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test2/source/blender/gpu/metal/mtl_index_buffer.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

87 lines
2.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_index_buffer_private.hh"
#include "mtl_context.hh"
#include <Cocoa/Cocoa.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
namespace blender::gpu {
class MTLIndexBuf : public IndexBuf {
friend class MTLBatch;
friend class MTLDrawList;
friend class MTLStorageBuf; /* For bind as SSBO resource access. */
private:
/* Metal buffer resource. */
gpu::MTLBuffer *ibo_ = nullptr;
uint64_t alloc_size_ = 0;
/* SSBO wrapper for bind_as_ssbo support. */
MTLStorageBuf *ssbo_wrapper_ = nullptr;
#ifndef NDEBUG
/* Flags whether point index buffer has been compacted
* to remove false restart indices. */
bool point_restarts_stripped_ = false;
#endif
/* Optimized index buffers.
* NOTE(Metal): This optimization encodes a new index buffer following
* #TriangleList topology. Parsing of Index buffers is more optimal
* when not using restart-compatible primitive topology types. */
GPUPrimType optimized_primitive_type_;
gpu::MTLBuffer *optimized_ibo_ = nullptr;
uint32_t emulated_v_count = 0;
void free_optimized_buffer();
/* Flags whether an index buffer can be optimized.
* For index buffers which are partially modified
* on the host, or by the GPU, optimization cannot be performed. */
bool can_optimize_ = true;
public:
~MTLIndexBuf();
void bind_as_ssbo(uint32_t binding) override;
void read(uint32_t *data) const override;
void upload_data() override;
void update_sub(uint32_t start, uint32_t len, const void *data) override;
/* #get_index_buffer can conditionally return an optimized index buffer of a
* differing format, if it is concluded that optimization is preferred
* for the given inputs.
* Index buffer optimization is used to replace restart-compatible
* primitive types with non-restart-compatible ones such as #TriangleList and
* #LineList. This improves GPU execution for these types significantly, while
* only incurring a small performance penalty.
*
* This is also used to emulate unsupported topology types
* such as triangle fan. */
id<MTLBuffer> get_index_buffer(GPUPrimType &in_out_primitive_type, uint &in_out_v_count);
void flag_can_optimize(bool can_optimize);
static MTLIndexType gpu_index_type_to_metal(GPUIndexBufType type)
{
return (type == GPU_INDEX_U16) ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
}
private:
void strip_restart_indices() override;
MEM_CXX_CLASS_ALLOC_FUNCS("MTLIndexBuf")
};
} // namespace blender::gpu