534 lines
13 KiB
C
534 lines
13 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/svm/noise.h"
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CCL_NAMESPACE_BEGIN
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/* Fractal Brownian motion. */
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ccl_device_noinline float noise_fbm(
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float p, float detail, float roughness, float lacunarity, bool normalize)
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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float maxamp = 0.0f;
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float sum = 0.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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float t = snoise_1d(fscale * p);
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sum += t * amp;
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maxamp += amp;
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amp *= roughness;
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fscale *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float t = snoise_1d(fscale * p);
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float sum2 = sum + t * amp;
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return normalize ? mix(0.5f * sum / maxamp + 0.5f, 0.5f * sum2 / (maxamp + amp) + 0.5f, rmd) :
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mix(sum, sum2, rmd);
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}
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else {
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return normalize ? 0.5f * sum / maxamp + 0.5f : sum;
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}
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}
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ccl_device_noinline float noise_fbm(
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float2 p, float detail, float roughness, float lacunarity, bool normalize)
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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float maxamp = 0.0f;
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float sum = 0.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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float t = snoise_2d(fscale * p);
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sum += t * amp;
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maxamp += amp;
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amp *= roughness;
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fscale *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float t = snoise_2d(fscale * p);
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float sum2 = sum + t * amp;
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return normalize ? mix(0.5f * sum / maxamp + 0.5f, 0.5f * sum2 / (maxamp + amp) + 0.5f, rmd) :
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mix(sum, sum2, rmd);
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}
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else {
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return normalize ? 0.5f * sum / maxamp + 0.5f : sum;
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}
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}
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ccl_device_noinline float noise_fbm(
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float3 p, float detail, float roughness, float lacunarity, bool normalize)
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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float maxamp = 0.0f;
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float sum = 0.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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float t = snoise_3d(fscale * p);
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sum += t * amp;
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maxamp += amp;
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amp *= roughness;
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fscale *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float t = snoise_3d(fscale * p);
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float sum2 = sum + t * amp;
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return normalize ? mix(0.5f * sum / maxamp + 0.5f, 0.5f * sum2 / (maxamp + amp) + 0.5f, rmd) :
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mix(sum, sum2, rmd);
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}
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else {
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return normalize ? 0.5f * sum / maxamp + 0.5f : sum;
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}
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}
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ccl_device_noinline float noise_fbm(
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float4 p, float detail, float roughness, float lacunarity, bool normalize)
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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float maxamp = 0.0f;
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float sum = 0.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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float t = snoise_4d(fscale * p);
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sum += t * amp;
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maxamp += amp;
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amp *= roughness;
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fscale *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float t = snoise_4d(fscale * p);
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float sum2 = sum + t * amp;
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return normalize ? mix(0.5f * sum / maxamp + 0.5f, 0.5f * sum2 / (maxamp + amp) + 0.5f, rmd) :
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mix(sum, sum2, rmd);
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}
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else {
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return normalize ? 0.5f * sum / maxamp + 0.5f : sum;
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}
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}
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/* Multifractal */
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ccl_device_noinline float noise_multi_fractal(float p,
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float detail,
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float roughness,
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float lacunarity)
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{
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float value = 1.0f;
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float pwr = 1.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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value *= (pwr * snoise_1d(p) + 1.0f);
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_1d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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ccl_device_noinline float noise_multi_fractal(float2 p,
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float detail,
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float roughness,
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float lacunarity)
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{
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float value = 1.0f;
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float pwr = 1.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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value *= (pwr * snoise_2d(p) + 1.0f);
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_2d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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ccl_device_noinline float noise_multi_fractal(float3 p,
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float detail,
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float roughness,
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float lacunarity)
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{
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float value = 1.0f;
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float pwr = 1.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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value *= (pwr * snoise_3d(p) + 1.0f);
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_3d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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ccl_device_noinline float noise_multi_fractal(float4 p,
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float detail,
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float roughness,
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float lacunarity)
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{
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float value = 1.0f;
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float pwr = 1.0f;
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for (int i = 0; i <= float_to_int(detail); i++) {
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value *= (pwr * snoise_4d(p) + 1.0f);
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_4d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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/* Heterogeneous Terrain */
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ccl_device_noinline float noise_hetero_terrain(
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float p, float detail, float roughness, float lacunarity, float offset)
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{
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float pwr = roughness;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_1d(p);
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p *= lacunarity;
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for (int i = 1; i <= float_to_int(detail); i++) {
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float increment = (snoise_1d(p) + offset) * pwr * value;
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value += increment;
