568 lines
20 KiB
C++
568 lines
20 KiB
C++
/* SPDX-FileCopyrightText: 2017 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* \brief Contains procedural GPU hair drawing methods.
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*/
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#include "BLI_string_utils.hh"
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#include "BLI_utildefines.h"
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#include "DNA_curves_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_curves.hh"
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#include "GPU_batch.h"
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#include "GPU_capabilities.h"
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#include "GPU_compute.h"
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#include "GPU_material.hh"
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#include "GPU_shader.h"
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#include "GPU_texture.h"
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#include "GPU_vertex_buffer.h"
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#include "DRW_gpu_wrapper.hh"
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#include "DRW_render.hh"
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#include "draw_cache_impl.hh"
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#include "draw_common.hh"
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#include "draw_curves_private.hh"
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#include "draw_hair_private.h"
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#include "draw_manager.h"
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#include "draw_shader.hh"
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namespace blender::draw {
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struct CurvesEvalCall {
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CurvesEvalCall *next;
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GPUVertBuf *vbo;
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DRWShadingGroup *shgrp;
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uint vert_len;
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};
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static GPUVertBuf *g_dummy_vbo = nullptr;
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static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */
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using CurvesInfosBuf = UniformBuffer<CurvesInfos>;
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struct CurvesUniformBufPool {
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Vector<std::unique_ptr<CurvesInfosBuf>> ubos;
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int used = 0;
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void reset()
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{
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used = 0;
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}
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CurvesInfosBuf &alloc()
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{
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if (used >= ubos.size()) {
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ubos.append(std::make_unique<CurvesInfosBuf>());
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return *ubos.last();
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}
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return *ubos[used++];
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}
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};
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static void drw_curves_ensure_dummy_vbo()
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{
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if (g_dummy_vbo != nullptr) {
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return;
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}
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/* initialize vertex format */
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GPUVertFormat format = {0};
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uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
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&format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
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const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
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GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
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/* Create vbo immediately to bind to texture buffer. */
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GPU_vertbuf_use(g_dummy_vbo);
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}
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void DRW_curves_init(DRWData *drw_data)
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{
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/* Initialize legacy hair too, to avoid verbosity in callers. */
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DRW_hair_init();
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if (drw_data->curves_ubos == nullptr) {
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drw_data->curves_ubos = MEM_new<CurvesUniformBufPool>("CurvesUniformBufPool");
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}
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CurvesUniformBufPool *pool = drw_data->curves_ubos;
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pool->reset();
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if (GPU_transform_feedback_support() || GPU_compute_shader_support()) {
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g_tf_pass = DRW_pass_create("Update Curves Pass", (DRWState)0);
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}
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else {
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g_tf_pass = DRW_pass_create("Update Curves Pass", DRW_STATE_WRITE_COLOR);
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}
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drw_curves_ensure_dummy_vbo();
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}
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void DRW_curves_ubos_pool_free(CurvesUniformBufPool *pool)
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{
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MEM_delete(pool);
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}
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static void drw_curves_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
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CurvesEvalCache *cache,
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GPUVertBuf *point_buf,
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const int subdiv)
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{
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DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", point_buf);
