Files
test2/source/blender/io/collada/SceneExporter.h
Hans Goudey b9b47088bc Cleanup: Remove unnecessary DNA_meshdata_types.h includes
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
2023-12-20 20:58:38 -05:00

97 lines
2.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#pragma once
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "ED_keyframing.hh"
#include "COLLADASWAsset.h"
#include "COLLADASWBaseInputElement.h"
#include "COLLADASWBindMaterial.h"
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWConstants.h"
#include "COLLADASWEffectProfile.h"
#include "COLLADASWImage.h"
#include "COLLADASWInputList.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInstanceLight.h"
#include "COLLADASWInstanceNode.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWLibraryEffects.h"
#include "COLLADASWLibraryImages.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
#include "COLLADASWSource.h"
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWVertices.h"
#include "ArmatureExporter.h"
#include "ExportSettings.h"
class SceneExporter : COLLADASW::LibraryVisualScenes,
protected TransformWriter,
protected InstanceWriter {
public:
SceneExporter(BlenderContext &blender_context,
COLLADASW::StreamWriter *sw,
ArmatureExporter *arm,
BCExportSettings &export_settings)
: COLLADASW::LibraryVisualScenes(sw),
blender_context(blender_context),
arm_exporter(arm),
export_settings(export_settings)
{
}
void exportScene();
private:
BlenderContext &blender_context;
friend class ArmatureExporter;
ArmatureExporter *arm_exporter;
BCExportSettings &export_settings;
void exportHierarchy();
void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
void writeNode(Object *ob);
};