Add object type icons to the object data-block search menu, makes it easier to distinguish at a glance the objet type other than by their name. See PR for screenshots. Pull Request: https://projects.blender.org/blender/blender/pulls/148135
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editorui
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*/
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#pragma once
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#include "BLI_sys_types.h"
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/* Required for #eIconSizes. */
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#include "DNA_ID_enums.h"
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struct Collection;
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struct ID;
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struct ImBuf;
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struct Object;
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struct PointerRNA;
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struct PreviewImage;
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struct Scene;
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struct bContext;
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struct IconTextOverlay {
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char text[5];
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uchar color[4] = {0};
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};
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#define UI_NO_ICON_OVERLAY_TEXT NULL
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#define ICON_DEFAULT_HEIGHT 16
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#define ICON_DEFAULT_WIDTH 16
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#define ICON_DEFAULT_HEIGHT_TOOLBAR 32
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#define ICON_DEFAULT_HEIGHT_SCALE ((int)(UI_UNIT_Y * 0.8f))
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#define ICON_DEFAULT_WIDTH_SCALE ((int)(UI_UNIT_X * 0.8f))
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#define PREVIEW_DEFAULT_HEIGHT 128
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#define PREVIEW_DRAG_DRAW_SIZE 96.0f
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enum eAlertIcon {
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ALERT_ICON_NONE = -1,
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ALERT_ICON_WARNING = 0,
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ALERT_ICON_QUESTION = 1,
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ALERT_ICON_ERROR = 2,
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ALERT_ICON_INFO = 3,
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ALERT_ICON_MAX,
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};
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ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon, float size);
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/**
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* Resizable Icons for Blender
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*/
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void UI_icons_init();
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bool UI_icon_get_theme_color(int icon_id, unsigned char color[4]);
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/**
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* Render a #PreviewImage for the data block.
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*
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* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
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*/
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void UI_icon_render_id(
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const bContext *C, Scene *scene, ID *id, enum eIconSizes size, bool use_job);
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/**
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* Render the data block into the provided #PreviewImage.
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*/
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void UI_icon_render_id_ex(const bContext *C,
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Scene *scene,
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ID *id_to_render,
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const enum eIconSizes size,
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const bool use_job,
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PreviewImage *r_preview_image);
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/**
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* Render size for preview images and icons
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*/
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int UI_icon_preview_to_render_size(enum eIconSizes size);
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/**
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* Draws icon with DPI scale factor.
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*/
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void UI_icon_draw(float x, float y, int icon_id);
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void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha);
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void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size);
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void UI_icon_draw_ex(float x,
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float y,
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int icon_id,
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float aspect,
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float alpha,
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float desaturate,
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const uchar mono_color[4],
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bool mono_border,
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const IconTextOverlay *text_overlay,
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const bool inverted = false);
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ImBuf *UI_svg_icon_bitmap(uint icon_id, float size, bool multicolor = false);
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void UI_icons_free();
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void UI_icons_free_drawinfo(void *drawinfo);
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PreviewImage *UI_icon_to_preview(int icon_id);
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int UI_icon_from_rnaptr(const bContext *C, PointerRNA *ptr, int rnaicon, bool big);
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int UI_icon_from_idcode(int idcode);
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int UI_icon_from_library(const ID *id);
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int UI_icon_from_object_mode(int mode);
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int UI_icon_from_object_type(const Object *object);
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int UI_icon_color_from_collection(const Collection *collection);
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void UI_icon_text_overlay_init_from_count(IconTextOverlay *text_overlay,
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const int icon_indicator_number);
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