Files
test2/source/blender/draw/intern/draw_curves.cc
2024-02-01 10:40:30 -05:00

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20 KiB
C++

/* SPDX-FileCopyrightText: 2017 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* \brief Contains procedural GPU hair drawing methods.
*/
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "DNA_curves_types.h"
#include "BKE_attribute.hh"
#include "BKE_curves.hh"
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.hh"
#include "draw_cache_impl.hh"
#include "draw_common.hh"
#include "draw_curves_private.hh"
#include "draw_hair_private.h"
#include "draw_manager.h"
#include "draw_shader.hh"
namespace blender::draw {
struct CurvesEvalCall {
CurvesEvalCall *next;
GPUVertBuf *vbo;
DRWShadingGroup *shgrp;
uint vert_len;
};
static GPUVertBuf *g_dummy_vbo = nullptr;
static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */
using CurvesInfosBuf = UniformBuffer<CurvesInfos>;
struct CurvesUniformBufPool {
Vector<std::unique_ptr<CurvesInfosBuf>> ubos;
int used = 0;
void reset()
{
used = 0;
}
CurvesInfosBuf &alloc()
{
if (used >= ubos.size()) {
ubos.append(std::make_unique<CurvesInfosBuf>());
return *ubos.last();
}
return *ubos[used++];
}
};
static void drw_curves_ensure_dummy_vbo()
{
if (g_dummy_vbo != nullptr) {
return;
}
/* initialize vertex format */
GPUVertFormat format = {0};
uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
&format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
/* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(g_dummy_vbo);
}
void DRW_curves_init(DRWData *drw_data)
{
/* Initialize legacy hair too, to avoid verbosity in callers. */
DRW_hair_init();
if (drw_data->curves_ubos == nullptr) {
drw_data->curves_ubos = MEM_new<CurvesUniformBufPool>("CurvesUniformBufPool");
}
CurvesUniformBufPool *pool = drw_data->curves_ubos;
pool->reset();
if (GPU_transform_feedback_support() || GPU_compute_shader_support()) {
g_tf_pass = DRW_pass_create("Update Curves Pass", (DRWState)0);
}
else {
g_tf_pass = DRW_pass_create("Update Curves Pass", DRW_STATE_WRITE_COLOR);
}
drw_curves_ensure_dummy_vbo();
}
void DRW_curves_ubos_pool_free(CurvesUniformBufPool *pool)
{
MEM_delete(pool);
}
static void drw_curves_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
CurvesEvalCache *cache,
GPUVertBuf *point_buf,
const int subdiv)
{
DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", point_buf);
DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
}
static void drw_curves_cache_update_compute(CurvesEvalCache *cache,
const int subdiv,
const int strands_len,
GPUVertBuf *output_buf,
GPUVertBuf *input_buf)
{
GPUShader *shader = DRW_shader_curves_refine_get(CURVES_EVAL_CATMULL_ROM);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
drw_curves_cache_shgrp_attach_resources(shgrp, cache, input_buf, subdiv);
DRW_shgroup_vertex_buffer(shgrp, "posTime", output_buf);
const int max_strands_per_call = GPU_max_work_group_count(0);
int strands_start = 0;
while (strands_start < strands_len) {
int batch_strands_len = std::min(strands_len - strands_start, max_strands_per_call);
DRWShadingGroup *subgroup = DRW_shgroup_create_sub(shgrp);
DRW_shgroup_uniform_int_copy(subgroup, "hairStrandOffset", strands_start);
DRW_shgroup_call_compute(subgroup, batch_strands_len, cache->final[subdiv].strands_res, 1);
strands_start += batch_strands_len;
}
}
static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int subdiv)
{
using namespace blender;
const int strands_len = cache->strands_len;
const int final_points_len = cache->final[subdiv].strands_res * strands_len;
if (final_points_len == 0) {
return;
}
drw_curves_cache_update_compute(
cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->proc_point_buf);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
/* Only refine point attributes. */
if (attrs.requests[i].domain == bke::AttrDomain::Curve) {
continue;
}
drw_curves_cache_update_compute(cache,
subdiv,
strands_len,
cache->final[subdiv].attributes_buf[i],
cache->proc_attributes_buf[i]);
}
}
static CurvesEvalCache *drw_curves_cache_get(Curves &curves,
GPUMaterial *gpu_material,
int subdiv,
int thickness_res)
{
CurvesEvalCache *cache;
