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b7808ebf3efe33dbcc49fa47ca7db4fe90bf4a4e
test2/source/gameengine/Network
History
Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
..
LoopBackNetwork
Big patches:
2005-03-25 10:33:39 +00:00
TerraplayNetwork
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
Big patches:
2005-03-25 10:33:39 +00:00
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