* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
33 lines
857 B
Plaintext
33 lines
857 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_attribute(string bump_offset = "center",
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string name = "",
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output point Vector = point(0.0, 0.0, 0.0),
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output color Color = 0.0,
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output float Fac = 0.0,
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output float Alpha = 0.0)
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{
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float data[4] = {0.0, 0.0, 0.0, 0.0};
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getattribute(name, data);
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Color = color(data[0], data[1], data[2]);
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Vector = point(Color);
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getattribute(name, Fac);
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Alpha = data[3];
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if (bump_offset == "dx") {
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Color += Dx(Color);
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Vector += Dx(Vector);
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Fac += Dx(Fac);
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Alpha += Dx(Alpha);
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}
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else if (bump_offset == "dy") {
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Color += Dy(Color);
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Vector += Dy(Vector);
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Fac += Dy(Fac);
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Alpha += Dy(Alpha);
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}
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}
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