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test2
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b8dd68cfc401c04fbc272bd6efd9bd1ffbfe810c
test2
/
source
/
blender
/
gpu
History
Antony Riakiotakis
8a547af2bd
Remove border clamping. Usually we just want to clamp to edge instead.
...
Note - checked all glTexImage functions and we never use that. Border is ifdefed out too here.
2015-01-05 14:25:22 +01:00
..
intern
Remove border clamping. Usually we just want to clamp to edge instead.
2015-01-05 14:25:22 +01:00
shaders
Modify shader for texture coordinates of objects to also match the
2014-12-31 15:48:16 +01:00
CMakeLists.txt
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
GPU_buffers.h
Cleanup GPU: get rid of some extremely legacy draw code.
2014-11-28 14:38:18 +01:00
GPU_draw.h
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
GPU_extensions.h
Fix framebuffer completeness being broken after last framebuffer cleanup
2014-11-25 16:16:50 +01:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
GPU_select.h
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00