First node is called Keying Screen (Add -> Matte -> Keying Screen) and it's aimed to resolve issues with gradients on green screens by producing image with gradient which is later used as an input for screen color in keying nodes. This node gets motion tracks from given movie clip and trackign object and uses them to define color and position of points of gradient: for position marker's position on current frame is sued, for color average color of pattern area is used. Gradient is calculating in the following way: - On first step voronoi diagram is creating for given tracks. - On second step triangulation of this diagram happens by connecting sites to edges which defines area this site belongs to. - On third step gradient filling of this triangles happens. One of triangle vertices is colored with average track color, two rest vertoces are colored with average color between two neighbor sites. Current pixel's color in triangle is calculating as linear combination of vertices colors and barycentric coordinates of this pixel. This node is implemented for both tile and legacy compositor systems. Second node is basically a combination of several existing nodes to make keying more straighforward and reduce spagetti mess in the compositor, but it also ships some fresh approaches calculating matte which seems to be working better for not actually green screens. This node supports: - Chroma preblur - Dispilling - Clip white/black - Dilate/Erode - Matte post blur This node doesn't support chroma pre-blur for legacy compositor (yet). There're still lots of stuff to be improved here, but this nodes night already be used i think. Some details might be found on this wiki page: http://wiki.blender.org/index.php/User:Nazg-gul/Keying This patch also contains some currently unused code from color math module, but it was used for tests and might be used for tests in the future. Think it's ok to have it in branch at least.
282 lines
14 KiB
C
282 lines
14 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: some of this file.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* */
|
|
|
|
#ifndef __BLI_MATH_GEOM_H__
|
|
#define __BLI_MATH_GEOM_H__
|
|
|
|
/** \file BLI_math_geom.h
|
|
* \ingroup bli
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "BLI_math_inline.h"
|
|
|
|
#ifdef __BLI_MATH_INLINE_H__
|
|
#include "intern/math_geom_inline.c"
|
|
#endif
|
|
|
|
/********************************** Polygons *********************************/
|
|
|
|
void cent_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
|
|
void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
|
|
|
|
float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
|
|
float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
|
|
|
|
float area_tri_v2(const float a[2], const float b[2], const float c[2]);
|
|
float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
|
|
float area_tri_v3(const float a[3], const float b[3], const float c[3]);
|
|
float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
|
|
float area_poly_v3(int nr, float verts[][3], const float normal[3]);
|
|
|
|
int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
|
|
|
|
/********************************* Distance **********************************/
|
|
|
|
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
|
|
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
|
|
void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]);
|
|
|
|
float dist_to_plane_normalized_v3(const float p[3], const float plane_co[3], const float plane_no_unit[3]);
|
|
float dist_to_plane_v3(const float p[3], const float plane_co[3], const float plane_no[3]);
|
|
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
|
|
float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
|
|
float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
|
|
void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
|
|
void closest_to_plane_v3(float r[3], const float plane_co[3], const float plane_no_unit[3], const float pt[3]);
|
|
|
|
|
|
float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
|
|
float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);
|
|
void limit_dist_v3(float v1[3], float v2[3], const float dist);
|
|
|
|
/******************************* Intersection ********************************/
|
|
|
|
/* TODO int return value consistency */
|
|
|
|
/* line-line */
|
|
#define ISECT_LINE_LINE_COLINEAR -1
|
|
#define ISECT_LINE_LINE_NONE 0
|
|
#define ISECT_LINE_LINE_EXACT 1
|
|
#define ISECT_LINE_LINE_CROSS 2
|
|
|
|
int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
|
|
int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
|
|
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
|
|
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
|
|
int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
|
|
|
|
/* Returns the number of point of interests
|
|
* 0 - lines are colinear
|
|
* 1 - lines are coplanar, i1 is set to intersection
|
|
* 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
|
|
* */
|
|
|
|
int isect_line_line_v3(const float v1[3], const float v2[3],
|
|
const float v3[3], const float v4[3],
|
|
float i1[3], float i2[3]);
|
|
int isect_line_line_strict_v3(const float v1[3], const float v2[3],
|
|
const float v3[3], const float v4[3],
|
|
float vi[3], float *r_lambda);
|
|
|
|
/* if clip is nonzero, will only return true if lambda is >= 0.0
|
|
* (i.e. intersection point is along positive d)*/
|
|
int isect_ray_plane_v3(const float p1[3], const float d[3],
|
|
const float v0[3], const float v1[3], const float v2[3],
|
|
float *r_lambda, const int clip);
|
|
|
|
/**
|
|
* Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument.
|
|
* \param out The intersection point.
|
|
* \param l1 The first point of the line.
|
|
* \param l2 The second point of the line.
|
|
* \param plane_co A point on the plane to intersect with.
|
|
* \param plane_no The direction of the plane (does not need to be normalized).
|
|
* \param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane.
|
|
*/
|
|
int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
|
|
const float plane_co[3], const float plane_no[3], const short no_flip);
|
|
|
|
/**
|
|
* Intersect two planes, return a point on the intersection and a vector
|
|
* that runs on the direction of the intersection.
|
|
* Return error code is the same as 'isect_line_line_v3'.
|
|
* \param r_isect_co The resulting intersection point.
|
|
* \param r_isect_no The resulting vector of the intersection.
|
|
* \param plane_a_co The point on the first plane.
|
|
* \param plane_a_no The normal of the first plane.
