All the relevant code is C++ now, so we don't need to complicate things with the trip through C anymore. We will still need some wrappers, since opensubdiv is an optional dependency though. The goal is to make it simpler to remove the unnecessary/costly abstraction levels between Blender mesh data and the opensubdiv code.
20 lines
450 B
C++
20 lines
450 B
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv_topology.hh"
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#include "BKE_subdiv.hh"
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#include "opensubdiv_topology_refiner_capi.hh"
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int BKE_subdiv_topology_num_fvar_layers_get(const Subdiv *subdiv)
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{
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OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
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return topology_refiner->getNumFVarChannels(topology_refiner);
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}
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