This makes the code reusable in a few more places, particularly by tests for a new boolean implementation also defined in the geometry module. It also makes the way some primitives are reused among different nodes a bit clearer. Pull Request: https://projects.blender.org/blender/blender/pulls/112255
18 lines
391 B
C++
18 lines
391 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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struct Mesh;
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namespace blender::bke {
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class AttributeIDRef;
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} // namespace blender::bke
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namespace blender::geometry {
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Mesh *create_grid_mesh(
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int verts_x, int verts_y, float size_x, float size_y, const bke::AttributeIDRef &uv_map_id);
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} // namespace blender::geometry
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