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float increment = (snoise_1d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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ccl_device_noinline float noise_hetero_terrain(
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float2 p, float detail, float roughness, float lacunarity, float offset)
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{
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float pwr = roughness;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_2d(p);
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p *= lacunarity;
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for (int i = 1; i <= float_to_int(detail); i++) {
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float increment = (snoise_2d(p) + offset) * pwr * value;
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value += increment;
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float increment = (snoise_2d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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ccl_device_noinline float noise_hetero_terrain(
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float3 p, float detail, float roughness, float lacunarity, float offset)
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{
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float pwr = roughness;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_3d(p);
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p *= lacunarity;
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for (int i = 1; i <= float_to_int(detail); i++) {
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float increment = (snoise_3d(p) + offset) * pwr * value;
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value += increment;
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float increment = (snoise_3d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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ccl_device_noinline float noise_hetero_terrain(
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float4 p, float detail, float roughness, float lacunarity, float offset)
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{
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float pwr = roughness;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_4d(p);
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p *= lacunarity;
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for (int i = 1; i <= float_to_int(detail); i++) {
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float increment = (snoise_4d(p) + offset) * pwr * value;
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value += increment;
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pwr *= roughness;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if (rmd != 0.0f) {
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float increment = (snoise_4d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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/* Hybrid Additive/Multiplicative Multifractal Terrain */
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ccl_device_noinline float noise_hybrid_multi_fractal(
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float p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = 1.0f;
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float value = 0.0f;
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float weight = 1.0f;
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for (int i = 0; (weight > 0.001f) && (i <= float_to_int(detail)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_1d(p) + offset) * pwr;
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pwr *= roughness;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if ((rmd != 0.0f) && (weight > 0.001f)) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_1d(p) + offset) * pwr;
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value += rmd * weight * signal;
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}
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return value;
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}
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ccl_device_noinline float noise_hybrid_multi_fractal(
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float2 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = 1.0f;
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float value = 0.0f;
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float weight = 1.0f;
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for (int i = 0; (weight > 0.001f) && (i <= float_to_int(detail)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_2d(p) + offset) * pwr;
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pwr *= roughness;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if ((rmd != 0.0f) && (weight > 0.001f)) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_2d(p) + offset) * pwr;
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value += rmd * weight * signal;
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}
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return value;
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}
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ccl_device_noinline float noise_hybrid_multi_fractal(
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float3 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = 1.0f;
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float value = 0.0f;
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float weight = 1.0f;
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for (int i = 0; (weight > 0.001f) && (i <= float_to_int(detail)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_3d(p) + offset) * pwr;
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pwr *= roughness;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if ((rmd != 0.0f) && (weight > 0.001f)) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_3d(p) + offset) * pwr;
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value += rmd * weight * signal;
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}
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return value;
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}
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ccl_device_noinline float noise_hybrid_multi_fractal(
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float4 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = 1.0f;
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float value = 0.0f;
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float weight = 1.0f;
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for (int i = 0; (weight > 0.001f) && (i <= float_to_int(detail)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_4d(p) + offset) * pwr;
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pwr *= roughness;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = detail - floorf(detail);
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if ((rmd != 0.0f) && (weight > 0.001f)) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_4d(p) + offset) * pwr;
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value += rmd * weight * signal;
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}
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return value;
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}
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/* Ridged Multifractal Terrain */
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ccl_device_noinline float noise_ridged_multi_fractal(
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float p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = roughness;
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float signal = offset - fabsf(snoise_1d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i <= float_to_int(detail); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_1d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= roughness;
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}
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return value;
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}
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ccl_device_noinline float noise_ridged_multi_fractal(
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float2 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = roughness;
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float signal = offset - fabsf(snoise_2d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i <= float_to_int(detail); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_2d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= roughness;
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}
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return value;
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}
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ccl_device_noinline float noise_ridged_multi_fractal(
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float3 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = roughness;
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float signal = offset - fabsf(snoise_3d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i <= float_to_int(detail); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_3d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= roughness;
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}
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return value;
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}
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ccl_device_noinline float noise_ridged_multi_fractal(
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float4 p, float detail, float roughness, float lacunarity, float offset, float gain)
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{
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float pwr = roughness;
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float signal = offset - fabsf(snoise_4d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i <= float_to_int(detail); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_4d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= roughness;
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}
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return value;
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}
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CCL_NAMESPACE_END
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