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ba8d65a9a7a0fbcf49dbfcd15625a75062f6d302
test2
/
source
/
blender
/
gpu
History
Antony Riakiotakis
ba8d65a9a7
Code clean-up change naming of gpu buffers used by pbvh to better
...
reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer, renamed to GPU_PBVH_Buffers
2014-01-03 12:48:12 +02:00
..
intern
Code clean-up change naming of gpu buffers used by pbvh to better
2014-01-03 12:48:12 +02:00
shaders
Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
2013-11-25 22:19:47 +09:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Code clean-up change naming of gpu buffers used by pbvh to better
2014-01-03 12:48:12 +02:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
BGE: Potential fix for [
#35522
] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPU_material.h
Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.
2013-11-26 20:56:59 +01:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00