Files
test2/source/blender/editors/space_spreadsheet/spreadsheet_cache.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

66 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "spreadsheet_cache.hh"
namespace blender::ed::spreadsheet {
void SpreadsheetCache::add(std::unique_ptr<Key> key, std::unique_ptr<Value> value)
{
key->is_used = true;
cache_map_.add_overwrite(*key, std::move(value));
keys_.append(std::move(key));
}
SpreadsheetCache::Value *SpreadsheetCache::lookup(const Key &key)
{
std::unique_ptr<Value> *value = cache_map_.lookup_ptr(key);
if (value == nullptr) {
return nullptr;
}
const Key &stored_cache_key = cache_map_.lookup_key(key);
stored_cache_key.is_used = true;
return value->get();
}
SpreadsheetCache::Value &SpreadsheetCache::lookup_or_add(
std::unique_ptr<Key> key, FunctionRef<std::unique_ptr<Value>()> create_value)
{
Value *value = this->lookup(*key);
if (value != nullptr) {
return *value;
}
std::unique_ptr<Value> new_value = create_value();
value = new_value.get();
this->add(std::move(key), std::move(new_value));
return *value;
}
void SpreadsheetCache::set_all_unused()
{
for (std::unique_ptr<Key> &key : keys_) {
key->is_used = false;
}
}
void SpreadsheetCache::remove_all_unused()
{
/* First remove the keys from the map and free the values. */
for (auto it = cache_map_.keys().begin(); it != cache_map_.keys().end(); ++it) {
const Key &key = *it;
if (!key.is_used) {
cache_map_.remove(it);
}
}
/* Then free the keys. */
for (int i = 0; i < keys_.size();) {
if (keys_[i]->is_used) {
i++;
}
else {
keys_.remove_and_reorder(i);
}
}
}
} // namespace blender::ed::spreadsheet