This PR implements an initial drawing tool that can already be used for testing. While this is not fully feature complete (compared to the current grease pencil draw tool) the following is already implemented: * Pressure support for radius and opacity. * Material color and vertex color support. * New active smoothing algorithm based on curve fitting. * Simplify algorithm as a post-process step. Some deliberate limitations include: * The drawing plane is always the front plane. Drawing on surfaces is also not supported. * The current approach has not been optimized for performance yet. The goal was to have a straightforward implementation first and then focus on performance later. There are numerous parameters in the code that are hard-coded for now. These should be exposed at some point, potentially as user settings. Pull Request: https://projects.blender.org/blender/blender/pulls/110093
356 lines
13 KiB
C++
356 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <algorithm>
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#include "BLI_task.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_curves.hh"
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namespace blender::bke::curves::bezier {
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bool segment_is_vector(const Span<int8_t> handle_types_left,
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const Span<int8_t> handle_types_right,
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const int segment_index)
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{
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BLI_assert(handle_types_left.index_range().drop_back(1).contains(segment_index));
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return segment_is_vector(handle_types_right[segment_index],
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handle_types_left[segment_index + 1]);
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}
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bool last_cyclic_segment_is_vector(const Span<int8_t> handle_types_left,
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const Span<int8_t> handle_types_right)
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{
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return segment_is_vector(handle_types_right.last(), handle_types_left.first());
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}
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void calculate_evaluated_offsets(const Span<int8_t> handle_types_left,
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const Span<int8_t> handle_types_right,
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const bool cyclic,
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const int resolution,
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MutableSpan<int> evaluated_offsets)
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{
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const int size = handle_types_left.size();
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BLI_assert(evaluated_offsets.size() == size + 1);
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evaluated_offsets.first() = 0;
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if (size == 1) {
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evaluated_offsets.last() = 1;
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return;
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}
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int offset = 0;
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for (const int i : IndexRange(size - 1)) {
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evaluated_offsets[i] = offset;
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offset += segment_is_vector(handle_types_left, handle_types_right, i) ? 1 : resolution;
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}
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evaluated_offsets.last(1) = offset;
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if (cyclic) {
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offset += last_cyclic_segment_is_vector(handle_types_left, handle_types_right) ? 1 :
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resolution;
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}
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else {
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offset++;
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}
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evaluated_offsets.last() = offset;
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}
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Insertion insert(const float3 &point_prev,
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const float3 &handle_prev,
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const float3 &handle_next,
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const float3 &point_next,
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float parameter)
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{
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/* De Casteljau Bezier subdivision. */
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BLI_assert(parameter <= 1.0f && parameter >= 0.0f);
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const float3 center_point = math::interpolate(handle_prev, handle_next, parameter);
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Insertion result;
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result.handle_prev = math::interpolate(point_prev, handle_prev, parameter);
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result.handle_next = math::interpolate(handle_next, point_next, parameter);
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result.left_handle = math::interpolate(result.handle_prev, center_point, parameter);
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result.right_handle = math::interpolate(center_point, result.handle_next, parameter);
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result.position = math::interpolate(result.left_handle, result.right_handle, parameter);
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return result;
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}
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static float3 calculate_aligned_handle(const float3 &position,
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const float3 &other_handle,
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const float3 &aligned_handle)
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{
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/* Keep track of the old length of the opposite handle. */
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const float length = math::distance(aligned_handle, position);
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/* Set the other handle to directly opposite from the current handle. */
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const float3 dir = math::normalize(other_handle - position);
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return position - dir * length;
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}
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static void calculate_point_handles(const HandleType type_left,
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const HandleType type_right,
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const float3 position,
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const float3 prev_position,
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const float3 next_position,
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float3 &left,
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float3 &right)
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{
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if (ELEM(BEZIER_HANDLE_AUTO, type_left, type_right)) {
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const float3 prev_diff = position - prev_position;
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const float3 next_diff = next_position - position;
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float prev_len = math::length(prev_diff);
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float next_len = math::length(next_diff);
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if (prev_len == 0.0f) {
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prev_len = 1.0f;
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}
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if (next_len == 0.0f) {
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next_len = 1.0f;
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}
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const float3 dir = next_diff / next_len + prev_diff / prev_len;
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/* This magic number is unfortunate, but comes from elsewhere in Blender. */
