Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
232 lines
5.6 KiB
C++
232 lines
5.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Detects/flags/builds extended features edges on the WXEdge structure
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*/
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#include <vector>
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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#include "../system/ProgressBar.h"
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#include "../system/RenderMonitor.h"
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#include "../winged_edge/Curvature.h"
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#include "../winged_edge/WXEdge.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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using namespace Geometry;
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/** This class takes as input a WXEdge structure and fills it */
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class FEdgeXDetector {
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public:
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FEdgeXDetector()
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{
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_pProgressBar = nullptr;
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_pRenderMonitor = nullptr;
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_computeViewIndependent = true;
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#if 0
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_bbox_diagonal = 1.0;
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#endif
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_meanEdgeSize = 0;
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_computeRidgesAndValleys = true;
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_computeSuggestiveContours = true;
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_computeMaterialBoundaries = true;
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_sphereRadius = 1.0;
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_orthographicProjection = false;
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_faceSmoothness = false;
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_changes = false;
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_kr_derivative_epsilon = 0.0;
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_creaseAngle = 0.7; // angle of 134.43 degrees
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}
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virtual ~FEdgeXDetector() {}
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/** Process shapes from a WingedEdge containing a list of WShapes */
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virtual void processShapes(WingedEdge &);
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// GENERAL STUFF
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virtual void preProcessShape(WXShape *iWShape);
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virtual void preProcessFace(WXFace *iFace);
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virtual void computeCurvatures(WXVertex *iVertex);
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// SILHOUETTE
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virtual void processSilhouetteShape(WXShape *iWShape);
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virtual void ProcessSilhouetteFace(WXFace *iFace);
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virtual void ProcessSilhouetteEdge(WXEdge *iEdge);
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// CREASE
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virtual void processCreaseShape(WXShape *iWShape);
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virtual void ProcessCreaseEdge(WXEdge *iEdge);
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/** Sets the minimum angle for detecting crease edges
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* \param angle:
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* The angular threshold in degrees (between 0 and 180) for detecting crease edges. An edge is
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* considered a crease edge if the angle between two faces sharing the edge is smaller than the
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* given threshold.
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*/
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// XXX angle should be in radian...
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inline void setCreaseAngle(float angle)
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{
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if (angle < 0.0) {
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angle = 0.0;
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}
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else if (angle > 180.0) {
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angle = 180.0;
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}
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angle = cos(M_PI * (180.0 - angle) / 180.0);
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if (angle != _creaseAngle) {
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_creaseAngle = angle;
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_changes = true;
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}
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}
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// BORDER
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virtual void processBorderShape(WXShape *iWShape);
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virtual void ProcessBorderEdge(WXEdge *iEdge);
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// RIDGES AND VALLEYS
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virtual void processRidgesAndValleysShape(WXShape *iWShape);
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virtual void ProcessRidgeFace(WXFace *iFace);
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// SUGGESTIVE CONTOURS
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virtual void processSuggestiveContourShape(WXShape *iWShape);
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virtual void ProcessSuggestiveContourFace(WXFace *iFace);
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virtual void postProcessSuggestiveContourShape(WXShape *iShape);
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virtual void postProcessSuggestiveContourFace(WXFace *iFace);
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/** Sets the minimal derivative of the radial curvature for suggestive contours
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* \param dkr:
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* The minimal derivative of the radial curvature
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*/
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inline void setSuggestiveContourKrDerivativeEpsilon(float dkr)
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{
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if (dkr != _kr_derivative_epsilon) {
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_kr_derivative_epsilon = dkr;
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_changes = true;
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}
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}
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// MATERIAL BOUNDARY
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virtual void processMaterialBoundaryShape(WXShape *iWShape);
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virtual void ProcessMaterialBoundaryEdge(WXEdge *iEdge);
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// EDGE MARKS
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virtual void processEdgeMarksShape(WXShape *iShape);
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virtual void ProcessEdgeMarks(WXEdge *iEdge);
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// EVERYBODY
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virtual void buildSmoothEdges(WXShape *iShape);
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/** Sets the current viewpoint */
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inline void setViewpoint(const Vec3f &ivp)
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{
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_Viewpoint = ivp;
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}
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inline void enableOrthographicProjection(bool b)
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{
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_orthographicProjection = b;
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}
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inline void enableRidgesAndValleysFlag(bool b)
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{
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_computeRidgesAndValleys = b;
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}
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inline void enableSuggestiveContours(bool b)
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{
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_computeSuggestiveContours = b;
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}
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inline void enableMaterialBoundaries(bool b)
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{
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_computeMaterialBoundaries = b;
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}
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inline void enableFaceSmoothness(bool b)
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{
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if (b != _faceSmoothness) {
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_faceSmoothness = b;
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_changes = true;
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}
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}
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inline void enableFaceMarks(bool b)
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{
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if (b != _faceMarks) {
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_faceMarks = b;
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_changes = true;
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}
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}
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/** Sets the radius of the geodesic sphere around each vertex (for the curvature computation)
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* \param r:
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* The radius of the sphere expressed as a ratio of the mean edge size
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*/
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inline void setSphereRadius(float r)
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{
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if (r != _sphereRadius) {
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_sphereRadius = r;
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_changes = true;
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}
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}
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inline void setProgressBar(ProgressBar *iProgressBar)
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{
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_pProgressBar = iProgressBar;
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}
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inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
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{
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_pRenderMonitor = iRenderMonitor;
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}
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protected:
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Vec3f _Viewpoint;
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#if 0
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real _bbox_diagonal; // diagonal of the current processed shape bbox
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#endif
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// oldtmp values
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bool _computeViewIndependent;
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real _meanK1;
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real _meanKr;
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real _minK1;
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real _minKr;
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real _maxK1;
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real _maxKr;
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uint _nPoints;
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real _meanEdgeSize;
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bool _orthographicProjection;
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bool _computeRidgesAndValleys;
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bool _computeSuggestiveContours;
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bool _computeMaterialBoundaries;
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bool _faceSmoothness;
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bool _faceMarks;
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float _sphereRadius; // expressed as a ratio of the mean edge size
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float _creaseAngle; // [-1, 1] compared with the inner product of face normals
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bool _changes;
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float _kr_derivative_epsilon;
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ProgressBar *_pProgressBar;
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RenderMonitor *_pRenderMonitor;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:FEdgeXDetector")
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#endif
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};
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} /* namespace Freestyle */
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