Files
test2/source/blender/compositor/operations/COM_GlareBaseOperation.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

76 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_SingleThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
/* Utility functions used by glare, tone-map and lens distortion. */
/* Some macros for color handling. */
typedef float fRGB[4];
/* TODO: replace with BLI_math_vector. */
/* multiply c2 by color rgb, rgb as separate arguments */
#define fRGB_rgbmult(c, r, g, b) \
{ \
c[0] *= (r); \
c[1] *= (g); \
c[2] *= (b); \
} \
(void)0
class GlareBaseOperation : public SingleThreadedOperation {
private:
/**
* \brief Cached reference to the input_program
*/
SocketReader *input_program_;
/**
* \brief settings of the glare node.
*/
const NodeGlare *settings_;
bool is_output_rendered_;
public:
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_glare_settings(const NodeGlare *settings)
{
settings_ = settings;
}
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) final;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) final;
protected:
GlareBaseOperation();
virtual void generate_glare(float *data,
MemoryBuffer *input_tile,
const NodeGlare *settings) = 0;
MemoryBuffer *create_memory_buffer(rcti *rect) override;
};
} // namespace blender::compositor