View menu in animation and video editors are too different from each other and unorganized. Same operators appear in different places in different editors. That makes navigating them harder, because for example you expect framing operators at the bottom because they're at the bottom in graph editor, but they're at the top in Sequencer and 3D Viewport. It's important that ordering of operators match as well as possible, so that users can expect certain operators in certain places and dont spend time searching for buttons in messy menus. I tried to match ordering to 3D viewport menu as much as possible, and also to use separators right, so that grouping of items is logical and can be shareable between editors. This grouping also looks better and makes navigation easier, because it splits huge pile of toggles at the top of the menus in smaller chunks and puts operators between them, so they're esier to separate them in one glance. Split off from #116492 Pull Request: https://projects.blender.org/blender/blender/pulls/117162
401 lines
12 KiB
Python
401 lines
12 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.space_dopesheet import (
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DopesheetFilterPopoverBase,
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DopesheetActionPanelBase,
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dopesheet_filter,
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)
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class NLA_HT_header(Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.template_header()
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NLA_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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dopesheet_filter(layout, context)
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layout.popover(
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panel="NLA_PT_filters",
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text="",
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icon='FILTER',
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)
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row = layout.row(align=True)
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tool_settings = context.tool_settings
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row.prop(tool_settings, "use_snap_anim", text="")
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sub = row.row(align=True)
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sub.popover(
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panel="NLA_PT_snapping",
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text="",
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)
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class NLA_PT_snapping(Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Snapping"
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.label(text="Snap To")
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tool_settings = context.tool_settings
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col.prop(tool_settings, "snap_anim_element", expand=True)
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if tool_settings.snap_anim_element != 'MARKER':
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col.prop(tool_settings, "use_snap_time_absolute")
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class NLA_PT_filters(DopesheetFilterPopoverBase, Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Filters"
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def draw(self, context):
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layout = self.layout
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DopesheetFilterPopoverBase.draw_generic_filters(context, layout)
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layout.separator()
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DopesheetFilterPopoverBase.draw_search_filters(context, layout)
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layout.separator()
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DopesheetFilterPopoverBase.draw_standard_filters(context, layout)
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class NLA_PT_action(DopesheetActionPanelBase, Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_category = "Strip"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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strip = context.active_nla_strip
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return strip and strip.type == 'CLIP' and strip.action
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def draw(self, context):
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action = context.active_nla_strip.action
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self.draw_generic_panel(context, self.layout, action)
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class NLA_MT_editor_menus(Menu):
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bl_idname = "NLA_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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st = context.space_data
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layout = self.layout
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layout.menu("NLA_MT_view")
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layout.menu("NLA_MT_select")
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if st.show_markers:
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layout.menu("NLA_MT_marker")
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layout.menu("NLA_MT_add")
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layout.menu("NLA_MT_tracks")
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layout.menu("NLA_MT_strips")
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class NLA_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_region_ui")
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layout.prop(st, "show_region_hud")
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layout.separator()
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layout.operator("nla.view_selected")
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layout.operator("nla.view_all")
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layout.operator("nla.view_frame")
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_strip_curves")
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layout.separator()
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layout.prop(st, "show_markers")
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layout.prop(st, "show_local_markers")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("nla.previewrange_set")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NLA_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.select_all", text="All").action = 'SELECT'
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layout.operator("nla.select_all", text="None").action = 'DESELECT'
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layout.operator("nla.select_all", text="Invert").action = 'INVERT'
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layout.separator()
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layout.operator("nla.select_box").axis_range = False
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layout.operator("nla.select_box", text="Box Select (Axis Range)").axis_range = True
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layout.separator()
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props = layout.operator("nla.select_leftright", text="Before Current Frame")
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props.extend = False
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props.mode = 'LEFT'
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props = layout.operator("nla.select_leftright", text="After Current Frame")
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props.extend = False
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props.mode = 'RIGHT'
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class NLA_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout, context)
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class NLA_MT_marker_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("marker.select_all", text="All").action = 'SELECT'
