321 lines
11 KiB
C++
321 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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/* Internal for editmesh_xxxx.c functions */
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#pragma once
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#include "BLI_span.hh"
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#include "BLI_sys_types.h"
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struct bContext;
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struct BMEditMesh;
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struct BMEdge;
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struct BMElem;
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struct BMFace;
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struct BMVert;
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struct BMOperator;
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struct EnumPropertyItem;
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struct LinkNode;
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struct Object;
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struct Scene;
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struct wmGizmoGroupType;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperator;
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struct wmOperatorType;
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struct ViewContext;
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struct ViewLayer;
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/* *** editmesh_utils.cc *** */
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/*
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* ok: the EDBM module is for editmode bmesh stuff. in contrast, the
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* BMEdit module is for code shared with blenkernel that concerns
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* the BMEditMesh structure. */
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/** Calls a bmesh op, reporting errors to the user, etc. */
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bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...);
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bool EDBM_op_call_and_selectf(BMEditMesh *em,
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wmOperator *op,
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const char *select_slot,
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bool select_replace,
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const char *fmt,
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...);
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/**
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* Same as above, but doesn't report errors.
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*/
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bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...);
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/**
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* These next two functions are the split version of EDBM_op_callf, so you can
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* do stuff with a bmesh operator, after initializing it but before executing it.
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*
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* execute the operator with #BMO_op_exec.
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*/
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bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...);
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/**
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* Cleans up after a bmesh operator.
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*
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* The return value:
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* - False on error (the mesh must not be changed).
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* - True on success, executes and finishes a #BMesh operator.
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*/
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bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, bool do_report);
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void EDBM_stats_update(BMEditMesh *em);
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/**
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* Poll call for mesh operators requiring a view3d context.
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*/
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bool EDBM_view3d_poll(bContext *C);
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BMElem *EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa);
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/**
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* Used when we want to store a single index for any vert/edge/face.
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*
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* Intended for use with operators.
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*/
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int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele);
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BMElem *EDBM_elem_from_index_any(BMEditMesh *em, uint index);
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int EDBM_elem_to_index_any_multi(
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const Scene *scene, ViewLayer *view_layer, BMEditMesh *em, BMElem *ele, int *r_object_index);
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BMElem *EDBM_elem_from_index_any_multi(const Scene *scene,
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ViewLayer *view_layer,
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uint object_index,
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uint elem_index,
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Object **r_obedit);
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/**
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* Extrudes individual edges.
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*/
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bool edbm_extrude_edges_indiv(BMEditMesh *em, wmOperator *op, char hflag, bool use_normal_flip);
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/* *** `editmesh_add.cc` *** */
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void MESH_OT_primitive_plane_add(wmOperatorType *ot);
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void MESH_OT_primitive_cube_add(wmOperatorType *ot);
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void MESH_OT_primitive_circle_add(wmOperatorType *ot);
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void MESH_OT_primitive_cylinder_add(wmOperatorType *ot);
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void MESH_OT_primitive_cone_add(wmOperatorType *ot);
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void MESH_OT_primitive_grid_add(wmOperatorType *ot);
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void MESH_OT_primitive_monkey_add(wmOperatorType *ot);
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void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot);
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void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot);
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/* *** `editmesh_add_gizmo.cc` *** */
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void MESH_OT_primitive_cube_add_gizmo(wmOperatorType *ot);
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/* *** editmesh_attribute.cc *** */
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void MESH_OT_attribute_set(wmOperatorType *ot);
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/* *** `editmesh_bevel.cc` *** */
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void MESH_OT_bevel(wmOperatorType *ot);
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wmKeyMap *bevel_modal_keymap(wmKeyConfig *keyconf);
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/* *** `editmesh_bisect.cc` *** */
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void MESH_OT_bisect(wmOperatorType *ot);
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/* *** `editmesh_extrude.cc` *** */
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void MESH_OT_extrude_repeat(wmOperatorType *ot);
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void MESH_OT_extrude_region(wmOperatorType *ot);
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void MESH_OT_extrude_context(wmOperatorType *ot);
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void MESH_OT_extrude_verts_indiv(wmOperatorType *ot);
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void MESH_OT_extrude_edges_indiv(wmOperatorType *ot);
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void MESH_OT_extrude_faces_indiv(wmOperatorType *ot);
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void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot);
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/* *** `editmesh_extrude_screw.cc` *** */
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void MESH_OT_screw(wmOperatorType *ot);
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/* *** `editmesh_extrude_spin.cc` *** */
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void MESH_OT_spin(wmOperatorType *ot);
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/* *** `editmesh_extrude_spin_gizmo.cc` *** */
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void MESH_GGT_spin(wmGizmoGroupType *gzgt);
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void MESH_GGT_spin_redo(wmGizmoGroupType *gzgt);
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/* *** `editmesh_polybuild.cc` *** */
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void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot);
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void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot);
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void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot);
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void MESH_OT_polybuild_transform_at_cursor(wmOperatorType *ot);
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void MESH_OT_polybuild_delete_at_cursor(wmOperatorType *ot);
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/* *** `editmesh_inset.cc` *** */
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void MESH_OT_inset(wmOperatorType *ot);
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/* *** `editmesh_intersect.cc` *** */
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void MESH_OT_intersect(wmOperatorType *ot);
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void MESH_OT_intersect_boolean(wmOperatorType *ot);
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void MESH_OT_face_split_by_edges(wmOperatorType *ot);
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/* *** `editmesh_knife.cc` *** */
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void MESH_OT_knife_tool(wmOperatorType *ot);
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void MESH_OT_knife_project(wmOperatorType *ot);
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/**
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* \param use_tag: When set, tag all faces inside the polylines.
