Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
27 lines
825 B
C++
27 lines
825 B
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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struct Mesh;
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struct Subdiv;
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/* Special version of subdivision surface which calculates final positions for coarse vertices.
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* Effectively is pushing the coarse positions to the limit surface.
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*
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* One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
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* paint on a deformed mesh with sub-surf on it.
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*
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* vertex_cos are supposed to hold coordinates of the coarse mesh. */
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void BKE_subdiv_deform_coarse_vertices(Subdiv *subdiv,
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const Mesh *coarse_mesh,
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float (*vertex_cos)[3],
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int num_verts);
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