Files
test2/source/blender/shader_fx/intern/FX_ui_common.cc
Damien Picard 3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00

276 lines
8.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "MEM_guardedalloc.h"
#include "BKE_context.hh"
#include "BKE_object.hh"
#include "BKE_screen.hh"
#include "BKE_shader_fx.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "ED_object.hh"
#include "BLT_translation.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "WM_api.hh"
#include "WM_types.hh"
#include "FX_ui_common.h" /* Self include */
/* -------------------------------------------------------------------- */
/** \name Panel Drag and Drop, Expansion Saving
* \{ */
/**
* Move an effect to the index it's moved to after a drag and drop.
*/
static void shaderfx_reorder(bContext *C, Panel *panel, int new_index)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
PointerRNA props_ptr;
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_shaderfx_move_to_index", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_string_set(&props_ptr, "shaderfx", fx->name);
RNA_int_set(&props_ptr, "index", new_index);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, nullptr);
WM_operator_properties_free(&props_ptr);
}
/**
* Get the expand flag from the active effect to use for the panel.
*/
static short get_shaderfx_expand_flag(const bContext * /*C*/, Panel *panel)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
return fx->ui_expand_flag;
}
/**
* Save the expand flag for the panel and sub-panels to the effect.
*/
static void set_shaderfx_expand_flag(const bContext * /*C*/, Panel *panel, short expand_flag)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
fx->ui_expand_flag = expand_flag;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Panel Layouts
* \{ */
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
{
ShaderFxData *fx = static_cast<ShaderFxData *>(ptr->data);
if (fx->error) {
uiLayout *row = uiLayoutRow(layout, false);
uiItemL(row, RPT_(fx->error), ICON_ERROR);
}
}
PointerRNA *shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
{
PointerRNA *ptr = UI_panel_custom_data_get(panel);
BLI_assert(RNA_struct_is_a(ptr->type, &RNA_ShaderFx));
if (r_ob_ptr != nullptr) {
*r_ob_ptr = RNA_pointer_create(ptr->owner_id, &RNA_Object, ptr->owner_id);
}
UI_panel_context_pointer_set(panel, "shaderfx", ptr);
return ptr;
}
#define ERROR_LIBDATA_MESSAGE N_("External library data")
static void gpencil_shaderfx_ops_extra_draw(bContext *C, uiLayout *layout, void *fx_v)
{
PointerRNA op_ptr;
uiLayout *row;
ShaderFxData *fx = (ShaderFxData *)fx_v;
Object *ob = ED_object_active_context(C);
PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_ShaderFx, fx);
uiLayoutSetContextPointer(layout, "shaderfx", &ptr);
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
uiLayoutSetUnitsX(layout, 4.0f);
/* Duplicate. */
uiItemO(layout,
CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Duplicate"),
ICON_DUPLICATE,
"OBJECT_OT_shaderfx_copy");
uiItemS(layout);
/* Move to first. */
row = uiLayoutColumn(layout, false);
uiItemFullO(row,
"OBJECT_OT_shaderfx_move_to_index",
IFACE_("Move to First"),
ICON_TRIA_UP,
nullptr,
WM_OP_INVOKE_DEFAULT,
UI_ITEM_NONE,
&op_ptr);
RNA_int_set(&op_ptr, "index", 0);
if (!fx->prev) {
uiLayoutSetEnabled(row, false);
}
/* Move to last. */
row = uiLayoutColumn(layout, false);
uiItemFullO(row,
"OBJECT_OT_shaderfx_move_to_index",
IFACE_("Move to Last"),
ICON_TRIA_DOWN,
nullptr,
WM_OP_INVOKE_DEFAULT,
UI_ITEM_NONE,
&op_ptr);
RNA_int_set(&op_ptr, "index", BLI_listbase_count(&ob->shader_fx) - 1);
if (!fx->next) {
uiLayoutSetEnabled(row, false);
}
}
static void shaderfx_panel_header(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
bool narrow_panel = (panel->sizex < UI_UNIT_X * 7 && panel->sizex != 0);
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
Object *ob = (Object *)ptr->owner_id;
ShaderFxData *fx = (ShaderFxData *)ptr->data;
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(ShaderFxType(fx->type));
UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED(ob)), ERROR_LIBDATA_MESSAGE);
/* Effect type icon. */
uiLayout *row = uiLayoutRow(layout, false);
if (fxti->is_disabled && fxti->is_disabled(fx, false)) {
uiLayoutSetRedAlert(row, true);
}
uiItemL(row, "", RNA_struct_ui_icon(ptr->type));
/* Effect name. */
row = uiLayoutRow(layout, true);
if (!narrow_panel) {
uiItemR(row, ptr, "name", UI_ITEM_NONE, "", ICON_NONE);
}
/* Mode enabling buttons. */
if (fxti->flags & eShaderFxTypeFlag_SupportsEditmode) {
uiLayout *sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, false);
uiItemR(sub, ptr, "show_in_editmode", UI_ITEM_NONE, "", ICON_NONE);
}
uiItemR(row, ptr, "show_viewport", UI_ITEM_NONE, "", ICON_NONE);
uiItemR(row, ptr, "show_render", UI_ITEM_NONE, "", ICON_NONE);
/* Extra operators. */
uiItemMenuF(row, "", ICON_DOWNARROW_HLT, gpencil_shaderfx_ops_extra_draw, fx);
row = uiLayoutRow(row, false);
uiLayoutSetEmboss(row, UI_EMBOSS_NONE);
uiItemO(row, "", ICON_X, "OBJECT_OT_shaderfx_remove");
/* Some padding so the X isn't too close to the drag icon. */
uiItemS(layout);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Registration Helpers
* \{ */
static bool shaderfx_ui_poll(const bContext *C, PanelType * /*pt*/)
{
Object *ob = ED_object_active_context(C);
return (ob != nullptr) && (ob->type == OB_GPENCIL_LEGACY);
}
PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
{
PanelType *panel_type = static_cast<PanelType *>(MEM_callocN(sizeof(PanelType), __func__));
BKE_shaderfxType_panel_id(type, panel_type->idname);
STRNCPY(panel_type->label, "");
STRNCPY(panel_type->context, "shaderfx");
STRNCPY(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = shaderfx_panel_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
/* Give the panel the special flag that says it was built here and corresponds to a
* shader effect rather than a PanelType. */
panel_type->flag = PANEL_TYPE_HEADER_EXPAND | PANEL_TYPE_INSTANCED;
panel_type->reorder = shaderfx_reorder;
panel_type->get_list_data_expand_flag = get_shaderfx_expand_flag;
panel_type->set_list_data_expand_flag = set_shaderfx_expand_flag;
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
PanelType *shaderfx_subpanel_register(ARegionType *region_type,
const char *name,
const char *label,
PanelDrawFn draw_header,
PanelDrawFn draw,
PanelType *parent)
{
PanelType *panel_type = static_cast<PanelType *>(MEM_callocN(sizeof(PanelType), __func__));
SNPRINTF(panel_type->idname, "%s_%s", parent->idname, name);
STRNCPY(panel_type->label, label);
STRNCPY(panel_type->context, "shaderfx");
STRNCPY(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = draw_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
panel_type->flag = PANEL_TYPE_DEFAULT_CLOSED;
BLI_assert(parent != nullptr);
STRNCPY(panel_type->parent_id, parent->idname);
panel_type->parent = parent;
BLI_addtail(&parent->children, BLI_genericNodeN(panel_type));
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
/** \} */