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DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
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DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
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DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
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}
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static void drw_curves_cache_update_compute(CurvesEvalCache *cache,
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const int subdiv,
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const int strands_len,
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GPUVertBuf *output_buf,
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GPUVertBuf *input_buf)
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{
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GPUShader *shader = DRW_shader_curves_refine_get(CURVES_EVAL_CATMULL_ROM);
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DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
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drw_curves_cache_shgrp_attach_resources(shgrp, cache, input_buf, subdiv);
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DRW_shgroup_vertex_buffer(shgrp, "posTime", output_buf);
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const int max_strands_per_call = GPU_max_work_group_count(0);
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int strands_start = 0;
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while (strands_start < strands_len) {
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int batch_strands_len = std::min(strands_len - strands_start, max_strands_per_call);
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DRWShadingGroup *subgroup = DRW_shgroup_create_sub(shgrp);
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DRW_shgroup_uniform_int_copy(subgroup, "hairStrandOffset", strands_start);
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DRW_shgroup_call_compute(subgroup, batch_strands_len, cache->final[subdiv].strands_res, 1);
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strands_start += batch_strands_len;
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}
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}
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static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int subdiv)
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{
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using namespace blender;
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const int strands_len = cache->strands_len;
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const int final_points_len = cache->final[subdiv].strands_res * strands_len;
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if (final_points_len == 0) {
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return;
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}
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drw_curves_cache_update_compute(
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cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->proc_point_buf);
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const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
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for (int i = 0; i < attrs.num_requests; i++) {
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/* Only refine point attributes. */
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if (attrs.requests[i].domain == bke::AttrDomain::Curve) {
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continue;
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}
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drw_curves_cache_update_compute(cache,
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subdiv,
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strands_len,
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cache->final[subdiv].attributes_buf[i],
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cache->proc_attributes_buf[i]);
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}
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}
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static CurvesEvalCache *drw_curves_cache_get(Curves &curves,
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GPUMaterial *gpu_material,
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int subdiv,
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int thickness_res)
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{
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CurvesEvalCache *cache;
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const bool update = curves_ensure_procedural_data(
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&curves, &cache, gpu_material, subdiv, thickness_res);
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if (update) {
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drw_curves_cache_update_compute(cache, subdiv);
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}
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return cache;
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}
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GPUVertBuf *DRW_curves_pos_buffer_get(Object *object)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const Scene *scene = draw_ctx->scene;
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const int subdiv = scene->r.hair_subdiv;
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const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
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Curves &curves = *static_cast<Curves *>(object->data);
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CurvesEvalCache *cache = drw_curves_cache_get(curves, nullptr, subdiv, thickness_res);
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return cache->final[subdiv].proc_buf;
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}
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static int attribute_index_in_material(GPUMaterial *gpu_material, const char *name)
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{
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if (!gpu_material) {
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return -1;
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}
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int index = 0;
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ListBase gpu_attrs = GPU_material_attributes(gpu_material);
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LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
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if (STREQ(gpu_attr->name, name)) {
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return index;
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}
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index++;
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}
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return -1;
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}
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DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
