Files
test2/source/blender/editors/interface/views/interface_view.cc
Julian Eisel 78a7d5cfcc UI: Support C defined menu types to listen to notifiers
Needed to dynamically load assets as menu items, see cf98518055 and
99e5024e97. The next commit will add the listener for the node add menu.
2022-11-01 17:43:38 +01:00

197 lines
5.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*
* Code to manage views as part of the regular screen hierarchy. E.g. managing ownership of views
* inside blocks (#uiBlock.views), looking up items in the region, passing WM notifiers to views,
* etc.
*
* Blocks and their contained views are reconstructed on every redraw. This file also contains
* functions related to this recreation of views inside blocks. For example to query state
* information before the view is done reconstructing (#AbstractView.is_reconstructed() returns
* false), it may be enough to query the previous version of the block/view/view-item. Since such
* queries rely on the details of the UI reconstruction process, they should remain internal to
* `interface/` code.
*/
#include <memory>
#include <type_traits>
#include <variant>
#include "DNA_screen_types.h"
#include "BKE_screen.h"
#include "BLI_listbase.h"
#include "ED_screen.h"
#include "interface_intern.h"
#include "UI_interface.hh"
#include "UI_abstract_view.hh"
#include "UI_grid_view.hh"
#include "UI_tree_view.hh"
using namespace blender;
using namespace blender::ui;
/**
* Wrapper to store views in a #ListBase, addressable via an identifier.
*/
struct ViewLink : public Link {
std::string idname;
std::unique_ptr<AbstractView> view;
};
template<class T>
static T *ui_block_add_view_impl(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractView> view)
{
ViewLink *view_link = MEM_new<ViewLink>(__func__);
BLI_addtail(&block.views, view_link);
view_link->view = std::move(view);
view_link->idname = idname;
return dynamic_cast<T *>(view_link->view.get());
}
AbstractGridView *UI_block_add_view(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractGridView> grid_view)
{
return ui_block_add_view_impl<AbstractGridView>(block, idname, std::move(grid_view));
}
AbstractTreeView *UI_block_add_view(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractTreeView> tree_view)
{
return ui_block_add_view_impl<AbstractTreeView>(block, idname, std::move(tree_view));
}
void ui_block_free_views(uiBlock *block)
{
LISTBASE_FOREACH_MUTABLE (ViewLink *, link, &block->views) {
MEM_delete(link);
}
}
void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
{
ARegion *region = listener_params->region;
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
if (view_link->view->listen(*listener_params->notifier)) {
ED_region_tag_redraw(region);
}
}
}
uiViewItemHandle *UI_region_views_find_item_at(const ARegion *region, const int xy[2])
{
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_mouse_over(region, xy);
if (!item_but) {
return nullptr;
}
return item_but->view_item;
}
uiViewItemHandle *UI_region_views_find_active_item(const ARegion *region)
{
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_active(region);
if (!item_but) {
return nullptr;
}
return item_but->view_item;
}
static StringRef ui_block_view_find_idname(const uiBlock &block, const AbstractView &view)
{
/* First get the idname the of the view we're looking for. */
LISTBASE_FOREACH (ViewLink *, view_link, &block.views) {
if (view_link->view.get() == &view) {
return view_link->idname;
}
}
return {};
}
template<class T>
static T *ui_block_view_find_matching_in_old_block_impl(const uiBlock &new_block,
const T &new_view)
{
uiBlock *old_block = new_block.oldblock;
if (!old_block) {
return nullptr;
}
StringRef idname = ui_block_view_find_idname(new_block, new_view);
if (idname.is_empty()) {
return nullptr;
}
LISTBASE_FOREACH (ViewLink *, old_view_link, &old_block->views) {
if (old_view_link->idname == idname) {
return dynamic_cast<T *>(old_view_link->view.get());
}
}
return nullptr;
}
uiViewHandle *ui_block_view_find_matching_in_old_block(const uiBlock *new_block,
const uiViewHandle *new_view_handle)
{
BLI_assert(new_block && new_view_handle);
const AbstractView &new_view = reinterpret_cast<const AbstractView &>(*new_view_handle);
AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(*new_block, new_view);
return reinterpret_cast<uiViewHandle *>(old_view);
}
uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
const uiBlock *new_block, const uiViewItemHandle *new_item_handle)
{
uiBlock *old_block = new_block->oldblock;
if (!old_block) {
return nullptr;
}
const AbstractViewItem &new_item = *reinterpret_cast<const AbstractViewItem *>(new_item_handle);
const AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(
*new_block, new_item.get_view());
if (!old_view) {
return nullptr;
}
LISTBASE_FOREACH (uiBut *, old_but, &old_block->buttons) {
if (old_but->type != UI_BTYPE_VIEW_ITEM) {
continue;
}
uiButViewItem *old_item_but = (uiButViewItem *)old_but;
if (!old_item_but->view_item) {
continue;
}
AbstractViewItem &old_item = *reinterpret_cast<AbstractViewItem *>(old_item_but->view_item);
/* Check if the item is from the expected view. */
if (&old_item.get_view() != old_view) {
continue;
}
if (UI_view_item_matches(reinterpret_cast<const uiViewItemHandle *>(&new_item),
reinterpret_cast<const uiViewItemHandle *>(&old_item))) {
return old_item_but;
}
}
return nullptr;
}