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b81bdfdc7c7aea0daea5a5c3549ef7ccf757d49e
test2/source/gameengine/Physics/Bullet
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Kent Mein b81bdfdc7c TLC needed for Makefiles to get gameengine compiling again.
Sorry it took me so long to do this :)

Kent
2008-08-25 19:50:17 +00:00
..
CcdPhysicsController.cpp
BGE bug #17411 fixed: the always sensor is called before the the scale of the object is applied. The scale is now applied to the shape before the creation of the rigid body.
2008-08-21 21:04:42 +00:00
CcdPhysicsController.h
BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.cpp
BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.h
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00
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