Files
test2/source/blender/blenkernel/BKE_ccg.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

158 lines
4.7 KiB
C

/* SPDX-FileCopyrightText: 2012 by Nicholas Bishop. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
/* defines BLI_INLINE */
#include "BLI_compiler_compat.h"
/* declares fprintf() and abort(), needed for BLI_assert */
#include <stdio.h>
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
struct CCGSubSurf;
/* Each CCGElem is CCGSubSurf's representation of a subdivided
* vertex. All CCGElems in a particular CCGSubSurf have the same
* layout, but the layout can vary from one CCGSubSurf to another. For
* this reason, CCGElem is presented as an opaque pointer, and
* elements should always be accompanied by a CCGKey, which provides
* the necessary offsets to access components of a CCGElem.
*/
typedef struct CCGElem CCGElem;
typedef struct CCGKey {
int level;
/* number of bytes in each element (one float per layer, plus
* three floats for normals if enabled) */
int elem_size;
/* number of elements along each side of grid */
int grid_size;
/* number of elements in the grid (grid size squared) */
int grid_area;
/* number of bytes in each grid (grid_area * elem_size) */
int grid_bytes;
/* currently always the last three floats, unless normals are
* disabled */
int normal_offset;
/* offset in bytes of mask value; only valid if 'has_mask' is
* true */
int mask_offset;
int has_normals;
int has_mask;
} CCGKey;
/* initialize 'key' at the specified level */
void CCG_key(CCGKey *key, const struct CCGSubSurf *ss, int level);
void CCG_key_top_level(CCGKey *key, const struct CCGSubSurf *ss);
/* get a pointer to the coordinate, normal, or mask components */
BLI_INLINE float *CCG_elem_co(const CCGKey *key, CCGElem *elem);
BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem);
BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem);
/* get the element at 'offset' in an array */
BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset);
/* get the element at coordinate (x,y) in a face-grid array */
BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y);
/* combinations of above functions */
BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset);
BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset);
BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset);
/* for iteration, get a pointer to the next element in an array */
BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem);
/* inline definitions follow */
BLI_INLINE float *CCG_elem_co(const CCGKey *
#ifndef __cplusplus
UNUSED(key)
#endif
,
CCGElem *elem)
{
return (float *)elem;
}
BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem)
{
BLI_assert(key->has_normals);
return (float *)((char *)elem + key->normal_offset);
}
BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem)
{
BLI_assert(key->has_mask);
return (float *)((char *)elem + (key->mask_offset));
}
BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset)
{
return (CCGElem *)(((char *)elem) + key->elem_size * offset);
}
BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y)
{
// BLI_assert(x < key->grid_size && y < key->grid_size);
return CCG_elem_offset(key, elem, (y * key->grid_size + x));
}
BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_co(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_no(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_mask(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_co(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_no(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_mask(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem)
{
return CCG_elem_offset(key, elem, 1);
}
#ifdef __cplusplus
}
#endif