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*/
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void EDBM_mesh_knife(ViewContext *vc,
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blender::Span<Object *> objects,
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LinkNode *polys,
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bool use_tag,
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bool cut_through);
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wmKeyMap *knifetool_modal_keymap(wmKeyConfig *keyconf);
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/* *** `editmesh_loopcut.cc` *** */
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void MESH_OT_loopcut(wmOperatorType *ot);
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/* *** `editmesh_rip.cc` *** */
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void MESH_OT_rip(wmOperatorType *ot);
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void MESH_OT_rip_edge(wmOperatorType *ot);
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/* *** editmesh_select.cc *** */
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void MESH_OT_select_similar(wmOperatorType *ot);
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void MESH_OT_select_similar_region(wmOperatorType *ot);
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void MESH_OT_select_mode(wmOperatorType *ot);
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void MESH_OT_loop_multi_select(wmOperatorType *ot);
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void MESH_OT_loop_select(wmOperatorType *ot);
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void MESH_OT_edgering_select(wmOperatorType *ot);
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void MESH_OT_select_all(wmOperatorType *ot);
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void MESH_OT_select_interior_faces(wmOperatorType *ot);
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void MESH_OT_shortest_path_pick(wmOperatorType *ot);
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void MESH_OT_select_linked(wmOperatorType *ot);
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void MESH_OT_select_linked_pick(wmOperatorType *ot);
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void MESH_OT_select_face_by_sides(wmOperatorType *ot);
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void MESH_OT_select_loose(wmOperatorType *ot);
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void MESH_OT_select_mirror(wmOperatorType *ot);
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void MESH_OT_select_more(wmOperatorType *ot);
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void MESH_OT_select_less(wmOperatorType *ot);
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void MESH_OT_select_nth(wmOperatorType *ot);
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void MESH_OT_edges_select_sharp(wmOperatorType *ot);
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void MESH_OT_faces_select_linked_flat(wmOperatorType *ot);
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void MESH_OT_select_non_manifold(wmOperatorType *ot);
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void MESH_OT_select_random(wmOperatorType *ot);
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void MESH_OT_select_ungrouped(wmOperatorType *ot);
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void MESH_OT_select_axis(wmOperatorType *ot);
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void MESH_OT_region_to_loop(wmOperatorType *ot);
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void MESH_OT_loop_to_region(wmOperatorType *ot);
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void MESH_OT_select_by_attribute(wmOperatorType *ot);
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void MESH_OT_shortest_path_select(wmOperatorType *ot);
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extern EnumPropertyItem *corner_type_items;
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/* *** editmesh_tools.cc *** */
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void MESH_OT_subdivide(wmOperatorType *ot);
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void MESH_OT_subdivide_edgering(wmOperatorType *ot);
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void MESH_OT_unsubdivide(wmOperatorType *ot);
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void MESH_OT_normals_make_consistent(wmOperatorType *ot);
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void MESH_OT_vertices_smooth(wmOperatorType *ot);
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void MESH_OT_vertices_smooth_laplacian(wmOperatorType *ot);
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void MESH_OT_vert_connect(wmOperatorType *ot);
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void MESH_OT_vert_connect_path(wmOperatorType *ot);
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void MESH_OT_vert_connect_concave(wmOperatorType *ot);
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void MESH_OT_vert_connect_nonplanar(wmOperatorType *ot);
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void MESH_OT_face_make_planar(wmOperatorType *ot);
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void MESH_OT_edge_split(wmOperatorType *ot);
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void MESH_OT_bridge_edge_loops(wmOperatorType *ot);
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void MESH_OT_offset_edge_loops(wmOperatorType *ot);
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void MESH_OT_wireframe(wmOperatorType *ot);
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void MESH_OT_convex_hull(wmOperatorType *ot);
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void MESH_OT_symmetrize(wmOperatorType *ot);
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void MESH_OT_symmetry_snap(wmOperatorType *ot);
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void MESH_OT_shape_propagate_to_all(wmOperatorType *ot);
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void MESH_OT_blend_from_shape(wmOperatorType *ot);
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void MESH_OT_sort_elements(wmOperatorType *ot);
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void MESH_OT_uvs_rotate(wmOperatorType *ot);
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void MESH_OT_uvs_reverse(wmOperatorType *ot);
