Files
test2/source/blender/gpu/metal/mtl_capabilities.hh
Jason Fielder dd0482da76 Metal: GPU: Add support for custom shader tuning parameters
Allows specification of per-shader threadgroup memory tuning
to optimise performance through increase of GPU occupancy.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/115238
2024-01-12 22:07:46 +01:00

64 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
namespace blender {
namespace gpu {
/*** Derived from: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf ***/
/** Upper Bound/Fixed Limits **/
#define MTL_MAX_TEXTURE_SLOTS 128
#define MTL_MAX_SAMPLER_SLOTS MTL_MAX_TEXTURE_SLOTS
/* Max limit without using bind-less for samplers. */
#define MTL_MAX_DEFAULT_SAMPLERS 16
/* Total maximum buffers which can be bound to an encoder, for use within a shader.
* Uniform buffers and storage buffers share the set of available bind buffers.
* The total number of buffer bindings must be <= MTL_MAX_BUFFER_BINDINGS
* We also require an additional 3 core buffers for:
* - Argument buffer for bindless resources (e.g. samplers)
* - Transform feedback buffer
* - Default push constant block
* Along with up to 6+1 buffers for vertex data, and index data. */
#define MTL_MAX_BUFFER_BINDINGS 31
#define MTL_MAX_VERTEX_INPUT_ATTRIBUTES 31
#define MTL_MAX_UNIFORMS_PER_BLOCK 64
enum AppleGPUType { APPLE_GPU_UNKNOWN = 0, APPLE_GPU_M1 = 1, APPLE_GPU_M2 = 2, APPLE_GPU_M3 = 3 };
/* Context-specific limits -- populated in 'MTLBackend::platform_init' */
struct MTLCapabilities {
/* Variable Limits & feature sets. */
int max_color_render_targets = 4; /* Minimum = 4 */
int buffer_alignment_for_textures = 256; /* Upper bound = 256 bytes */
int minimum_buffer_offset_alignment = 256; /* Upper bound = 256 bytes */
/* Capabilities */
bool supports_vertex_amplification = false;
bool supports_texture_swizzle = true;
bool supports_cubemaps = true;
bool supports_layered_rendering = true;
bool supports_memory_barriers = false;
bool supports_sampler_border_color = false;
bool supports_argument_buffers_tier2 = false;
bool supports_texture_gather = false;
bool supports_texture_atomics = false;
/* GPU Family */
bool supports_family_mac1 = false;
bool supports_family_mac2 = false;
bool supports_family_mac_catalyst1 = false;
bool supports_family_mac_catalyst2 = false;
AppleGPUType gpu = APPLE_GPU_UNKNOWN;
};
} // namespace gpu
} // namespace blender