only used on X11.
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* \return Returns the clipboard data
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*
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*/
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virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
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/**
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* Put data to the Clipboard
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* \param buffer: The buffer to copy to the clipboard.
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* \param selection: The clipboard to copy too only used on X11.
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*/
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virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
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/**
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* Show a system message box
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* \param title: The title of the message box.
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* \param message: The message to display.
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* \param help_label: Help button label.
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* \param continue_label: Continue button label.
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* \param link: An optional hyperlink.
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* \param dialog_options: Options how to display the message.
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*/
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virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
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const char * /*message*/,
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const char * /*help_label */,
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const char * /*continue_label */,
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const char * /*link*/,
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GHOST_DialogOptions /*dialog_options*/) const
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{
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return GHOST_kFailure;
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};
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/***************************************************************************************
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* Debugging
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***************************************************************************************/
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/**
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* Specify whether debug messages are to be shown.
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*/
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virtual void initDebug(bool is_debug_enabled);
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/**
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* Check whether debug messages are to be shown.
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*/
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virtual bool isDebugEnabled();
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protected:
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/**
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* Initialize the system.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess init();
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/**
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* Shut the system down.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess exit();
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/**
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* Creates a fullscreen window.
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* \param window: The window created.
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* \return Indication of success.
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*/
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GHOST_TSuccess createFullScreenWindow(GHOST_Window **window,
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const GHOST_DisplaySetting &settings,
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const bool stereoVisual,
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const bool alphaBackground = 0);
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/** The display manager (platform dependent). */
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GHOST_DisplayManager *m_displayManager;
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/** The timer manager. */
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GHOST_TimerManager *m_timerManager;
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/** The window manager. */
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GHOST_WindowManager *m_windowManager;
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/** The event manager. */
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GHOST_EventManager *m_eventManager;
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#ifdef WITH_INPUT_NDOF
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/** The N-degree of freedom device manager */
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GHOST_NDOFManager *m_ndofManager;
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#endif
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/** Prints all the events. */
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#ifdef WITH_GHOST_DEBUG
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GHOST_EventPrinter *m_eventPrinter;
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#endif // WITH_GHOST_DEBUG
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/** Settings of the display before the display went fullscreen. */
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GHOST_DisplaySetting m_preFullScreenSetting;
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/** Which tablet API to use. */
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GHOST_TTabletAPI m_tabletAPI;
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bool m_is_debug_enabled;
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};
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inline GHOST_TimerManager *GHOST_System::getTimerManager() const
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{
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return m_timerManager;
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}
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inline GHOST_EventManager *GHOST_System::getEventManager() const
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{
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return m_eventManager;
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}
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inline GHOST_WindowManager *GHOST_System::getWindowManager() const
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{
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return m_windowManager;
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}
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#ifdef WITH_INPUT_NDOF
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inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const
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{
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return m_ndofManager;
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}
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#endif
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