const bool update = curves_ensure_procedural_data(
&curves, &cache, gpu_material, subdiv, thickness_res);
if (update) {
drw_curves_cache_update_compute(cache, subdiv);
}
return cache;
}
GPUVertBuf *DRW_curves_pos_buffer_get(Object *object)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
const int subdiv = scene->r.hair_subdiv;
const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
Curves &curves = *static_cast<Curves *>(object->data);
CurvesEvalCache *cache = drw_curves_cache_get(curves, nullptr, subdiv, thickness_res);
return cache->final[subdiv].proc_buf;
}
static int attribute_index_in_material(GPUMaterial *gpu_material, const char *name)
{
if (!gpu_material) {
return -1;
}
int index = 0;
ListBase gpu_attrs = GPU_material_attributes(gpu_material);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
if (STREQ(gpu_attr->name, name)) {
return index;
}
index++;
}
return -1;
}
DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
DRWShadingGroup *shgrp_parent,
GPUMaterial *gpu_material)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
CurvesUniformBufPool *pool = DST.vmempool->curves_ubos;
CurvesInfosBuf &curves_infos = pool->alloc();
Curves &curves_id = *static_cast<Curves *>(object->data);
const int subdiv = scene->r.hair_subdiv;
const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
CurvesEvalCache *curves_cache = drw_curves_cache_get(
curves_id, gpu_material, subdiv, thickness_res);
DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
/* Fix issue with certain driver not drawing anything if there is nothing bound to
* "ac", "au", "u" or "c". */
DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
/* TODO: Generalize radius implementation for curves data type. */
float hair_rad_shape = 0.0f;
float hair_rad_root = 0.005f;
float hair_rad_tip = 0.0f;
bool hair_close_tip = true;
/* Use the radius of the root and tip of the first curve for now. This is a workaround that we
* use for now because we can't use a per-point radius yet. */
const bke::CurvesGeometry &curves = curves_id.geometry.wrap();
if (curves.curves_num() >= 1) {
VArray<float> radii = *curves.attributes().lookup_or_default(
"radius", bke::AttrDomain::Point, 0.005f);
const IndexRange first_curve_points = curves.points_by_curve()[0];
const float first_radius = radii[first_curve_points.first()];
const float last_radius = radii[first_curve_points.last()];
const float middle_radius = radii[first_curve_points.size() / 2];
hair_rad_root = radii[first_curve_points.first()];
hair_rad_tip = radii[first_curve_points.last()];
hair_rad_shape = std::clamp(
math::safe_divide(middle_radius - first_radius, last_radius - first_radius) * 2.0f - 1.0f,
-1.0f,
1.0f);
}
DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_buf);
if (curves_cache->proc_length_buf) {
DRW_shgroup_buffer_texture(shgrp, "hairLen", curves_cache->proc_length_buf);
}
const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
const DRW_AttributeRequest &request = attrs.requests[i];
char sampler_name[32];
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
if (request.domain == bke::AttrDomain::Curve) {
if (!curves_cache->proc_attributes_buf[i]) {
continue;
}
DRW_shgroup_buffer_texture(shgrp, sampler_name, curves_cache->proc_attributes_buf[i]);
}
else {
if (!curves_cache->final[subdiv].attributes_buf[i]) {
continue;
}
DRW_shgroup_buffer_texture(
shgrp, sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
}
/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
* we need to find the right index for this attribute as uniforms defining the scope of the
* attributes are based on attribute loading order, which is itself based on the material's
* attributes. */
const int index = attribute_index_in_material(gpu_material, request.attribute_name);
if (index != -1) {
curves_infos.is_point_attribute[index][0] = request.domain == bke::AttrDomain::Point;
}
}
curves_infos.push_update();
DRW_shgroup_uniform_block(shgrp, "drw_curves", curves_infos);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape);
DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
if (gpu_material) {
/* NOTE: This needs to happen before the drawcall to allow correct attribute extraction.