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DRWShadingGroup *shgrp_parent,
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GPUMaterial *gpu_material)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const Scene *scene = draw_ctx->scene;
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CurvesUniformBufPool *pool = DST.vmempool->curves_ubos;
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CurvesInfosBuf &curves_infos = pool->alloc();
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Curves &curves_id = *static_cast<Curves *>(object->data);
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const int subdiv = scene->r.hair_subdiv;
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const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
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CurvesEvalCache *curves_cache = drw_curves_cache_get(
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curves_id, gpu_material, subdiv, thickness_res);
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DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
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/* Fix issue with certain driver not drawing anything if there is nothing bound to
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* "ac", "au", "u" or "c". */
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DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
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/* TODO: Generalize radius implementation for curves data type. */
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float hair_rad_shape = 0.0f;
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float hair_rad_root = 0.005f;
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float hair_rad_tip = 0.0f;
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bool hair_close_tip = true;
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/* Use the radius of the root and tip of the first curve for now. This is a workaround that we
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* use for now because we can't use a per-point radius yet. */
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const bke::CurvesGeometry &curves = curves_id.geometry.wrap();
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if (curves.curves_num() >= 1) {
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VArray<float> radii = *curves.attributes().lookup_or_default(
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"radius", bke::AttrDomain::Point, 0.005f);
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const IndexRange first_curve_points = curves.points_by_curve()[0];
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const float first_radius = radii[first_curve_points.first()];
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const float last_radius = radii[first_curve_points.last()];
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const float middle_radius = radii[first_curve_points.size() / 2];
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hair_rad_root = radii[first_curve_points.first()];
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hair_rad_tip = radii[first_curve_points.last()];
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hair_rad_shape = std::clamp(
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math::safe_divide(middle_radius - first_radius, last_radius - first_radius) * 2.0f - 1.0f,
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-1.0f,
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1.0f);
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}
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DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_buf);
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if (curves_cache->proc_length_buf) {
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DRW_shgroup_buffer_texture(shgrp, "hairLen", curves_cache->proc_length_buf);
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}
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const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
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for (int i = 0; i < attrs.num_requests; i++) {
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const DRW_AttributeRequest &request = attrs.requests[i];
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char sampler_name[32];
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drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
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if (request.domain == bke::AttrDomain::Curve) {
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if (!curves_cache->proc_attributes_buf[i]) {
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continue;
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}
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DRW_shgroup_buffer_texture(shgrp, sampler_name, curves_cache->proc_attributes_buf[i]);
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}
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else {
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if (!curves_cache->final[subdiv].attributes_buf[i]) {
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continue;
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}
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DRW_shgroup_buffer_texture(
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shgrp, sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
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}
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/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
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* we need to find the right index for this attribute as uniforms defining the scope of the
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* attributes are based on attribute loading order, which is itself based on the material's
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* attributes. */
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const int index = attribute_index_in_material(gpu_material, request.attribute_name);
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if (index != -1) {
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curves_infos.is_point_attribute[index][0] = request.domain == bke::AttrDomain::Point;
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}
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}
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curves_infos.push_update();
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DRW_shgroup_uniform_block(shgrp, "drw_curves", curves_infos);
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DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
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DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
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DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape);
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DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world);
