Files
test2/source/blender/radiosity/extern/include/radio.h
Ton Roosendaal 75ae1ae5ef Armature "XRay mode" now draws nicely with solid too. For it to work, I
had to add a new feature to the 3d window, to collect "after draw" objects,
which get drawn as last, after a clear of the zbuffer.

Same method can be used for nice OpenGL transparent draw, the system is
ready for it, do that later.

The huge commit is caused by cleaning up globals from struct Global. Many
variables were unused or just not needed anymore. Did that to move the ugly
G.zbuf to where it belongs, in the View3D space struct. :)
2005-07-13 19:42:08 +00:00

174 lines
5.9 KiB
C

/* ***************************************
radio.h nov/dec 1992
revised for Blender may 1999
$Id$
***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version. The Blender
Foundation also sells licenses for use in proprietary software under
the Blender License. See http://www.blender.org/BL/ for information
about this.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
All rights reserved.
The Original Code is: all of this file.
Contributor(s): none yet.
***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef RADIO_H
#define RADIO_H
#define RADIO_H
/* type include */
#include "radio_types.h"
extern RadGlobal RG;
/* radfactors.c */
extern float calcStokefactor(RPatch *shoot, RPatch *rp, RNode *rn, float *area);
extern void calcTopfactors(void);
void calcSidefactors(void);
extern void initradiosity(void);
extern void rad_make_hocos(RadView *vw);
extern void hemizbuf(RadView *vw);
extern int makeformfactors(RPatch *shoot);
extern void applyformfactors(RPatch *shoot);
extern RPatch *findshootpatch(void);
extern void setnodeflags(RNode *rn, int flag, int set);
extern void backface_test(RPatch *shoot);
extern void clear_backface_test(void);
extern void progressiverad(void);
extern void minmaxradelem(RNode *rn, float *min, float *max);
extern void minmaxradelemfilt(RNode *rn, float *min, float *max, float *errmin, float *errmax);
extern void subdivideshootElements(int it);
extern void subdivideshootPatches(int it);
extern void inithemiwindows(void);
extern void closehemiwindows(void);
void rad_init_energy(void);
/* radio.c */
void freeAllRad(void);
int rad_phase(void);
void rad_status_str(char *str);
void rad_printstatus(void);
void rad_setlimits(void);
void set_radglobal(void);
void add_radio(void);
void delete_radio(void);
int rad_go(void);
void rad_subdivshootpatch(void);
void rad_subdivshootelem(void);
void rad_limit_subdivide(void);
/* radnode.c */
extern void setnodelimit(float limit);
extern float *mallocVert(void);
extern float *callocVert(void);
extern void freeVert(float *vert);
extern RNode *mallocNode(void);
extern RNode *callocNode(void);
extern void freeNode(RNode *node);
extern void freeNode_recurs(RNode *node);
extern RPatch *mallocPatch(void);
extern RPatch *callocPatch(void);
extern void freePatch(RPatch *patch);
extern void replaceAllNode(RNode *, RNode *);
extern void replaceAllNodeInv(RNode *neighb, RNode *old);
extern void replaceAllNodeUp(RNode *neighb, RNode *old);
extern void replaceTestNode(RNode *, RNode **, RNode *, int , float *);
extern void free_fastAll(void);
/* radnode.c */
extern void start_fastmalloc(char *str);
extern int setvertexpointersNode(RNode *neighb, RNode *node, int level, float **v1, float **v2);
extern float edlen(float *v1, float *v2);
extern void deleteNodes(RNode *node);
extern void subdivideTriNode(RNode *node, RNode *edge);
extern void subdivideNode(RNode *node, RNode *edge);
extern int comparelevel(RNode *node, RNode *nb, int level);
/* radpreprocess.c */
extern void splitconnected(void);
extern int vergedge(const void *v1,const void *v2);
extern void addedge(float *v1, float *v2, EdSort *es);
extern void setedgepointers(void);
extern void rad_collect_meshes(void);
extern void countelem(RNode *rn);
extern void countglobaldata(void);
extern void addelem(RNode ***el, RNode *rn, RPatch *rp);
extern void makeGlobalElemArray(void);
extern void remakeGlobaldata(void);
extern void splitpatch(RPatch *old);
extern void addpatch(RPatch *old, RNode *rn);
extern void converttopatches(void);
extern void make_elements(void);
extern void subdividelamps(void);
extern void maxsizePatches(void);
extern void subdiv_elements(void);
/* radpostprocess.c */
void addaccu(register char *z, register char *t);
void addaccuweight(register char *z, register char *t, int w);
void triaweight(Face *face, int *w1, int *w2, int *w3);
void init_face_tab(void);
Face *addface(void);
Face *makeface(float *v1, float *v2, float *v3, float *v4, RNode *rn, short hasUV);
void dofaceuv(Face *face, float uvs[8][2], short flag1, short flag2, short flag3, short flag4);
void anchorQuadface(RNode *rn, float *v1, float *v2, float *v3, float *v4, int flag);
void anchorTriface(RNode *rn, float *v1, float *v2, float *v3, int flag);
float *findmiddlevertex(RNode *node, RNode *nb, float *v1, float *v2);
void make_face_tab(void);
void filterFaces(void);
void calcfiltrad(RNode *rn, float *cd);
void filterNodes(void);
void removeEqualNodes(short limit);
void rad_addmesh(void);
void rad_replacemesh(void);
/* raddisplay.c */
extern char calculatecolor(float col);
extern void make_node_display(void);
extern void drawnodeWire(RNode *rn);
extern void drawsingnodeWire(RNode *rn);
extern void drawnodeSolid(RNode *rn);
extern void drawnodeGour(RNode *rn);
extern void drawpatch(RPatch *patch, unsigned int col);
extern void drawfaceGour(Face *face);
extern void drawfaceSolid(Face *face);
extern void drawfaceWire(Face *face);
extern void drawsquare(float *cent, float size, short cox, short coy);
extern void drawlimits(void);
extern void setcolNode(RNode *rn, unsigned int *col);
extern void pseudoAmb(void);
extern void rad_forcedraw(void);
extern void drawpatch_ext(RPatch *patch, unsigned int col);
extern void RAD_drawall(int depth_is_on);
/* radrender.c */
extern void do_radio_render(void);
void end_radio_render(void);
#endif /* RADIO_H */