* (see #101896) */
DRW_shgroup_add_material_resources(shgrp, gpu_material);
}
/* TODO(fclem): Until we have a better way to cull the curves and render with orco, bypass
* culling test. */
GPUBatch *geom = curves_cache->final[subdiv].proc_hairs[thickness_res - 1];
DRW_shgroup_call_no_cull(shgrp, geom, object);
return shgrp;
}
void DRW_curves_update()
{
/* Ensure there's a valid active view.
* "Next" engines use this function, but this still uses the old Draw Manager. */
if (DRW_view_default_get() == nullptr) {
/* Create a dummy default view, it's not really used. */
DRW_view_default_set(DRW_view_create(
float4x4::identity().ptr(), float4x4::identity().ptr(), nullptr, nullptr, nullptr));
}
if (DRW_view_get_active() == nullptr) {
DRW_view_set_active(DRW_view_default_get());
}
/* Update legacy hair too, to avoid verbosity in callers. */
DRW_hair_update();
DRW_draw_pass(g_tf_pass);
GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
}
void DRW_curves_free()
{
DRW_hair_free();
GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
}
/* New Draw Manager. */
static PassSimple *g_pass = nullptr;
void curves_init()
{
if (!g_pass) {
g_pass = MEM_new<PassSimple>("drw_curves g_pass", "Update Curves Pass");
}
g_pass->init();
g_pass->state_set(DRW_STATE_NO_DRAW);
}
static CurvesEvalCache *curves_cache_get(Curves &curves,
GPUMaterial *gpu_material,
int subdiv,
int thickness_res)
{
CurvesEvalCache *cache;
const bool update = curves_ensure_procedural_data(
&curves, &cache, gpu_material, subdiv, thickness_res);
if (!update) {
return cache;
}
const int strands_len = cache->strands_len;
const int final_points_len = cache->final[subdiv].strands_res * strands_len;
auto cache_update = [&](GPUVertBuf *output_buf, GPUVertBuf *input_buf) {
PassSimple::Sub &ob_ps = g_pass->sub("Object Pass");
ob_ps.shader_set(DRW_shader_curves_refine_get(CURVES_EVAL_CATMULL_ROM));
ob_ps.bind_texture("hairPointBuffer", input_buf);
ob_ps.bind_texture("hairStrandBuffer", cache->proc_strand_buf);
ob_ps.bind_texture("hairStrandSegBuffer", cache->proc_strand_seg_buf);
ob_ps.push_constant("hairStrandsRes", &cache->final[subdiv].strands_res);
ob_ps.bind_ssbo("posTime", output_buf);
const int max_strands_per_call = GPU_max_work_group_count(0);
int strands_start = 0;
while (strands_start < strands_len) {
int batch_strands_len = std::min(strands_len - strands_start, max_strands_per_call);
PassSimple::Sub &sub_ps = ob_ps.sub("Sub Pass");
sub_ps.push_constant("hairStrandOffset", strands_start);
sub_ps.dispatch(int3(batch_strands_len, cache->final[subdiv].strands_res, 1));
strands_start += batch_strands_len;
}
};
if (final_points_len > 0) {
cache_update(cache->final[subdiv].proc_buf, cache->proc_point_buf);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i : IndexRange(attrs.num_requests)) {
/* Only refine point attributes. */
if (attrs.requests[i].domain != bke::AttrDomain::Curve) {
cache_update(cache->final[subdiv].attributes_buf[i], cache->proc_attributes_buf[i]);
}
}
}
return cache;
}
GPUVertBuf *curves_pos_buffer_get(Scene *scene, Object *object)
{
const int subdiv = scene->r.hair_subdiv;
const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
Curves &curves = *static_cast<Curves *>(object->data);
CurvesEvalCache *cache = curves_cache_get(curves, nullptr, subdiv, thickness_res);
return cache->final[subdiv].proc_buf;
}
void curves_update(Manager &manager)
{
manager.submit(*g_pass);
GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
}
void curves_free()
{
MEM_delete(g_pass);
g_pass = nullptr;
}
template<typename PassT>
GPUBatch *curves_sub_pass_setup_implementation(PassT &sub_ps,
const Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
/** NOTE: This still relies on the old DRW_curves implementation. */
CurvesUniformBufPool *pool = DST.vmempool->curves_ubos;