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DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
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DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
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DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
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if (gpu_material) {
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/* NOTE: This needs to happen before the drawcall to allow correct attribute extraction.
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* (see #101896) */
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DRW_shgroup_add_material_resources(shgrp, gpu_material);
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}
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/* TODO(fclem): Until we have a better way to cull the curves and render with orco, bypass
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* culling test. */
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GPUBatch *geom = curves_cache->final[subdiv].proc_hairs[thickness_res - 1];
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DRW_shgroup_call_no_cull(shgrp, geom, object);
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return shgrp;
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}
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void DRW_curves_update()
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{
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/* Ensure there's a valid active view.
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* "Next" engines use this function, but this still uses the old Draw Manager. */
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if (DRW_view_default_get() == nullptr) {
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/* Create a dummy default view, it's not really used. */
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DRW_view_default_set(DRW_view_create(
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float4x4::identity().ptr(), float4x4::identity().ptr(), nullptr, nullptr, nullptr));
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}
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if (DRW_view_get_active() == nullptr) {
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DRW_view_set_active(DRW_view_default_get());
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}
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/* Update legacy hair too, to avoid verbosity in callers. */
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DRW_hair_update();
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DRW_draw_pass(g_tf_pass);
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GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
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}
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void DRW_curves_free()
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{
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DRW_hair_free();
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GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
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}
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/* New Draw Manager. */
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static PassSimple *g_pass = nullptr;
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void curves_init()
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{
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if (!g_pass) {
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g_pass = MEM_new<PassSimple>("drw_curves g_pass", "Update Curves Pass");
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}
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g_pass->init();
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g_pass->state_set(DRW_STATE_NO_DRAW);
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}
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static CurvesEvalCache *curves_cache_get(Curves &curves,
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GPUMaterial *gpu_material,
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int subdiv,
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int thickness_res)
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{
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CurvesEvalCache *cache;
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const bool update = curves_ensure_procedural_data(
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&curves, &cache, gpu_material, subdiv, thickness_res);
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if (!update) {
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return cache;
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}
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const int strands_len = cache->strands_len;
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const int final_points_len = cache->final[subdiv].strands_res * strands_len;
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auto cache_update = [&](GPUVertBuf *output_buf, GPUVertBuf *input_buf) {
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PassSimple::Sub &ob_ps = g_pass->sub("Object Pass");
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ob_ps.shader_set(DRW_shader_curves_refine_get(CURVES_EVAL_CATMULL_ROM));
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ob_ps.bind_texture("hairPointBuffer", input_buf);
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ob_ps.bind_texture("hairStrandBuffer", cache->proc_strand_buf);
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ob_ps.bind_texture("hairStrandSegBuffer", cache->proc_strand_seg_buf);
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ob_ps.push_constant("hairStrandsRes", &cache->final[subdiv].strands_res);
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ob_ps.bind_ssbo("posTime", output_buf);
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const int max_strands_per_call = GPU_max_work_group_count(0);
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int strands_start = 0;
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while (strands_start < strands_len) {
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int batch_strands_len = std::min(strands_len - strands_start, max_strands_per_call);
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PassSimple::Sub &sub_ps = ob_ps.sub("Sub Pass");
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sub_ps.push_constant("hairStrandOffset", strands_start);
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sub_ps.dispatch(int3(batch_strands_len, cache->final[subdiv].strands_res, 1));
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strands_start += batch_strands_len;
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}
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};
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if (final_points_len > 0) {
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cache_update(cache->final[subdiv].proc_buf, cache->proc_point_buf);
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const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
