Files
test2/intern/cycles/kernel/svm/convert.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

66 lines
1.8 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Conversion Nodes */
ccl_device_noinline void svm_node_convert(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint type,
uint from,
uint to)
{
switch (type) {
case NODE_CONVERT_FI: {
float f = stack_load_float(stack, from);
stack_store_int(stack, to, float_to_int(f));
break;
}
case NODE_CONVERT_FV: {
float f = stack_load_float(stack, from);
stack_store_float3(stack, to, make_float3(f, f, f));
break;
}
case NODE_CONVERT_CF: {
float3 f = stack_load_float3(stack, from);
float g = linear_rgb_to_gray(kg, f);
stack_store_float(stack, to, g);
break;
}
case NODE_CONVERT_CI: {
float3 f = stack_load_float3(stack, from);
int i = (int)linear_rgb_to_gray(kg, f);
stack_store_int(stack, to, i);
break;
}
case NODE_CONVERT_VF: {
float3 f = stack_load_float3(stack, from);
float g = average(f);
stack_store_float(stack, to, g);
break;
}
case NODE_CONVERT_VI: {
float3 f = stack_load_float3(stack, from);
int i = (int)average(f);
stack_store_int(stack, to, i);
break;
}
case NODE_CONVERT_IF: {
float f = (float)stack_load_int(stack, from);
stack_store_float(stack, to, f);
break;
}
case NODE_CONVERT_IV: {
float f = (float)stack_load_int(stack, from);
stack_store_float3(stack, to, make_float3(f, f, f));
break;
}
}
}
CCL_NAMESPACE_END