|
|
* \param plane_b_co The point on the second plane.
|
|
* \param plane_b_no The normal of the second plane.
|
|
*/
|
|
void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
|
|
const float plane_a_co[3], const float plane_a_no[3],
|
|
const float plane_b_co[3], const float plane_b_no[3]);
|
|
|
|
/* line/ray triangle */
|
|
int isect_line_tri_v3(const float p1[3], const float p2[3],
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
|
|
int isect_ray_tri_v3(const float p1[3], const float d[3],
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
|
|
int isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float threshold);
|
|
int isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon);
|
|
|
|
/* point in polygon */
|
|
int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
|
|
|
|
int isect_point_tri_v2(const float v1[2], const float v2[2], const float v3[2], const float pt[2]);
|
|
int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
|
|
int isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
|
|
|
|
void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2[2], const float v3[2],
|
|
const float pt[2], float r_uv[2]);
|
|
void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[2], const float v2[2],
|
|
const float v3[2], const float pt[2], float r_uv[2]);
|
|
|
|
/* other */
|
|
int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
|
|
|
|
int isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[3],
|
|
const float v0[3], const float v1[3], const float v2[3], float *r_lambda);
|
|
|
|
int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
|
|
|
|
int clip_line_plane(float p1[3], float p2[3], const float plane[4]);
|
|
|
|
void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData);
|
|
|
|
/****************************** Interpolation ********************************/
|
|
|
|
/* tri or quad, d can be NULL */
|
|
void interp_weights_face_v3(float w[4],
|
|
const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
|
|
void interp_weights_poly_v3(float w[], float v[][3], const int n, const float p[3]);
|
|
|
|
void interp_cubic_v3(float x[3], float v[3],
|
|
const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
|
|
|
|
int interp_sparse_array(float *array, const int list_size, const float invalid);
|
|
|
|
void barycentric_transform(float pt_tar[3], float const pt_src[3],
|
|
const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
|
|
const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
|
|
|
|
void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
|
|
const float co[2], float w[3]);
|
|
|
|
int barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
|
|
int barycentric_inside_triangle_v2(const float w[3]);
|
|
|
|
void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
|
|
void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
|
|
|
|
/***************************** View & Projection *****************************/
|
|
|
|
void lookat_m4(float mat[4][4], float vx, float vy,
|
|
float vz, float px, float py, float pz, float twist);
|
|
void polarview_m4(float mat[4][4], float dist, float azimuth,
|
|
float incidence, float twist);
|
|
|
|
void perspective_m4(float mat[4][4], const float left, const float right,
|
|
const float bottom, const float top, const float nearClip, const float farClip);
|
|
void orthographic_m4(float mat[4][4], const float left, const float right,
|
|
const float bottom, const float top, const float nearClip, const float farClip);
|
|
void window_translate_m4(float winmat[][4], float perspmat[][4],
|
|
const float x, const float y);
|
|
|
|
int box_clip_bounds_m4(float boundbox[2][3],
|
|
const float bounds[4], float winmat[4][4]);
|
|
void box_minmax_bounds_m4(float min[3], float max[3],
|
|
float boundbox[2][3], float mat[4][4]);
|
|
|
|
/********************************** Mapping **********************************/
|
|
|
|
void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z);
|
|
void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z);
|
|
|
|
/********************************** Normals **********************************/
|
|
|
|
void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
|
|
float n4[3], const float f_no[3], const float co1[3], const float co2[3],
|
|
const float co3[3], const float co4[3]);
|
|
|
|
void accumulate_vertex_normals_poly(float **vertnos, float polyno[3],
|
|
float **vertcos, float vdiffs[][3], int nverts);
|
|
|
|
/********************************* Tangents **********************************/
|
|
|
|
typedef struct VertexTangent {
|
|
struct VertexTangent *next;
|
|
float tang[3], uv[2];
|
|
} VertexTangent;
|
|
|
|
float *find_vertex_tangent(VertexTangent *vtang, const float uv[2]);
|
|
void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang,
|
|
const float tang[3], const float uv[2]);
|
|
void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
|
|
float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
|
|
|
|
/******************************** Vector Clouds ******************************/
|
|
|
|
void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,
|
|
float (*rpos)[3], float *rweight,
|
|
float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]);
|
|
|
|
/****************************** Spherical Harmonics *************************/
|
|
|
|
/* Uses 2nd order SH => 9 coefficients, stored in this order:
|
|
* 0 = (0, 0),
|
|
* 1 = (1, -1), 2 = (1, 0), 3 = (1, 1),
|
|
* 4 = (2, -2), 5 = (2, -1), 6 = (2, 0), 7 = (2, 1), 8 = (2, 2) */
|
|
|
|
MINLINE void zero_sh(float r[9]);
|
|
MINLINE void copy_sh_sh(float r[9], const float a[9]);
|
|
MINLINE void mul_sh_fl(float r[9], const float f);
|
|
MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
|
|
|
|
MINLINE float eval_shv3(float r[9], const float v[3]);
|
|
MINLINE float diffuse_shv3(float r[9], const float v[3]);
|
|
MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
|
|
MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
|
|
|
|
/********************************* Form Factor *******************************/
|
|
|
|
float form_factor_hemi_poly(float p[3], float n[3],
|
|
float v1[3], float v2[3], float v3[3], float v4[3]);
|
|
|
|
void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __BLI_MATH_GEOM_H__ */
|
|
|