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void MESH_OT_colors_rotate(wmOperatorType *ot);
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void MESH_OT_colors_reverse(wmOperatorType *ot);
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void MESH_OT_delete(wmOperatorType *ot);
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void MESH_OT_delete_loose(wmOperatorType *ot);
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void MESH_OT_edge_collapse(wmOperatorType *ot);
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void MESH_OT_faces_shade_smooth(wmOperatorType *ot);
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void MESH_OT_faces_shade_flat(wmOperatorType *ot);
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void MESH_OT_split(wmOperatorType *ot);
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void MESH_OT_edge_rotate(wmOperatorType *ot);
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void MESH_OT_hide(wmOperatorType *ot);
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void MESH_OT_reveal(wmOperatorType *ot);
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void MESH_OT_mark_seam(wmOperatorType *ot);
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void MESH_OT_mark_sharp(wmOperatorType *ot);
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void MESH_OT_flip_normals(wmOperatorType *ot);
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void MESH_OT_solidify(wmOperatorType *ot);
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void MESH_OT_knife_cut(wmOperatorType *ot);
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void MESH_OT_separate(wmOperatorType *ot);
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void MESH_OT_fill(wmOperatorType *ot);
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void MESH_OT_fill_grid(wmOperatorType *ot);
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void MESH_OT_fill_holes(wmOperatorType *ot);
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void MESH_OT_beautify_fill(wmOperatorType *ot);
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void MESH_OT_quads_convert_to_tris(wmOperatorType *ot);
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void MESH_OT_tris_convert_to_quads(wmOperatorType *ot);
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void MESH_OT_decimate(wmOperatorType *ot);
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void MESH_OT_dissolve_verts(wmOperatorType *ot);
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void MESH_OT_dissolve_edges(wmOperatorType *ot);
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void MESH_OT_dissolve_faces(wmOperatorType *ot);
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void MESH_OT_dissolve_mode(wmOperatorType *ot);
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void MESH_OT_dissolve_limited(wmOperatorType *ot);
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void MESH_OT_dissolve_degenerate(wmOperatorType *ot);
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void MESH_OT_delete_edgeloop(wmOperatorType *ot);
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void MESH_OT_edge_face_add(wmOperatorType *ot);
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void MESH_OT_duplicate(wmOperatorType *ot);
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void MESH_OT_merge(wmOperatorType *ot);
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void MESH_OT_remove_doubles(wmOperatorType *ot);
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void MESH_OT_poke(wmOperatorType *ot);
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void MESH_OT_point_normals(wmOperatorType *ot);
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void MESH_OT_merge_normals(wmOperatorType *ot);
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void MESH_OT_split_normals(wmOperatorType *ot);
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void MESH_OT_normals_tools(wmOperatorType *ot);
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void MESH_OT_set_normals_from_faces(wmOperatorType *ot);
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void MESH_OT_average_normals(wmOperatorType *ot);
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void MESH_OT_smooth_normals(wmOperatorType *ot);
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void MESH_OT_mod_weighted_strength(wmOperatorType *ot);
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void MESH_OT_flip_quad_tessellation(wmOperatorType *ot);
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/* *** editmesh_mask_extract.cc *** */
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void MESH_OT_paint_mask_extract(wmOperatorType *ot);
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void MESH_OT_face_set_extract(wmOperatorType *ot);
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void MESH_OT_paint_mask_slice(wmOperatorType *ot);
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/** Called in `transform_ops.cc`, on each regeneration of key-maps. */
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wmKeyMap *point_normals_modal_keymap(wmKeyConfig *keyconf);
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#if defined(WITH_FREESTYLE)
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void MESH_OT_mark_freestyle_edge(wmOperatorType *ot);
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void MESH_OT_mark_freestyle_face(wmOperatorType *ot);
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#endif
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/* *** mesh_data.cc *** */
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void MESH_OT_uv_texture_add(wmOperatorType *ot);
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void MESH_OT_uv_texture_remove(wmOperatorType *ot);
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void MESH_OT_customdata_mask_clear(wmOperatorType *ot);
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void MESH_OT_customdata_skin_add(wmOperatorType *ot);
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void MESH_OT_customdata_skin_clear(wmOperatorType *ot);
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void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot);
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void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot);
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