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const float len = math::length(dir) * 2.5614f;
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if (len != 0.0f) {
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if (type_left == BEZIER_HANDLE_AUTO) {
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const float prev_len_clamped = std::min(prev_len, next_len * 5.0f);
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left = position + dir * -(prev_len_clamped / len);
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}
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if (type_right == BEZIER_HANDLE_AUTO) {
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const float next_len_clamped = std::min(next_len, prev_len * 5.0f);
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right = position + dir * (next_len_clamped / len);
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}
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}
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}
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if (type_left == BEZIER_HANDLE_VECTOR) {
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left = calculate_vector_handle(position, prev_position);
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}
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if (type_right == BEZIER_HANDLE_VECTOR) {
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right = calculate_vector_handle(position, next_position);
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}
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/* When one of the handles is "aligned" handle, it must be aligned with the other, i.e. point in
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* the opposite direction. Don't handle the case of two aligned handles, because code elsewhere
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* should keep the pair consistent, and the relative locations aren't affected by other points
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* anyway. */
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if (type_left == BEZIER_HANDLE_ALIGN && type_right != BEZIER_HANDLE_ALIGN) {
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left = calculate_aligned_handle(position, right, left);
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}
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else if (type_left != BEZIER_HANDLE_ALIGN && type_right == BEZIER_HANDLE_ALIGN) {
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right = calculate_aligned_handle(position, left, right);
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}
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}
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void set_handle_position(const float3 &position,
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const HandleType type,
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const HandleType type_other,
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const float3 &new_handle,
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float3 &handle,
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float3 &handle_other)
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{
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/* Don't bother when the handle positions are calculated automatically anyway. */
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if (ELEM(type, BEZIER_HANDLE_AUTO, BEZIER_HANDLE_VECTOR)) {
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return;
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}
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handle = new_handle;
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if (type_other == BEZIER_HANDLE_ALIGN) {
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handle_other = calculate_aligned_handle(position, handle, handle_other);
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}
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}
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void calculate_auto_handles(const bool cyclic,
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const Span<int8_t> types_left,
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const Span<int8_t> types_right,
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const Span<float3> positions,
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MutableSpan<float3> positions_left,
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MutableSpan<float3> positions_right)
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{
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const int points_num = positions.size();
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if (points_num == 1) {
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return;
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}
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calculate_point_handles(HandleType(types_left.first()),
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HandleType(types_right.first()),
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positions.first(),
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cyclic ? positions.last() : 2.0f * positions.first() - positions[1],
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positions[1],
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positions_left.first(),
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positions_right.first());
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threading::parallel_for(IndexRange(1, points_num - 2), 1024, [&](IndexRange range) {
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for (const int i : range) {
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calculate_point_handles(HandleType(types_left[i]),
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HandleType(types_right[i]),
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positions[i],
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positions[i - 1],
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positions[i + 1],
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positions_left[i],
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positions_right[i]);
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}
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});
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calculate_point_handles(HandleType(types_left.last()),
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HandleType(types_right.last()),
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positions.last(),
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positions.last(1),
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cyclic ? positions.first() : 2.0f * positions.last() - positions.last(1),
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positions_left.last(),
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positions_right.last());
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}
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template<typename T>
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void evaluate_segment_ex(
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const T &point_0, const T &point_1, const T &point_2, const T &point_3, MutableSpan<T> result)
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{
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BLI_assert(result.size() > 0);
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const float inv_len = 1.0f / float(result.size());
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const float inv_len_squared = inv_len * inv_len;
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const float inv_len_cubed = inv_len_squared * inv_len;
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const T rt1 = 3.0f * (point_1 - point_0) * inv_len;
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const T rt2 = 3.0f * (point_0 - 2.0f * point_1 + point_2) * inv_len_squared;
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const T rt3 = (point_3 - point_0 + 3.0f * (point_1 - point_2)) * inv_len_cubed;
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T q0 = point_0;
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T q1 = rt1 + rt2 + rt3;
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T q2 = 2.0f * rt2 + 6.0f * rt3;
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T q3 = 6.0f * rt3;
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for (const int i : result.index_range()) {
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result[i] = q0;
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q0 += q1;
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q1 += q2;
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q2 += q3;
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}
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}
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template<>
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void evaluate_segment(const float3 &point_0,
