This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
311 lines
19 KiB
Plaintext
311 lines
19 KiB
Plaintext
==== Meshes: 4
|
|
- Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96
|
|
- 0 6 7 1 1 ... 30 49 36 18 24
|
|
- 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (-17.651, -5.224, 0.000)
|
|
- (-10.590, -5.224, 0.000)
|
|
- (-3.530, -5.224, 0.000)
|
|
...
|
|
- (-10.590, 5.224, 2.799)
|
|
- (-17.651, 5.224, 2.799)
|
|
- (-17.651, 0.000, 2.799)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 0 0 1 0 ... 1 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- vertex groups:
|
|
- 0=1.000
|
|
- 0=1.000
|
|
- 0=1.000
|
|
- 1=1.000
|
|
- 1=1.000
|
|
|
|
- Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30
|
|
- 0 1 2 0 2 ... 10 9 11 6 10
|
|
- 0/1 1/2 0/2 2/3 0/3 ... 7/11 6/11 8/11 9/11 10/11
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (0.000, 0.000, 2.055)
|
|
- (1.838, 0.000, 0.919)
|
|
- (0.568, 1.748, 0.919)
|
|
...
|
|
- (-0.568, -1.748, -0.919)
|
|
- (1.487, -1.080, -0.919)
|
|
- (0.000, 0.000, -2.055)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 0 0 0 0 0 ... 0 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
|
|
- Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96
|
|
- 0 6 7 1 1 ... 30 49 36 18 24
|
|
- 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (-17.651, -5.224, 0.000)
|
|
- (-10.590, -5.224, 0.000)
|
|
- (-3.530, -5.224, 0.000)
|
|
...
|
|
- (-10.590, 5.224, 2.799)
|
|
- (-17.651, 5.224, 2.799)
|
|
- (-17.651, 0.000, 2.799)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 0 0 1 0 ... 1 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- vertex groups:
|
|
- 0=1.000
|
|
- 0=1.000
|
|
- 0=1.000
|
|
- 1=1.000
|
|
- 1=1.000
|
|
|
|
- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
|
|
- 0 2 3 1 4 ... 7 2 0 4 6
|
|
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (-7.618, -3.593, 0.000)
|
|
- (7.618, -3.593, 0.000)
|
|
- (-7.618, 3.593, 0.000)
|
|
...
|
|
- (7.618, -3.593, 4.662)
|
|
- (-7.618, 3.593, 4.662)
|
|
- (7.618, 3.593, 4.662)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 1 1 1 1 ... 1 1 1 1 1
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
|
|
==== Objects: 6
|
|
- Obj 'Armature' ARMATURE data:'Armature'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 0.025, 0.025, 0.025
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001'
|
|
0.915 0.000 -0.403 0.000
|
|
0.000 1.000 0.000 0.000
|
|
0.403 0.000 0.915 0.000
|
|
- props: int:MaxHandle=4
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
0.663 0.000 -0.749 0.000
|
|
0.000 1.000 0.000 0.000
|
|
0.749 0.000 0.663 0.000
|
|
- props: int:MaxHandle=5
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
0.496 0.000 -0.868 0.000
|
|
0.000 1.000 0.000 0.000
|
|
0.868 0.000 0.496 0.000
|
|
- props: int:MaxHandle=11
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004'
|
|
0.636 0.000 0.772 0.000
|
|
0.000 1.000 0.000 0.000
|
|
-0.772 0.000 0.636 0.000
|
|
- props: int:MaxHandle=12
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
|
|
0.293 0.000 0.956 0.000
|
|
0.000 1.000 0.000 0.000
|
|
-0.956 0.000 0.293 0.000
|
|
- props: int:MaxHandle=13
|
|
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At'
|
|
0.978 0.000 0.210 0.000
|
|
0.000 1.000 0.000 0.000
|
|
-0.210 0.000 0.978 0.000
|
|
- props: int:MaxHandle=3
|
|
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
|
|
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature'
|
|
- pos 0.679, 0.000, 15.811
|
|
- rot -1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- 3 vertex groups
|
|
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
|
|
- 1 modifiers
|
|
- ARMATURE 'Armature'
|
|
- props: int:MaxHandle=10
|
|
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature'
|
|
- pos 0.679, 0.000, -0.945
|
|
- rot -1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- 3 vertex groups
|
|
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- 1 modifiers
|
|
- ARMATURE 'Armature'
|
|
- props: int:MaxHandle=2
|
|
- Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003'
|
|
- pos -0.261, -0.829, 0.000
|
|
- rot 0.000, 0.000, 0.000 (XYZ)
|
|
- scl 0.025, 0.025, 0.025
|
|
- anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0
|
|
- props: int:MaxHandle=14
|
|
- Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light'
|
|
- pos 0.567, -0.741, 0.000
|
|
- rot 0.000, 0.000, 0.000 (XYZ)
|
|
- scl 0.025, 0.025, 0.025
|
|
- anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0
|
|
- props: int:MaxHandle=15
|
|
- Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- pos 6.099, -21.143, 2.790
|
|
- rot -0.390, 0.143, 0.733 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- props: int:MaxHandle=9
|
|
|
|
==== Lights: 1
|
|
- Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000
|
|
|
|
==== Actions: 1
|
|
- Action 'Take 001' curverange:(1.0 .. 6.0) layers:1
|
|
- ActionLayer Layer strips:1
|
|
- Keyframe strip channelbags:3
|
|
- Channelbag slot 'OBArmature' curves:40
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED)
|
|
- (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED)
|
|
- (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
|
|
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
|
|
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
|
|
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
|
|
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
- (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED)
|
|
- (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED)
|
|
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9
|
|
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED)
|
|
- (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED)
|
|
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED)
|
|
- (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED)
|
|
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
|
|
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
|
|
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
|
|
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
|
|
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
|
|
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
|
|
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
|
|
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
|
|
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
|
|
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
|
|
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
|
|
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
|
|
- Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9
|
|
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED)
|
|
- (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED)
|
|
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED)
|
|
- (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED)
|
|
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
|
|
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
|
|
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
|
|
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
|
|
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
|
|
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
|
|
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
|
|
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
|
|
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
|
|
|
|
==== Armatures: 1
|
|
- Armature 'Armature' 6 bones
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
|
|
1.000 0.012 0.000 0.097
|
|
0.000 0.000 1.000 0.000
|
|
0.012 -1.000 0.000 -1.241
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
|
|
1.000 0.012 0.000 15.385
|
|
0.000 0.000 1.000 0.000
|
|
0.012 -1.000 0.000 -1.057
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050
|
|
1.000 -0.010 0.000 -14.082
|
|
0.000 0.000 1.000 0.000
|
|
-0.010 -1.000 0.000 16.225
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
|
|
1.000 0.012 0.000 0.097
|
|
0.000 0.000 1.000 0.000
|
|
0.012 -1.000 0.000 16.086
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
|
|
1.000 0.012 0.000 15.385
|
|
0.000 0.000 1.000 0.000
|
|
0.012 -1.000 0.000 16.271
|
|
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050
|
|
1.000 -0.010 0.000 -14.082
|
|
0.000 0.000 1.000 0.000
|
|
-0.010 -1.000 0.000 -1.103
|
|
|