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for (int i : IndexRange(attrs.num_requests)) {
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/* Only refine point attributes. */
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if (attrs.requests[i].domain != bke::AttrDomain::Curve) {
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cache_update(cache->final[subdiv].attributes_buf[i], cache->proc_attributes_buf[i]);
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}
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}
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}
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return cache;
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}
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GPUVertBuf *curves_pos_buffer_get(Scene *scene, Object *object)
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{
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const int subdiv = scene->r.hair_subdiv;
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const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
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Curves &curves = *static_cast<Curves *>(object->data);
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CurvesEvalCache *cache = curves_cache_get(curves, nullptr, subdiv, thickness_res);
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return cache->final[subdiv].proc_buf;
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}
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void curves_update(Manager &manager)
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{
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manager.submit(*g_pass);
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GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
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}
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void curves_free()
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{
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MEM_delete(g_pass);
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g_pass = nullptr;
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}
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template<typename PassT>
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GPUBatch *curves_sub_pass_setup_implementation(PassT &sub_ps,
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const Scene *scene,
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Object *ob,
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GPUMaterial *gpu_material)
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{
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/** NOTE: This still relies on the old DRW_curves implementation. */
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CurvesUniformBufPool *pool = DST.vmempool->curves_ubos;
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CurvesInfosBuf &curves_infos = pool->alloc();
|
|
BLI_assert(ob->type == OB_CURVES);
|
|
Curves &curves_id = *static_cast<Curves *>(ob->data);
|
|
|
|
const int subdiv = scene->r.hair_subdiv;
|
|
const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
|
|
|
|
CurvesEvalCache *curves_cache = drw_curves_cache_get(
|
|
curves_id, gpu_material, subdiv, thickness_res);
|
|
|
|
/* Fix issue with certain driver not drawing anything if there is nothing bound to
|
|
* "ac", "au", "u" or "c". */
|
|
sub_ps.bind_texture("u", g_dummy_vbo);
|
|
sub_ps.bind_texture("au", g_dummy_vbo);
|
|
sub_ps.bind_texture("c", g_dummy_vbo);
|
|
sub_ps.bind_texture("ac", g_dummy_vbo);
|
|
|
|
/* TODO: Generalize radius implementation for curves data type. */
|
|
float hair_rad_shape = 0.0f;
|
|
float hair_rad_root = 0.005f;
|
|
float hair_rad_tip = 0.0f;
|
|
bool hair_close_tip = true;
|
|
|
|
/* Use the radius of the root and tip of the first curve for now. This is a workaround that we
|
|
* use for now because we can't use a per-point radius yet. */
|
|
const bke::CurvesGeometry &curves = curves_id.geometry.wrap();
|
|
if (curves.curves_num() >= 1) {
|
|
VArray<float> radii = *curves.attributes().lookup_or_default(
|
|
"radius", bke::AttrDomain::Point, 0.005f);
|
|
const IndexRange first_curve_points = curves.points_by_curve()[0];
|
|
const float first_radius = radii[first_curve_points.first()];
|
|
const float last_radius = radii[first_curve_points.last()];
|
|
const float middle_radius = radii[first_curve_points.size() / 2];
|
|
hair_rad_root = radii[first_curve_points.first()];
|
|
hair_rad_tip = radii[first_curve_points.last()];
|
|
hair_rad_shape = std::clamp(
|
|
math::safe_divide(middle_radius - first_radius, last_radius - first_radius) * 2.0f - 1.0f,
|
|
-1.0f,
|
|
1.0f);
|
|
}
|
|
|
|
sub_ps.bind_texture("hairPointBuffer", curves_cache->final[subdiv].proc_buf);
|
|
if (curves_cache->proc_length_buf) {
|
|
sub_ps.bind_texture("hairLen", curves_cache->proc_length_buf);
|
|
}
|
|
|
|
const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
|
|
for (int i = 0; i < attrs.num_requests; i++) {
|
|
const DRW_AttributeRequest &request = attrs.requests[i];
|
|
|
|
char sampler_name[32];
|
|
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
|
|
|
|
if (request.domain == bke::AttrDomain::Curve) {
|
|
if (!curves_cache->proc_attributes_buf[i]) {
|
|
continue;
|
|
}
|
|
sub_ps.bind_texture(sampler_name, curves_cache->proc_attributes_buf[i]);
|
|
}
|
|
else {
|
|
if (!curves_cache->final[subdiv].attributes_buf[i]) {
|
|
continue;
|
|
}
|
|
sub_ps.bind_texture(sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
|
|
}
|
|
|
|
/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
|
|
* we need to find the right index for this attribute as uniforms defining the scope of the
|
|
* attributes are based on attribute loading order, which is itself based on the material's
|
|
* attributes. */
|
|
const int index = attribute_index_in_material(gpu_material, request.attribute_name);
|
|
if (index != -1) {
|
|
curves_infos.is_point_attribute[index][0] = request.domain == bke::AttrDomain::Point;
|
|
}
|
|
}
|
|
|
|
curves_infos.push_update();
|
|
|
|
sub_ps.bind_ubo("drw_curves", curves_infos);
|
|
|
|
sub_ps.push_constant("hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
|
|
sub_ps.push_constant("hairThicknessRes", thickness_res);
|
|
sub_ps.push_constant("hairRadShape", hair_rad_shape);
|
|
sub_ps.push_constant("hairDupliMatrix", float4x4(ob->object_to_world));
|
|
sub_ps.push_constant("hairRadRoot", hair_rad_root);
|
|
sub_ps.push_constant("hairRadTip", hair_rad_tip);
|
|
sub_ps.push_constant("hairCloseTip", hair_close_tip);
|
|
|
|
return curves_cache->final[subdiv].proc_hairs[thickness_res - 1];
|
|
}
|
|
|
|
GPUBatch *curves_sub_pass_setup(PassMain::Sub &ps,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
GPUMaterial *gpu_material)
|
|
{
|
|
return curves_sub_pass_setup_implementation(ps, scene, ob, gpu_material);
|
|
}
|
|
|
|
GPUBatch *curves_sub_pass_setup(PassSimple::Sub &ps,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
GPUMaterial *gpu_material)
|
|
{
|
|
return curves_sub_pass_setup_implementation(ps, scene, ob, gpu_material);
|
|
}
|
|
|
|
} // namespace blender::draw
|