This is meant as a replacement for the Rotate Euler node. Overall it should be more performant, and the clarity given by the separate socket type should help distinguish its purpose. The Rotate Euler node is removed from search and the add menu by this commit. In the future it can be versioned away. That isn't done now to avoid a breaking API change and to make this commit less risky. Pull Request: https://projects.blender.org/blender/blender/pulls/116106
77 lines
1.7 KiB
CMake
77 lines
1.7 KiB
CMake
# SPDX-FileCopyrightText: 2021 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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..
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../intern
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../../blenkernel
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../../blentranslation
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../../editors/include
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../../functions
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../../makesrna
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../../windowmanager
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)
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set(INC_SYS
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)
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set(SRC
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nodes/node_fn_align_euler_to_vector.cc
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nodes/node_fn_axis_angle_to_rotation.cc
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nodes/node_fn_boolean_math.cc
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nodes/node_fn_combine_color.cc
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nodes/node_fn_compare.cc
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nodes/node_fn_euler_to_rotation.cc
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nodes/node_fn_float_to_int.cc
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nodes/node_fn_input_bool.cc
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nodes/node_fn_input_color.cc
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nodes/node_fn_input_int.cc
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nodes/node_fn_input_special_characters.cc
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nodes/node_fn_input_string.cc
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nodes/node_fn_input_vector.cc
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nodes/node_fn_invert_rotation.cc
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nodes/node_fn_quaternion_to_rotation.cc
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nodes/node_fn_random_value.cc
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nodes/node_fn_replace_string.cc
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nodes/node_fn_rotate_euler.cc
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nodes/node_fn_rotate_rotation.cc
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nodes/node_fn_rotate_vector.cc
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nodes/node_fn_rotation_to_axis_angle.cc
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nodes/node_fn_rotation_to_euler.cc
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nodes/node_fn_rotation_to_quaternion.cc
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nodes/node_fn_separate_color.cc
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nodes/node_fn_slice_string.cc
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nodes/node_fn_string_length.cc
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nodes/node_fn_value_to_string.cc
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node_function_util.cc
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node_function_util.hh
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::dna
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bf_functions
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PRIVATE bf::intern::guardedalloc
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)
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add_node_discovery(
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bf_nodes_functions_generated
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"${SRC}"
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${CMAKE_CURRENT_BINARY_DIR}/register_function_nodes.cc
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register_function_nodes
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)
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list(APPEND LIB
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bf_nodes_functions_generated
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)
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blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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target_link_libraries(bf_nodes_functions_generated bf_nodes_function)
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blender_set_target_unity_build(bf_nodes_function 10)
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