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test2/source/blender/gpu
Miguel Pozo efabe81c91 Fix #103903: Bump Node performance regression
Avoid computing the non-derivative height twice.
The height is now computed as part of the main function, while the height at x and y offsets are still computed on a separate function.
The differentials are now computed directly at node_bump.

Co-authored-by: Miguel Pozo <pragma37@gmail.com>
Pull Request #104595
2023-02-10 21:06:53 +01:00
..
2023-02-03 10:16:01 +01:00
2022-12-29 12:01:32 -05:00