221 lines
6.4 KiB
C
221 lines
6.4 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/device/hiprt/common.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_inline bool scene_intersect_valid(ccl_private const Ray *ray)
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{
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return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x) && len_squared(ray->D) != 0.0f;
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}
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ccl_device_intersect bool scene_intersect(KernelGlobals kg,
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ccl_private const Ray *ray,
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const uint visibility,
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ccl_private Intersection *isect)
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{
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isect->t = ray->tmax;
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isect->u = 0.0f;
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isect->v = 0.0f;
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isect->prim = PRIM_NONE;
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isect->object = OBJECT_NONE;
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isect->type = PRIMITIVE_NONE;
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if (!scene_intersect_valid(ray)) {
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isect->t = ray->tmax;
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isect->type = PRIMITIVE_NONE;
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return false;
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}
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hiprtRay ray_hip;
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SET_HIPRT_RAY(ray_hip, ray)
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RayPayload payload;
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payload.self = ray->self;
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payload.kg = kg;
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payload.visibility = visibility;
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payload.prim_type = PRIMITIVE_NONE;
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payload.ray_time = ray->time;
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hiprtHit hit = {};
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GET_TRAVERSAL_STACK()
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if (visibility & PATH_RAY_SHADOW_OPAQUE) {
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GET_TRAVERSAL_ANY_HIT(table_closest_intersect, 0, ray->time)
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hit = traversal.getNextHit();
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}
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else {
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GET_TRAVERSAL_CLOSEST_HIT(table_closest_intersect, 0, ray->time)
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hit = traversal.getNextHit();
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}
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if (hit.hasHit()) {
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set_intersect_point(kg, hit, isect);
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if (isect->type > 1) { // should be applied only for curves
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isect->type = payload.prim_type;
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isect->prim = hit.primID;
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}
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return true;
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}
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return false;
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}
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#ifdef __BVH_LOCAL__
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ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
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ccl_private const Ray *ray,
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ccl_private LocalIntersection *local_isect,
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int local_object,
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ccl_private uint *lcg_state,
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int max_hits)
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{
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if (!scene_intersect_valid(ray)) {
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if (local_isect) {
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local_isect->num_hits = 0;
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}
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return false;
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}
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float3 P = ray->P;
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float3 dir = bvh_clamp_direction(ray->D);
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float3 idir = bvh_inverse_direction(dir);
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if (local_isect != NULL) {
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local_isect->num_hits = 0;
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}
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const int object_flag = kernel_data_fetch(object_flag, local_object);
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if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
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# if BVH_FEATURE(BVH_MOTION)
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bvh_instance_motion_push(kg, local_object, ray, &P, &dir, &idir);
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# else
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bvh_instance_push(kg, local_object, ray, &P, &dir, &idir);
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# endif
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}
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hiprtRay ray_hip;
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ray_hip.origin = P;
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ray_hip.direction = dir;
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ray_hip.maxT = ray->tmax;
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ray_hip.minT = ray->tmin;
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LocalPayload payload = {0};
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payload.kg = kg;
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payload.self = ray->self;
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payload.local_object = local_object;
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payload.max_hits = max_hits;
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payload.lcg_state = lcg_state;
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payload.local_isect = local_isect;
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GET_TRAVERSAL_STACK()
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void *local_geom = (void *)(kernel_data_fetch(blas_ptr, local_object));
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// we don't need custom intersection functions for SSR
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# ifdef HIPRT_SHARED_STACK
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hiprtGeomTraversalAnyHitCustomStack<Stack> traversal(local_geom,
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ray_hip,
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stack,
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hiprtTraversalHintDefault,
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&payload,
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kernel_params.table_local_intersect,
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2);
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# else
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hiprtGeomTraversalAnyHit traversal(
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local_geom, ray_hip, table, hiprtTraversalHintDefault, &payload);
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# endif
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hiprtHit hit = traversal.getNextHit();
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return hit.hasHit();
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}
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#endif //__BVH_LOCAL__
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#ifdef __SHADOW_RECORD_ALL__
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ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
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IntegratorShadowState state,
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ccl_private const Ray *ray,
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uint visibility,
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uint max_hits,
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ccl_private uint *num_recorded_hits,
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ccl_private float *throughput)
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{
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*throughput = 1.0f;
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*num_recorded_hits = 0;
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if (!scene_intersect_valid(ray)) {
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return false;
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}
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hiprtRay ray_hip;
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SET_HIPRT_RAY(ray_hip, ray)
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ShadowPayload payload;
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payload.kg = kg;
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payload.self = ray->self;
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payload.in_state = state;
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payload.max_hits = max_hits;
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payload.visibility = visibility;
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payload.prim_type = PRIMITIVE_NONE;
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payload.ray_time = ray->time;
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payload.num_hits = 0;
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payload.r_num_recorded_hits = num_recorded_hits;
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payload.r_throughput = throughput;
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GET_TRAVERSAL_STACK()
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GET_TRAVERSAL_ANY_HIT(table_shadow_intersect, 1, ray->time)
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hiprtHit hit = traversal.getNextHit();
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num_recorded_hits = payload.r_num_recorded_hits;
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throughput = payload.r_throughput;
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return hit.hasHit();
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}
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#endif /* __SHADOW_RECORD_ALL__ */
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#ifdef __VOLUME__
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ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
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ccl_private const Ray *ray,
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ccl_private Intersection *isect,
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const uint visibility)
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{
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isect->t = ray->tmax;
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isect->u = 0.0f;
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isect->v = 0.0f;
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isect->prim = PRIM_NONE;
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isect->object = OBJECT_NONE;
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isect->type = PRIMITIVE_NONE;
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if (!scene_intersect_valid(ray)) {
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return false;
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}
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hiprtRay ray_hip;
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SET_HIPRT_RAY(ray_hip, ray)
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RayPayload payload;
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payload.self = ray->self;
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payload.kg = kg;
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payload.visibility = visibility;
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payload.prim_type = PRIMITIVE_NONE;
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payload.ray_time = ray->time;
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GET_TRAVERSAL_STACK()
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GET_TRAVERSAL_CLOSEST_HIT(table_volume_intersect, 3, ray->time)
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hiprtHit hit = traversal.getNextHit();
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// return hit.hasHit();
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if (hit.hasHit()) {
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set_intersect_point(kg, hit, isect);
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if (isect->type > 1) { // should be applied only for curves
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isect->type = payload.prim_type;
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isect->prim = hit.primID;
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}
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return true;
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}
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else
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return false;
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}
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#endif /* __VOLUME__ */
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CCL_NAMESPACE_END
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