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ba7fd8cd5c173730c8c2250eac7ea48fafd519c7
test2/source
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Irie Shinsuke ba7fd8cd5c Change the behavior of AO pass in Blender internal's shader/render node tree so that it becomes (1.0, 1.0, 1.0) when AO is disabled.
For materials using AO pass, this makes the material preview and the GLSL
preview more accurate, but shouldn't affect final rendering in most cases
because we usually enable AO when using the AO pass in node tree.

Thanks to Brecht for code review.
2013-11-12 10:59:40 +00:00
..
blender
Change the behavior of AO pass in Blender internal's shader/render node tree so that it becomes (1.0, 1.0, 1.0) when AO is disabled.
2013-11-12 10:59:40 +00:00
blenderplayer
Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect values of args
2013-11-06 20:56:18 +00:00
creator
Be ready for changes in bf-translations repository
2013-11-08 20:44:48 +00:00
gameengine
BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon.
2013-11-06 19:40:37 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
- update bl_run_operators.py for change in blender.
2013-09-15 01:46:25 +00:00
CMakeLists.txt
remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed.
2013-09-03 03:04:44 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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