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test2/intern/cycles/kernel/osl/shaders/node_sheen_bsdf.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "node_fresnel.h"
#include "stdcycles.h"
shader node_sheen_bsdf(color Color = 0.8,
string distribution = "microfiber",
float Roughness = 0.0,
normal Normal = N,
output closure color BSDF = 0)
{
float roughness = clamp(Roughness, 0.0, 1.0);
if (distribution == "ashikhmin")
BSDF = Color * ashikhmin_velvet(Normal, roughness);
else if (distribution == "microfiber")
BSDF = Color * sheen(Normal, roughness);
}