* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
15 lines
623 B
Plaintext
15 lines
623 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "stdcycles.h"
|
|
|
|
shader node_convert_from_string(string value_string = "",
|
|
output color value_color = color(0.0, 0.0, 0.0),
|
|
output float value_float = 0.0,
|
|
output int value_int = 0,
|
|
output vector value_vector = vector(0.0, 0.0, 0.0),
|
|
output point value_point = point(0.0, 0.0, 0.0),
|
|
output normal value_normal = normal(0.0, 0.0, 0.0))
|
|
{
|
|
}
|