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b89138564eee9b576263518df0ed5dc045668f75
test2
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source
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gameengine
History
Benoit Bolsee
1c4150f211
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
..
BlenderRoutines
patch [
#19796
] GLEW update by Mitchell Stokes (Moguri)
2009-11-21 20:36:03 +00:00
Converter
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
Expressions
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
GameLogic
[
#19258
] [patch] Adding drawing capabilities to BGE Python
2009-11-22 14:42:22 +00:00
GamePlayer
BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri)
2009-11-28 01:26:14 +00:00
Ketsji
BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh.
2009-11-26 09:40:37 +00:00
Network
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Physics
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
PyDoc
epydocs for bge pre/post render callbacks
2009-11-23 01:10:47 +00:00
Rasterizer
Add guardealloc for RAS_MeshObject.cpp (and clean whitespace).
2009-11-24 23:24:56 +00:00
SceneGraph
BGE: dynamic loading patch commited. API and demo files available here:
https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
VideoTexture
Math Lib
2009-11-10 20:43:45 +00:00
CMakeLists.txt
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
Makefile
2.5
2009-08-11 18:14:49 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00