Files
test2/source/blender/render/extern/include/RE_bake.h
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RE_bake.h
* \ingroup render
*/
#ifndef __RE_BAKE_H__
#define __RE_BAKE_H__
struct ImBuf;
struct Render;
struct Mesh;
typedef struct BakeImage {
struct Image *image;
int width;
int height;
size_t offset;
} BakeImage;
typedef struct BakeImages {
BakeImage *data; /* all the images of an object */
int *lookup; /* lookup table from Material to BakeImage */
int size;
} BakeImages;
typedef struct BakePixel {
int primitive_id, object_id;
float uv[2];
float du_dx, du_dy;
float dv_dx, dv_dy;
} BakePixel;
typedef struct BakeHighPolyData {
struct Object *ob;
struct ModifierData *tri_mod;
struct Mesh *me;
char restrict_flag;
bool is_flip_object;
float obmat[4][4];
float imat[4][4];
} BakeHighPolyData;
/* external_engine.c */
bool RE_bake_has_engine(struct Render *re);
bool RE_bake_engine(
struct Render *re, struct Object *object, const int object_id, const BakePixel pixel_array[],
const size_t num_pixels, const int depth, const eScenePassType pass_type, const int pass_filter, float result[]);
/* bake.c */
int RE_pass_depth(const eScenePassType pass_type);
bool RE_bake_pixels_populate_from_objects(
struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[],
BakeHighPolyData highpoly[], const int tot_highpoly, const size_t num_pixels, const bool is_custom_cage,
const float cage_extrusion, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage);
void RE_bake_pixels_populate(
struct Mesh *me, struct BakePixel *pixel_array,
const size_t num_pixels, const struct BakeImages *bake_images, const char *uv_layer);
void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask);
void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin);
void RE_bake_normal_world_to_object(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Object *ob, const eBakeNormalSwizzle normal_swizzle[3]);
void RE_bake_normal_world_to_tangent(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]);
void RE_bake_normal_world_to_world(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
const eBakeNormalSwizzle normal_swizzle[3]);
void RE_bake_ibuf_clear(struct Image *image, const bool is_tangent);
#endif /* __RE_BAKE_H__ */