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const float3 &point_1,
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const float3 &point_2,
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const float3 &point_3,
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MutableSpan<float3> result)
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{
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evaluate_segment_ex<float3>(point_0, point_1, point_2, point_3, result);
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}
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template<>
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void evaluate_segment(const float2 &point_0,
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const float2 &point_1,
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const float2 &point_2,
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const float2 &point_3,
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MutableSpan<float2> result)
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{
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evaluate_segment_ex<float2>(point_0, point_1, point_2, point_3, result);
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}
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void calculate_evaluated_positions(const Span<float3> positions,
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const Span<float3> handles_left,
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const Span<float3> handles_right,
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const OffsetIndices<int> evaluated_offsets,
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MutableSpan<float3> evaluated_positions)
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{
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BLI_assert(evaluated_offsets.total_size() == evaluated_positions.size());
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if (evaluated_offsets.total_size() == 1) {
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evaluated_positions.first() = positions.first();
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return;
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}
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/* Evaluate the first segment. */
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evaluate_segment(positions.first(),
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handles_right.first(),
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handles_left[1],
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positions[1],
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evaluated_positions.slice(evaluated_offsets[0]));
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/* Give each task fewer segments as the resolution gets larger. */
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const int grain_size = std::max<int>(evaluated_positions.size() / positions.size() * 32, 1);
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const IndexRange inner_segments = positions.index_range().drop_back(1).drop_front(1);
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threading::parallel_for(inner_segments, grain_size, [&](IndexRange range) {
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for (const int i : range) {
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const IndexRange evaluated_range = evaluated_offsets[i];
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if (evaluated_range.size() == 1) {
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evaluated_positions[evaluated_range.first()] = positions[i];
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}
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else {
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evaluate_segment(positions[i],
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handles_right[i],
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handles_left[i + 1],
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positions[i + 1],
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evaluated_positions.slice(evaluated_range));
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}
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}
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});
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/* Evaluate the final cyclic segment if necessary. */
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const IndexRange last_segment_points = evaluated_offsets[positions.index_range().last()];
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if (last_segment_points.size() == 1) {
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evaluated_positions.last() = positions.last();
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}
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else {
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evaluate_segment(positions.last(),
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handles_right.last(),
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handles_left.first(),
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positions.first(),
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evaluated_positions.slice(last_segment_points));
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}
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}
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template<typename T>
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static inline void linear_interpolation(const T &a, const T &b, MutableSpan<T> dst)
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{
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dst.first() = a;
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const float step = 1.0f / dst.size();
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for (const int i : dst.index_range().drop_front(1)) {
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dst[i] = attribute_math::mix2(i * step, a, b);
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}
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}
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template<typename T>
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static void interpolate_to_evaluated(const Span<T> src,
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const OffsetIndices<int> evaluated_offsets,
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MutableSpan<T> dst)
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{
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BLI_assert(!src.is_empty());
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BLI_assert(evaluated_offsets.total_size() == dst.size());
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if (src.size() == 1) {
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BLI_assert(dst.size() == 1);
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dst.first() = src.first();
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return;
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}
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linear_interpolation(src.first(), src[1], dst.slice(evaluated_offsets[0]));
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threading::parallel_for(
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src.index_range().drop_back(1).drop_front(1), 512, [&](IndexRange range) {
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for (const int i : range) {
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const IndexRange segment = evaluated_offsets[i];
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linear_interpolation(src[i], src[i + 1], dst.slice(segment));
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}
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});
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const IndexRange last_segment = evaluated_offsets[src.index_range().last()];
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linear_interpolation(src.last(), src.first(), dst.slice(last_segment));
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}
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void interpolate_to_evaluated(const GSpan src,
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const OffsetIndices<int> evaluated_offsets,
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GMutableSpan dst)
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{
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attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
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interpolate_to_evaluated(src.typed<T>(), evaluated_offsets, dst.typed<T>());
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}
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});
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}
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} // namespace blender::bke::curves::bezier
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