Files
test2/source/blender/gpu/opengl/gl_drawlist.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

71 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Implementation of Multi Draw Indirect using OpenGL.
* Fallback if the needed extensions are not supported.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "gpu_drawlist_private.hh"
#include "gl_context.hh"
namespace blender {
namespace gpu {
/**
* Implementation of Multi Draw Indirect using OpenGL.
*/
class GLDrawList : public DrawList {
public:
GLDrawList(int length);
~GLDrawList();
void append(GPUBatch *batch, int i_first, int i_count) override;
void submit() override;
private:
void init();
/** Batch for which we are recording commands for. */
GLBatch *batch_;
/** Mapped memory bounds. */
GLbyte *data_;
/** Length of the mapped buffer (in byte). */
GLsizeiptr data_size_;
/** Current offset inside the mapped buffer (in byte). */
GLintptr command_offset_;
/** Current number of command recorded inside the mapped buffer. */
uint command_len_;
/** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */
GLuint base_index_;
/** Also Avoid dereferencing batch. */
GLuint v_first_, v_count_;
/** GL Indirect Buffer id. 0 means MultiDrawIndirect is not supported/enabled. */
GLuint buffer_id_;
/** Length of whole the buffer (in byte). */
GLsizeiptr buffer_size_;
/** Offset of `data_` inside the whole buffer (in byte). */
GLintptr data_offset_;
/** To free the buffer_id_. */
GLContext *context_;
MEM_CXX_CLASS_ALLOC_FUNCS("GLDrawList");
};
} // namespace gpu
} // namespace blender