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b8a6cd0140cae6d4da1d17577f60dc7b854fdff1
test2/source/blender/gpu
History
Campbell Barton b8a6cd0140 Cleanup: comments, style
2015-03-23 22:52:33 +11:00
..
intern
Cleanup: comments, style
2015-03-23 22:52:33 +11:00
shaders
Fix high quality depth of field on the Mac.
2015-03-20 15:26:13 +01:00
CMakeLists.txt
Depth of field high quality:
2015-03-19 15:18:14 +01:00
GPU_buffers.h
Cleanup GPU: get rid of some extremely legacy draw code.
2014-11-28 14:38:18 +01:00
GPU_compositing.h
Depth of field high quality:
2015-03-19 15:18:14 +01:00
GPU_debug.h
Cleanup: style
2015-03-11 13:15:52 +11:00
GPU_draw.h
GPU module: get rid of gluscaleimage - game engine also uses that but
2015-02-23 16:33:18 +01:00
GPU_extensions.h
Fix high quality depth of field on the Mac.
2015-03-20 15:26:13 +01:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Adjust GLSL drawing of window coordinates from camera view (use camera
2015-02-02 14:26:05 +01:00
GPU_select.h
Cleanup
2015-03-16 11:46:20 +11:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
Fix indentation in last commit, tab slipped in
2015-03-20 20:26:51 +01:00
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