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layout.operator("marker.select_all", text="None").action = 'DESELECT'
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layout.operator("marker.select_all", text="Invert").action = 'INVERT'
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layout.separator()
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layout.operator("marker.select_leftright", text="Before Current Frame").mode = 'LEFT'
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layout.operator("marker.select_leftright", text="After Current Frame").mode = 'RIGHT'
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class NLA_MT_add(Menu):
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.actionclip_add", text="Action")
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layout.operator("nla.transition_add", text="Transition")
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layout.operator("nla.soundclip_add", text="Sound")
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layout.separator()
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layout.operator("nla.selected_objects_add", text="Selected Objects")
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class NLA_MT_tracks(Menu):
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bl_label = "Track"
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.tracks_add", text="Add").above_selected = False
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layout.operator("nla.tracks_add", text="Add Above Selected").above_selected = True
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layout.operator("nla.tracks_delete", text="Delete")
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Move")
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layout.separator()
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layout.operator("anim.channels_clean_empty")
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class NLA_MT_strips(Menu):
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bl_label = "Strip"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.menu("NLA_MT_strips_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.split", text="Split")
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layout.separator()
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layout.operator("nla.duplicate", text="Duplicate").linked = False
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layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
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layout.operator("nla.delete", text="Delete")
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layout.separator()
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layout.operator("nla.meta_add", text="Make Meta")
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layout.operator("nla.meta_remove", text="Remove Meta")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.bake", text="Bake Action")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.make_single_user")
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layout.separator()
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Full Stack)").use_upper_stack_evaluation = True
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layout.operator("nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Lower Stack)").use_upper_stack_evaluation = False
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class NLA_MT_strips_transform(Menu):
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bl_label = "Transform"
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def draw(self, _context):
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layout = self.layout
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layout.operator("transform.translate", text="Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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layout.separator()
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layout.operator("nla.swap", text="Swap")
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layout.separator()
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layout.operator("nla.move_up", text="Move Up")
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layout.operator("nla.move_down", text="Move Down")
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class NLA_MT_snap_pie(Menu):
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bl_label = "Snap"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("nla.snap", text="Selection to Current Frame").type = 'CFRA'
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pie.operator("nla.snap", text="Selection to Nearest Frame").type = 'NEAREST_FRAME'
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pie.operator("nla.snap", text="Selection to Nearest Second").type = 'NEAREST_SECOND'
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pie.operator("nla.snap", text="Selection to Nearest Marker").type = 'NEAREST_MARKER'
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class NLA_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("nla.view_all")
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pie.operator("nla.view_selected", icon='ZOOM_SELECTED')
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pie.operator("nla.view_frame")
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class NLA_MT_context_menu(Menu):
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bl_label = "NLA"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Full Stack)").use_upper_stack_evaluation = True
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layout.operator("nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Lower Stack)").use_upper_stack_evaluation = False
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.operator("nla.duplicate_move")
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layout.operator("nla.duplicate_linked_move")
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layout.separator()
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.swap")
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layout.separator()
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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class NLA_MT_channel_context_menu(Menu):
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bl_label = "NLA Tracks"
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def draw(self, _context):
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layout = self.layout
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.separator()
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layout.operator("nla.tracks_add", text="Add Track").above_selected = False
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layout.operator("nla.tracks_add", text="Add Track Above Selected").above_selected = True
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layout.separator()
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layout.operator("nla.tracks_delete")
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layout.operator("anim.channels_clean_empty")
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classes = (
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NLA_HT_header,
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NLA_MT_editor_menus,
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NLA_MT_view,
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NLA_MT_select,
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NLA_MT_marker,
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NLA_MT_marker_select,
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NLA_MT_add,
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NLA_MT_tracks,
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NLA_MT_strips,
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NLA_MT_strips_transform,
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NLA_MT_snap_pie,
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NLA_MT_view_pie,
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NLA_MT_context_menu,
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NLA_MT_channel_context_menu,
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NLA_PT_filters,
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NLA_PT_action,
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NLA_PT_snapping,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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