Due to changes in the build environment shader_builder wasn't able to compile on macOs. This patch reverts several recent changes to CMake files. *dbb2844ed9*94817f64b9*1b6cd937ffThe idea is that in the near future shader_builder will run on the buildbot as part of any regular build to ensure that changes to the CMake doesn't break shader_builder and we only detect it after a few days. Pull Request: https://projects.blender.org/blender/blender/pulls/115929
78 lines
1.3 KiB
CMake
78 lines
1.3 KiB
CMake
# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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../include
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../../blenkernel
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../../blenloader
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../../blentranslation
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../../bmesh
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../../draw
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../../gpu
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../../imbuf
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../../makesrna
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../../nodes
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../../render
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../../sequencer
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../../windowmanager
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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)
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set(SRC
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render_internal.cc
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render_opengl.cc
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render_ops.cc
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render_preview.cc
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render_shading.cc
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render_update.cc
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render_view.cc
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render_intern.hh
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::depsgraph
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PRIVATE bf::dna
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bf_draw
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PRIVATE bf::intern::guardedalloc
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)
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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else()
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list(APPEND LIB
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bf_editor_datafiles
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)
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endif()
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if(WITH_FREESTYLE)
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list(APPEND INC
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../../freestyle
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)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_TBB)
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list(APPEND INC_SYS
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${TBB_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_TBB)
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if(WIN32)
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# TBB includes Windows.h which will define min/max macros
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# that will collide with the stl versions.
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add_definitions(-DNOMINMAX)
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endif()
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endif()
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blender_add_lib(bf_editor_render "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.h
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add_dependencies(bf_editor_render bf_rna)
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