CurvesInfosBuf &curves_infos = pool->alloc();
BLI_assert(ob->type == OB_CURVES);
Curves &curves_id = *static_cast<Curves *>(ob->data);
const int subdiv = scene->r.hair_subdiv;
const int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
CurvesEvalCache *curves_cache = drw_curves_cache_get(
curves_id, gpu_material, subdiv, thickness_res);
/* Fix issue with certain driver not drawing anything if there is nothing bound to
* "ac", "au", "u" or "c". */
sub_ps.bind_texture("u", g_dummy_vbo);
sub_ps.bind_texture("au", g_dummy_vbo);
sub_ps.bind_texture("c", g_dummy_vbo);
sub_ps.bind_texture("ac", g_dummy_vbo);
/* TODO: Generalize radius implementation for curves data type. */
float hair_rad_shape = 0.0f;
float hair_rad_root = 0.005f;
float hair_rad_tip = 0.0f;
bool hair_close_tip = true;
/* Use the radius of the root and tip of the first curve for now. This is a workaround that we
* use for now because we can't use a per-point radius yet. */
const bke::CurvesGeometry &curves = curves_id.geometry.wrap();
if (curves.curves_num() >= 1) {
VArray<float> radii = *curves.attributes().lookup_or_default(
"radius", bke::AttrDomain::Point, 0.005f);
const IndexRange first_curve_points = curves.points_by_curve()[0];
const float first_radius = radii[first_curve_points.first()];
const float last_radius = radii[first_curve_points.last()];
const float middle_radius = radii[first_curve_points.size() / 2];
hair_rad_root = radii[first_curve_points.first()];
hair_rad_tip = radii[first_curve_points.last()];
hair_rad_shape = std::clamp(
math::safe_divide(middle_radius - first_radius, last_radius - first_radius) * 2.0f - 1.0f,
-1.0f,
1.0f);
}
sub_ps.bind_texture("hairPointBuffer", curves_cache->final[subdiv].proc_buf);
if (curves_cache->proc_length_buf) {
sub_ps.bind_texture("hairLen", curves_cache->proc_length_buf);
}
const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
const DRW_AttributeRequest &request = attrs.requests[i];
char sampler_name[32];
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
if (request.domain == bke::AttrDomain::Curve) {
if (!curves_cache->proc_attributes_buf[i]) {
continue;
}
sub_ps.bind_texture(sampler_name, curves_cache->proc_attributes_buf[i]);
}
else {
if (!curves_cache->final[subdiv].attributes_buf[i]) {
continue;
}
sub_ps.bind_texture(sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
}
/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
* we need to find the right index for this attribute as uniforms defining the scope of the
* attributes are based on attribute loading order, which is itself based on the material's
* attributes. */
const int index = attribute_index_in_material(gpu_material, request.attribute_name);
if (index != -1) {
curves_infos.is_point_attribute[index][0] = request.domain == bke::AttrDomain::Point;
}
}
curves_infos.push_update();
sub_ps.bind_ubo("drw_curves", curves_infos);
sub_ps.push_constant("hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
sub_ps.push_constant("hairThicknessRes", thickness_res);
sub_ps.push_constant("hairRadShape", hair_rad_shape);
sub_ps.push_constant("hairDupliMatrix", float4x4(ob->object_to_world));
sub_ps.push_constant("hairRadRoot", hair_rad_root);
sub_ps.push_constant("hairRadTip", hair_rad_tip);
sub_ps.push_constant("hairCloseTip", hair_close_tip);
return curves_cache->final[subdiv].proc_hairs[thickness_res - 1];
}
GPUBatch *curves_sub_pass_setup(PassMain::Sub &ps,
const Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
return curves_sub_pass_setup_implementation(ps, scene, ob, gpu_material);
}
GPUBatch *curves_sub_pass_setup(PassSimple::Sub &ps,
const Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
return curves_sub_pass_setup_implementation(ps, scene, ob, gpu_material);
}
} // namespace blender::draw