Files
test2/intern
Sergey Sharybin b54447c0eb Cycles: Make sure ray direction is always normalized
Ray direction is assumed to be normalized in such areas as scaling intersection
distance on instance push/pop when doing ray-scene intersection, but it was
possible that some closures wouldn't give normalized direction which could cause
wrong intersection checks.

Now normalization will happen on surface bounce, which could be a bit of a waste
if closure actually gives normalized direction, but currently only transparent
BSDF seems to give guaranteed normalized direction.
2015-10-09 15:58:03 +05:00
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